NVIDIA and Bethesda Softworks have announced that MachineGames' co-op shooter Wolfenstein: Youngblood will support RTX real-time ray tracing. Recall: GeForce RTX series graphics cards include RT hardware blocks that accelerate ray tracing calculations in DirectX Raytracing or Vulkan. Wolfenstein: Youngblood uses an extension
In addition, the MachineGames project will support Adaptive Shading and other cutting-edge gaming technologies from NVIDIA (which has yet to be announced) that promise to increase the realism and visual depth of the gaming environment. Adaptive Shading technology is designed to save graphics card resources: it allows you to reduce the load when rendering peripheral objects and zones by reducing the accuracy of calculations.
Also available today to celebrate the return of the Wolfenstein series
"Wolfenstein: Youngblood is an innovative take on an original franchise that has a rich history of cutting-edge technology," said Matt Wuebbling, head of GeForce marketing at NVIDIA. "Bethesda's use of ray tracing will dramatically improve image quality, while NVIDIA's Adaptive Shading technology will boost performance."
Youngblood will take place 19 years after the events
Source: 3dnews.ru