Category: Blog

SuperTux 0.7.0 free game release

After over four years of development, SuperTux 0.7.0, the classic platformer reminiscent of Super Mario, has been released. The game is licensed under the GPLv3 and is available for Linux (AppImage, Flatpak), Android, Windows, and macOS. Changes in the new release include: New sprites have been added, and features such as sliding down slopes, crawling, jumping on your butt, and rolling […]

Every cloud has a silver lining: AI memory shortages force developers to optimize games

According to Polygon, game developers at GDC 2026 expressed varying views on the impact of the AI ​​boom on their industry, but the issue of memory shortages was particularly prominent. Not only is it delaying the release of new game consoles and making them more expensive, but it's also forcing developers to consider optimizing games for hardware resources. First and foremost, the source […]

In some Russian cities, home internet has begun to slow down.

In February, ER-Telecom-owned Dom.ru launched a test of a speed-limiting mechanism for wired internet users consuming excessive amounts of data in several Russian regions. If a user's monthly data usage exceeds 3 TB, their wired internet speed is reduced to 50 Mbps, Rossiyskaya Gazeta reported. The test is being conducted in St. Petersburg, Yekaterinburg, and Samara. As explained by […]

Super Tux 0.7.0

The SuperTux team is pleased to announce the stable release of version 0.7.0! You might be wondering why it took so long to develop the next release. Over the past couple of years, the game has undergone dozens of changes and improvements, bringing it to a much more polished state. This makes this likely one of the biggest releases since Milestone 2! However, SuperTux, […]

The AERIS-10 open radar, capable of tracking objects at a distance of up to 20 km

The AERIS-10 project has developed a fully open-source modular radar system that can be used as a platform for experimenting with phased array antennas, pulse compression, Doppler signal processing, and target tracking. Complete schematics, printed circuit board (PCB) layouts, bills of materials (BOMs), Gerber files for PCB fabrication, 3D-printable layouts, and hardware block descriptions in Verilog/VHDL are available under a license […]

Release of CSMWrap 3.0, a BIOS-mode boot layer for UEFI-based systems

CSMWrap 3.0, a project developing an EFI application for booting systems that only support legacy BIOS platforms in modern UEFI-based environments, has been released. CSMWrap recreates the BIOS environment on UEFI (class 3) systems by packaging a SeaBIOS build as a CSM (Compatibility Support Module) and running it as an external EFI application. The project code is written in C and is distributed […]

Pokemon Go players have been unknowingly training delivery robots for years.

Almost ten years have passed since Pokémon Go gave users the ability to discover virtual objects in the real world. The augmented reality app inspired hundreds of millions of players to roam parks, parking lots, and other locations in search of Pokémon. Years have passed, and the game's peak popularity is behind us, but now it turns out that catching digital creatures can […]

ZXC 0.9.0

Version 0.9.0 of the ZXC library and cross-platform command-line utility (github.com) has been released. These programs implement high-performance, multi-threaded, asymmetric, lossless compression optimized for gaming assets, firmware, and application packages. The format is designed using the "write once, read many" (WORM) principle. Unlike codecs such as LZ4, ZXC sacrifices compression speed for maximum throughput during decompression. The declared speed is […]

lexbor 2.7.0

On March 13, after four months of development, version 2.7.0 of the high-performance lexbor library for processing HTML 5 and CSS formats was released. Key features of the project include: full support for the WHATWG, W3C, and Unicode specifications: HTML5, CSS Syntax 3, Encoding, URL, Unicode Standard Annex #15, Unicode Technical Standard #46, Punycode, Unicode Standard Annex #15, and Unicode Technical Standard #46; manipulation of elements […]