The release of the 3D modeling environment Blender 2.82 has been published.


The release of the 3D modeling environment Blender 2.82 has been published.

On February 14, version 2.82 of the 3D modeling system Blender was released.

Key innovations and changes include:

  • A tool has been added for simulating smoke, gas, fire, and liquids, based on the framework Mantaflow. A liquid simulation engine called flip-solver. Image with an example of operation
  • The system for simulating gas-inflated shells has been revamped — balloons and so forth, including the simulation of "springing" — deformation and so on. Video demonstration
  • Support added UDIM — a mosaic texture mapping structure that allows one texture to be divided into multiple files.
  • An export module for scenes in the format has been added Universal Scene Description (USD).
  • A module developed by NVidia has been added to the Cycles rendering engine. OptiXIt supports hardware acceleration on NVIDIA RTX cards, even on multiple cards simultaneously. Example of processing
  • The Eevee rendering engine has implemented the ability to preview rendering passes in the viewport, allowing for the subsequent selection of the optimal option for the final rendering of the scene. Image
  • When "developer mode" is enabled in the settings, a new tab will appear where new features still in development can be activated and tested.

More details about the innovations can be found in the official video.

Source: linux.org.ru

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