Release of the free 3D modeling system Blender 3.5

The Blender Foundation has published a release of the free 3D modeling package Blender 3.5, suitable for a variety of tasks related to 3D modeling, 3D graphics, game development, simulation, rendering, compositing, motion tracking, sculpting, animation creation and video editing . The code is distributed under the GPL license. Ready builds are generated for Linux, Windows and macOS. At the same time, a patch release of Blender 3.3.5 has been made in the Long Term Support (LTS) branch, which will receive updates until September 2024.

Among the improvements added in Blender 3.5 are:

  • The possibilities of the system for shaping hair and creating hairstyles, based on the use of geometric nodes and allowing you to generate any kind of hair, fur and grass, have been significantly expanded.
  • The first set of built-in assets (pluggable elements/groups of nodes) has been adopted. The asset library includes 26 hair operations, divided into categories: deformation, generation, guides, utilities, reading and writing.
    Release of the free 3D modeling system Blender 3.5
  • The generation assets allow you to generate hair curves in specific places on the surface of the mesh, as well as duplicate typical hairs to fill a certain area, and use interpolation to change hair tufts.
    Release of the free 3D modeling system Blender 3.5
  • The Utilities group provides tools for attaching curves that define hairs to a surface. Provides options for snapping, aligning, and blending along a curve.
    Release of the free 3D modeling system Blender 3.5
  • The guides group provides tools for tying hair curves together with guides and creating curls or braids by deforming existing hair curves.
    Release of the free 3D modeling system Blender 3.5
  • The Warp group contains tools for twisting, curling, tangling, shaping and smoothing hair.
    Release of the free 3D modeling system Blender 3.5
  • Assets in the write and read groups allow you to control the shape of the hair and highlight the tips, roots and segments of the hair.
    Release of the free 3D modeling system Blender 3.5
  • Added new nodes for extracting information from an image, providing access to an image file, smoothing attribute values, interpolating curves. Improved the modifier interface and reorganized the menu in the node editor. Edge separation operations in geometry nodes are 25x faster, and clothing simulation performance is improved by XNUMX%.
  • In the sculpting mode, support for VDM (Vector Displacement Maps) brushes has appeared, which allows you to create complex shapes with protrusions with one stroke. Supports loading VDM brushes in OpenEXR format.
    Release of the free 3D modeling system Blender 3.5
  • A new compositing backend has been added, developed by the Realtime Compositor project, aimed at the possibility of interactive work in real time and using the GPU for acceleration. The new backend is currently used only in the viewport and supports basic processing, transformation, input and output operations, as well as typical nodes for filtering and blurring. Applying in a viewport allows you to continue modeling while compositing, such as working with a mesh and other objects that are shown on top of the compositing result.
    Release of the free 3D modeling system Blender 3.5
  • On the macOS platform, the Metal graphics API is used to draw a 3D viewport, which, compared to using OpenGL, has significantly increased the performance of animation playback and rendering using the EEVEE engine.
  • The Cycles rendering system uses a light tree engine to improve the processing efficiency of scenes with a large number of light sources, which can significantly reduce noise without increasing rendering time. Added support for OSL (Open Shading Language) when using the OptiX backend. Added support for non-uniform scale of objects in point light sources.
    Release of the free 3D modeling system Blender 3.5
  • New options and keyboard shortcuts have been added to the animation tools to speed up work with the pose library and go beyond the nominal values.
    Release of the free 3D modeling system Blender 3.5
  • The capabilities of the Grease Pencil 2D drawing and animation system have been expanded, allowing you to create sketches in 3D and then use them in a 3D environment as three-dimensional objects (a XNUMXD model is formed based on several flat sketches from different angles). The Build modifier has added a Natural Drawing Speed ​​mode that reproduces strokes at the speed of the stylus, making them more natural.
  • In UV-editor (UV Editor) added support for moving through the clipboard UV-scans between meshes.
  • Added support for import and export in USDZ format (zip archive with images, sound and USD files).
  • Compatibility with the CY2023 specification, which defines the utilities and libraries of the VFX reference platform, has been made.
  • Linux environment requirements have been increased: Glibc now requires at least version 2.28 to work (Ubuntu 18.10+, Fedora 29+, Debian 10+, RHEL 8+ meet the new requirements).

Source: opennet.ru

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