Category: Blog

Proton 5.0-4 — the new version of the tool for running Windows games

On March 11, Valve published information about the release of the new version of the Windows games compatibility package Proton 5.0-4 on its GitHub project page. The project is based on Wine 5.0, with the main goal being to run games developed for Windows OS that are available in the Steam catalog. Key changes in the new version: Fixed bugs in the functionality of the Electronic Arts Origin launcher. […]

Support for Debian 8 has been extended beyond the standard 5 years

Developers of the LTS branches of the distribution (LTS Team) Debian 8 Jessie announced their intention to extend support for Debian 8 beyond the standard 5 years. Initially, support for the eighth version of the distribution was planned until July 2020. Extended support will be provided by the company Freexian as part of the 'LTS Extended' program. Under the extended support, a limited set of packages will be maintained, supporting […]

Fundamentals of Reliable Data Transmission

Dedicated to those who wish to understand networks and protocols. Briefly This article discusses the fundamentals of reliable data transmission, with examples implemented in Go, including UDP and TCP. Inspired by the books 'Computer Networks. A Top-Down Approach' as all discussions focus only on Tanenbaum and Olifer. Transport Layer Protocol Provides logical connectivity between application processes, […]

Networks for the novice IT specialist. A must-have foundation.

About 80% of us who graduate from university with any IT specialty do not become programmers in the end. Many find jobs in technical support, as system administrators, repair technicians, sales consultants for digital devices, managers in the IT field, and so on. This article is just for those 80% who have just graduated from university with an IT specialty and have already begun monitoring job vacancies, […]

Implementation of the Reliable Udp Protocol for .Net

The internet has changed significantly. One of the core internet protocols, UDP, is used by applications not only for delivering datagrams and broadcasting but also for facilitating peer-to-peer connections between nodes in the network. Due to its simple design, this protocol has developed many unplanned applications; however, its drawbacks, such as lack of guaranteed delivery, remain.

Valve has released Proton 5.0-4, a package for running Windows games on Linux.

Valve has published the first release of the new branch of the Proton 5.0 project, which is based on the developments of the Wine project and aims to enable the launch of gaming applications created for Windows on Linux, available in the Steam catalog. The developments are distributed under the BSD license. Proton allows you to directly run Windows-only gaming applications in the Steam Linux client. The package includes...

Release of the GNOME 3.36 desktop environment.

After six months of development, the GNOME 3.36 desktop environment has been released. Compared to the previous release, approximately 24,000 changes have been made with contributions from 780 developers. Specialized Live builds based on openSUSE and Ubuntu have been prepared for quick evaluation of GNOME 3.36's capabilities. Key innovations include a separate Extensions application designed for managing GNOME add-ons.

Release of the SDL 2.0.12 multimedia library.

The release of SDL 2.0.12 (Simple DirectMedia Layer) has taken place, aimed at simplifying game and multimedia application development. The SDL library provides tools such as hardware-accelerated output for 2D and 3D graphics, input handling, sound playback, 3D output via OpenGL/OpenGL ES, and a variety of other auxiliary operations. The library is written in C and distributed under the zlib license. To utilize the capabilities of […]

Overview of Crucial Ballistix Sport AT and Sport LT Memory Kits

Whether a modern desktop system needs 32 GB of RAM is a question that is difficult to answer definitively. Tests show that the vast majority of gaming applications do not require such a large amount of RAM, especially if the platform features a graphics card with sufficient video memory and a performant solid-state drive. Therefore, the 'gold standard' for modern desktop systems generally suggests using a kit of […]

Memcached 1.6.0 — a data caching system in RAM with the ability to save to external storage

On March 8th, the data caching system in RAM, Memcached, was updated to version 1.6.0. The main difference from earlier releases is that now it is possible to use external devices for the storage of cached data. Memcached is used to accelerate the operation of high-load websites or web applications by caching access to databases and intermediate data. In the new version, when compiling […]

SDL 2.0.12

On March 11th, another version of SDL 2.0.12 was released. SDL is a cross-platform development library providing low-level access to input devices, audio hardware, and graphics hardware through OpenGL and Direct3D. Various video players, emulators, and computer games, including those provided as free software, have been developed using SDL. SDL is written in C and works with C++ while providing […]

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