Category: Blog

Dethrace-ported-to-web: Carmageddon ported to the browser

Russian developer Nikita Aksyonov, also known as Carter54, has ported the classic Carmageddon to the browser. This isn't a DOSBox emulation, but a native web port of the original 1997 game that runs directly in a modern browser. According to the author, published on DTF (dtf.ru), the project is based on the fan project Dethrace, which reverse-engineers Carmageddon and restores its engine […]

Northern Star Browser 1.0.18

Today, version 1.0.18 of the Northern Star web browser was released. This version features improved HTML and CSS support, performance enhancements, and can now almost play YouTube videos. Go ahead! https://github.com/nordstjernen-web/nordstjernen/releases/tag/1.0.18 The project is written in C and distributed under the Nordstjernen Source License v1.0, with each release transitioning to the MIT License ten years after publication. The browser […]

ReactOS got its first syscall from Windows NT6

July 2, ReactOS, a free OS with binary compatibility for applications and drivers Windows, received the first implemented system call from the family Windows NT6 (in the Microsoft product line corresponds to, for example, Windows Vista, Windows 7 and 2008 Server). Added: NtGetCurrentProcessorNumberEx (returns the number of the logical processor on which the calling thread is currently executing), a test for this function, an implementation […]

FreeBSD vulnerabilities allowing privilege escalation and remote code execution

FreeBSD has fixed 22 vulnerabilities, one of which potentially allows remote code execution with root privileges, and 13 of which allow privilege escalation. The vulnerabilities were fixed in FreeBSD 15.1-RELEASE-p1, FreeBSD 15.0-RELEASE-p11, 14.4-RELEASE-p7, and 14.3-RELEASE-p16. The most severe vulnerability (CVE-2026-49420) is caused by a buffer overflow in the libalias library, which is used by the ipfw kernel packet filter […]

Release of fheroes2 1.1.17, the open source engine for Heroes of Might and Magic 2

The fheroes2 project, version 1.1.17, is now available. It recreates the Heroes of Might and Magic II game engine from scratch. The project code is written in C++ and is licensed under the GPLv2. To run the game, you need game resource files, which can be obtained from the original Heroes of Might and Magic II. The project includes a script for automatically loading […]

Results of the initiative to provide full support for ARM64 in Ubuntu

Ravi Sharma from the team Ubuntu The Foundations Team has summarized the work carried out over the past year to ensure full support for the ARM64 architecture in UbuntuIt is noted that due to the improvement of the toolkit and infrastructure, as well as the promotion of changes in the main composition of the core Linux, over the course of a year, we managed to solve ARM64-specific issues, such as distributing packages through a separate repository, […]

A backdoor in Tenda firmware allows root access.

A backdoor (CVE-2026-11405) has been discovered in firmware used in Tenda consumer and industrial routers, switches, wireless access points, and video surveillance systems. This backdoor allows access to the web interface with administrator privileges, bypassing the standard authentication process and regardless of the administrator account settings. The granted access privileges allow for managing all settings, manipulating traffic, disabling security features, and using the device […]

Port of F-15 Strike Eagle II to SDL3 and OpenGL

The f15se2-ex 0.1.0 project has been published—a port of the MicroProse F-15 Strike Eagle II flight simulator to modern systems. The project is based on reconstructed source codes for F-15 Strike Eagle II v451.03 with the Desert Storm Expansion Disk add-on from 1991. The goal of the project is to port the game to modern architectures while preserving the spirit of the original and improving the technical components. The graphical and […]

OpenSSH 10.4 is available

After three months of development, OpenSSH 10.4, an open-source client and server implementation for the SSH 2.0 and SFTP protocols, has been released. Key changes include: Experimental support for the "mldsa44-ed25519" combined digital signature scheme, which combines the ML-DSA 44 post-quantum algorithm and the Ed25519 elliptic curve algorithm. To enable support, add "mldsa44-ed25519" to the HostKeyAlgorithms and PubkeyAcceptedAlgorithms directives. […]

Chrome Release 150

Google has published the release of the Chrome 150 web browser. At the same time, a stable release of the free Chromium project, which is the basis of Chrome, is available. The Chrome browser differs from Chromium in that it uses Google logos, has a system for sending notifications in the event of a crash, modules for playing copy-protected video content (DRM), an automatic update installation system, constant Sandbox isolation, supply of keys to the Google API and transmission of RLZ parameters […]

Release of D7VK 1.12, a Direct3D 3-7 implementation on top of the Vulkan API

The D7VK 1.12 project has been released, developing the implementation of the Direct3D 3, 5, 6 and 7 graphics APIs proposed by Microsoft in 1996, 1997, 1998 and 1999. D7VK works by translating calls to the Vulkan API and allows you to run in Linux Retro games based on Direct3D APIs 3, 5, 6, and 7. The project code was written […]

Release of Phosh 0.56.0, GNOME environment for smartphones

Phosh 0.56, a mobile desktop environment based on GNOME technologies and the GTK library, has been released. The environment was originally developed by Purism as a GNOME Shell alternative for the Librem 5 smartphone, but has since become an unofficial GNOME project and is used in postmarketOS, Mobian, ALT Mobile, Droidian, some firmware for Pine64 devices, and the Fedora edition for […]

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