Category: Blog

Release D7VK 1.12, implementing Direct3D 3-7 on top of the Vulkan API.

The project D7VK 1.12 has been released, which develops the implementation of the Direct3D 3, 5, 6, and 7 graphics APIs proposed by Microsoft in 1996, 1997, 1998, and 1999. D7VK works by translating calls to the Vulkan API and allows retro games tied to Direct3D 3, 5, 6, and 7 to run on Linux using Wine. The project code is written […]

fheroes2 1.1.17: Map auto-testing mode, improved AI and interface

Dear fans of Heroes of Might and Magic II and the fheroes2 project! Today we are excited to introduce you to the new version of the fheroes2 engine 1.1.17! Each new release improves the project a bit, and version 1.1.17 is no exception, touching nearly every aspect of the game. The main innovation of this release is the automatic map testing mode. Now map creators can automatically run gameplay […]

Release of DXVK 3.0.1, implementing Direct3D 8/9/10/11 on top of the Vulkan API

The release of DXVK 3.0.1 is available, providing an implementation of DXGI (DirectX Graphics Infrastructure), Direct3D 8, 9, 10, and 11, operating through call translation to the Vulkan API. To use DXVK, drivers supporting Vulkan API 1.4 are required, such as NVIDIA 575.51.02, Mesa AMD RADV 25.0, NVIDIA 25.1, and Intel ANV 25.1. DXVK can be used to run 3D applications […]

Apple has introduced Apple Container 1.0, a program that allows running Linux containers directly on macOS.

The project is an evolution of a previously open solution that the company showcased about a year ago as an alternative to classic container platforms like Docker. Essentially, it is a CLI utility that allows you to create, run, and publish OCI-compatible containers, with integration into macOS and its own method of launching them. Since macOS does not support Linux containers directly, Apple implemented a lightweight approach […]

Calibre 9.11

Version 9.11 of Calibre has been released — a free e-book manager that combines a library, viewer, format converter, and news source downloader. The release date is July 2, 2026, with the main change being the ability to export annotations as a separate HTML page that can be opened in any browser. Change log: Export annotations to HTML — selections and notes can now be […]

BSDun has been published, a module for running FreeBSD executable files in Linux.

The BSDun project has been launched, developing a module for the Linux kernel that allows recognizing, loading, and executing unmodified ELF executable files built for FreeBSD in Linux. An emulated FreeBSD environment, placed in the /compat/freebsd directory, is used for execution. Overall, the project serves as a complete opposite of the FreeBSD Linuxulator. The code is distributed under the GPLv2+ license and was written with the assistance of the AI assistant Claude Code. While […]

The Linux kernel intends to discontinue support for older ARM platforms, the EFS file system, and 32-bit MSR interfaces.

Arnd Bergmann, responsible for kernel packages in SUSE, has made a second attempt to clean the Linux kernel of code supporting obsolete ARM platforms that are rarely used and hinder the maintenance of relevant subsystems. The first attempt was made in August 2024 but stalled despite kernel developers' agreement to proceed with the cleanup in 2025 or 2026 […]

The publication of the CalyxOS Android firmware, which is not tied to Google services, has resumed.

Version 7.2.2.0 of the CalyxOS project has been released, developing a firmware based on the Android platform, free from ties to Google services, and providing additional means to ensure privacy and security. CalyxOS 7.2.2.0 is the first stable release since the pause on updates last August, which was due to the need to redesign the release process, conduct a full audit, and change cryptographic keys following the departure […]

Mageia 10

Almost 3 years after the release of Mageia 9, Mageia 10 has finally arrived. Major innovations include: Kernel 6.18, Mesa 26.0, X.Org 21.1, Wayland. For 32-bit: a processor with SSE2 is required, support is limited. Design: new high-resolution wallpapers (up to 4K) in JXL format. Installation: timezone request at the start (for correct signature verification), support for Wi-Fi (from beta version), improved […]

Carbon, the engine of EVE Online, has become open source

Fenris Creations, formerly known as CCP Games, has released the source code of Carbon — its proprietary engine that powers EVE Online and EVE Frontier. The official Carbon website describes it as a cross-platform framework for creating vast virtual worlds, where key components can be examined, utilized, and enhanced by the community. Not just one demo module, but a set of repositories from the CARBON Engine organization has been made available on […]

The return of the cp utility to Ubuntu from Rust Coreutils caused a failure when building livecd-rootfs

Ubuntu developers have reverted the cp utility from the GNU Coreutils set after discovering incompatibilities with the cp implementation from Rust Coreutils, which caused errors in the building script for Live images (livecd-rootfs). In the Ubuntu 24.04 release, due to identified vulnerabilities, the cp, mv, and rm utilities were restored from GNU Coreutils, but in the updated coreutils-from-uutils package 0.0.0~ubuntu26, it was resumed […]

The Linux Kernel topped the list for the number of vulnerability CVE identifiers.

Greg Kroah-Hartman, who is responsible for maintaining the stable and 'staging' branches of the Linux kernel, reported that in the first six months of 2026, 2,308 vulnerabilities were identified in the Linux kernel, each assigned separate CVE identifiers. Thus, the Linux kernel rose from second to first place in the number of assigned CVE identifiers among software producers. This figure is not objective, as […]

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