Category: Blog

Thorium Browser 110 is now available, a faster fork of Chromium

The release of the Thorium 110 project has been published, developing a periodically synchronized fork of the Chromium browser, enhanced with additional patches for performance optimization, improved usability, and increased security. According to tests by Thorium's developers, it outperforms stock Chromium by 8-40% in performance, primarily due to the inclusion of extra optimizations during compilation. Ready builds are available for Linux, macOS, Raspberry Pi, and Windows. The main differences are […]

Vulnerability in strongSwan IPsec Allows for Remote Code Execution

The release of strongSwan 5.9.10 is now available, a free package for creating VPN connections based on the IPSec protocol, used in Linux, Android, FreeBSD, and macOS. The new version fixes a critical vulnerability (CVE-2023-26463) that can be exploited to bypass authentication but could also potentially lead to the execution of attacker's code on the server or client side. The issue occurs when verifying specially crafted certificates […]

Revamp of the VGEM Driver in Rust Language

Maíra Canal from Igalia presented a project to rewrite the VGEM (Virtual GEM Provider) driver in Rust. VGEM includes around 400 lines of code and provides a hardware-agnostic backend for GEM (Graphics Execution Manager), used for shared access to buffers of software 3D device drivers such as LLVMpipe, to enhance the performance of software rasterization. VGEM […]

Release of the Free Emulator for Classic Adventures ScummVM 2.7.0

After six months of development, the release of the cross-platform interpreter for classic adventures, ScummVM 2.7.0, has been presented. This replaces executable files for games and allows many classic games to be played on platforms for which they were not originally intended. The project code is distributed under the GPLv3+ license. A total of more than 320 adventures can be run, including games from LucasArts, Humongous Entertainment, Revolution Software, Cyan, and […]

Release of the open-source game engine Godot 4.0

After four years of development, the release of the free game engine Godot 4.0 has been published, suitable for creating 2D and 3D games. The engine supports an easy-to-learn scripting language for game logic, a graphical environment for game design, one-click game deployment, extensive animation and physics simulation capabilities, an integrated debugger, and a performance bottleneck identification system. The game engine code […]

GitHub has implemented a check for the leakage of confidential data in repositories

GitHub has announced the launch of a free service to track accidental publication of confidential data in repositories, such as encryption keys, database passwords, and API access tokens. Previously, this service was only available to beta testing program participants, but it is now being provided without restrictions to all public repositories. To enable the check for your repository, go to the settings in the section […]

Release of multimedia package FFmpeg 6.0

After six months of development, the multimedia package FFmpeg 6.0 is now available, which includes a set of applications and a collection of libraries for operations on various multimedia formats (recording, converting, and decoding audio and video formats). The package is distributed under the LGPL and GPL licenses, and FFmpeg development runs concurrently with the MPlayer project. Notable changes introduced in FFmpeg 6.0 include: The ffmpeg build has been made mandatory […]

Release of Bubblewrap 0.8, a layer for creating isolated environments.

The release of the toolkit for organizing isolated environments, Bubblewrap 0.8, is now available. It is mainly used to limit the operations of individual applications by unprivileged users. In practice, Bubblewrap is used by the Flatpak project as a layer for isolating applications run from packages. The project code is written in C and is distributed under the LGPLv2+ license. Traditional Linux container virtualization technologies are used for isolation, based on […]

Release of Armbian 23.02 distribution

The release of the Linux distribution Armbian 23.02 has been published, providing a compact system environment for various single-board computers based on ARM processors, including various models of Raspberry Pi, Odroid, Orange Pi, Banana Pi, Helios64, pine64, Nanopi, and Cubieboard based on processors from Allwinner, Amlogic, Actionsemi, Freescale/NXP, Marvell Armada, Rockchip, Radxa, and Samsung Exynos. Debian package repositories are used to generate the builds […]

Release of Apache OpenOffice 4.1.14

A corrective release of the Apache OpenOffice office suite 4.1.14 is now available, which includes 27 fixes. Packages are prepared for Linux, Windows, and macOS. In this new release, the method for encoding and storing the master password has been changed, so users are advised to back up their OpenOffice profile before installing version 4.1.14, as the new profile will be incompatible with previous releases. Among the changes […]

The Lomiri (Unity8) user interface has been accepted into Debian

The leader of the UBports project, who has taken over the development of the mobile platform Ubuntu Touch and the Unity 8 desktop after Canonical stepped away from them, announced the integration of packages with the Lomiri environment (formerly Unity 8) and the Mir 2 display server into the 'unstable' and 'testing' branches of the Debian GNU/Linux distribution. It is noted that the UBports leader is continuously using […]

The release of EasyOS 5.0, an original distribution by the creator of Puppy Linux.

Barry Kauler, the founder of the Puppy Linux project, has released an experimental distribution EasyOS 5.0, which combines Puppy Linux technologies with container isolation for running system components. The distribution is managed through a set of graphical configurators developed by the project. The size of the boot image is 825 MB. In this new release, application versions have been updated. Almost all packages have been rebuilt from source using the project's metadata […]

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