Godot 4.6
The release of Godot 4.6 has taken place — a cross-platform game engine with open-source code. In Godot 4.6, the physical code Jolt is used by default, which was an experimental option in version 4.4. The new version brings significant changes to screen space reflections (SSR), greatly improving the quality of reflections. Another fundamental change is the introduction of LibGodot, a library for embedding […]
