{"id":103528,"date":"2022-03-13T03:36:43","date_gmt":"2022-03-13T01:36:46","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-3-1"},"modified":"2022-03-13T03:36:43","modified_gmt":"2022-03-13T01:36:46","slug":"vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-3-1","status":"publish","type":"post","link":"https:\/\/prohoster.info\/en\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-3-1","title":{"rendered":"The release of the free 3D modeling system Blender 3.1.","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>The Blender Foundation has released version 3.1 of the free 3D modeling package Blender, suitable for various tasks related to 3D modeling, 3D graphics, game development, simulation, rendering, compositing, motion tracking, sculpting, animation creation, and video editing. The code is distributed under the GPL license. Pre-built versions are available for Linux, Windows, and macOS.      <\/p>\n<p>Among the enhancements added in Blender 3.1:  <\/p>\n<ul>\n<li class=\"l\"> For the Cycles rendering system, a backend for accelerating rendering using the Metal graphics API has been implemented. This backend was developed by Apple to enhance Blender's performance on Apple computers with AMD GPUs or M1 ARM processors.\n<li class=\"l\"> The ability to render the 'Point Cloud' object directly through the Cycles engine for creating entities like sand and splashes has been implemented. Point clouds can be generated by geometry nodes or imported from other programs. The efficiency of the Cycles rendering system's memory usage has been significantly improved. A new 'Point Info' node has been added, allowing access to data from individual points.    <center><img decoding=\"async\" alt=\"The release of the free 3D modeling system Blender 3.1.\" src=\"\/wp-content\/uploads\/2022\/03\/1986dd2afb4c6a941a879eac21d2dcc7.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> GPU acceleration has been enabled for the Subdivision surface modifier.\n<li class=\"l\"> Editing polygonal meshes has been significantly accelerated.\n<li class=\"l\"> Indexing in the Asset Browser has been implemented, simplifying the work with various additional objects, materials, and environment blocks.\n<li class=\"l\"> The image editor now supports working with very large images (e.g., at 52K resolution).\n<li class=\"l\"> Export speeds for .obj and .fbx file formats have increased by several orders of magnitude, thanks to a rewrite of the export code from Python to C++. For instance, if exporting a large project to an Fbx file previously took 20 minutes, export time has now been reduced to 20 seconds.\n<li class=\"l\"> Memory consumption in geometry nodes has been reduced (by up to 20%), and multi-threading and node graph calculation support have been improved.\n<li class=\"l\"> 19 new nodes have been added for procedural modeling. This includes nodes for extrusion (Extrude), scaling elements (Scale Elements), reading fields from indexes (Field at Index), and accumulating fields (Accumulate Field). New mesh modeling tools have been introduced.    <center><img decoding=\"async\" alt=\"The release of the free 3D modeling system Blender 3.1.\" src=\"\/wp-content\/uploads\/2022\/03\/889d842b2d55675ed233e82aee8759a1.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> New tools for animation have been added to the graph editor.\n<li class=\"l\"> The user interface has been improved. It now automatically shows a list of filtered nodes when dragging socket connections with the mouse, allowing visibility of only the socket types that can be connected. Instances now support defining custom dynamic attributes. There is also the capability to tag node groups as connectable assets, as well as drag-and-drop movement from the asset browser to geometry, shading, and post-processing nodes.\n<li class=\"l\"> New modifiers have been added to the 2D drawing and animation system, Grease Pencil, allowing for sketches to be created in 2D and then used in a 3D environment as three-dimensional objects (a 3D model is formed based on several flat sketches from different angles). In the fill tool, negative values are allowed for incomplete filling along the outline to create edge effects.    <center><img decoding=\"async\" alt=\"The release of the free 3D modeling system Blender 3.1.\" src=\"\/wp-content\/uploads\/2022\/03\/0e20152f964ce64a32443378ed9c0a57.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> The capabilities of the nonlinear video editor have been expanded. Drag-and-drop support for moving data blocks and elements during preview has been added.\n<li class=\"l\"> In the modeling interface, the ability to give individual vertices arbitrary sharpness has been introduced.     <center><img decoding=\"async\" alt=\"The release of the free 3D modeling system Blender 3.1.\" src=\"\/wp-content\/uploads\/2022\/03\/18428766230793cda96ce7db122e1850.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Support for Pixar OpenSubdiv technology has been added for modeling, rendering, and exporting in Alembic and USD formats.\n<li class=\"l\"> The Copy Global Transform add-on has been included to bind the transformation of one object to another for coherent animation.      <\/ul>\n<p>      <center>  <div class=\"youtube-placeholder\" data-id=\"BCi0QRM1ADY\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/BCi0QRM1ADY\/hqdefault.jpg\" alt=\"Play video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><br \/>\n<br \/>Source: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=56840\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 3.1, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f \u0440\u0435\u0448\u0435\u043d\u0438\u044f \u0440\u0430\u0437\u043b\u0438\u0447\u043d\u044b\u0445 \u0437\u0430\u0434\u0430\u0447, \u0441\u0432\u044f\u0437\u0430\u043d\u043d\u044b\u0445 \u0441 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, 3D-\u0433\u0440\u0430\u0444\u0438\u043a\u043e\u0439, \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u043e\u0439 \u043a\u043e\u043c\u043f\u044c\u044e\u0442\u0435\u0440\u043d\u044b\u0445 \u0438\u0433\u0440, \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0435\u0439, \u0440\u0435\u043d\u0434\u0435\u0440\u0438\u043d\u0433\u043e\u043c, \u043a\u043e\u043c\u043f\u043e\u0437\u0438\u0442\u0438\u043d\u0433\u043e\u043c, \u0442\u0440\u0435\u043a\u0438\u043d\u0433\u043e\u043c \u0434\u0432\u0438\u0436\u0435\u043d\u0438\u0439, \u0441\u043a\u0443\u043b\u044c\u043f\u0442\u0443\u0440\u043d\u044b\u043c \u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u0435\u043c \u0430\u043d\u0438\u043c\u0430\u0446\u0438\u0438 \u0438 \u043c\u043e\u043d\u0442\u0430\u0436\u043e\u043c \u0432\u0438\u0434\u0435\u043e. \u041a\u043e\u0434 \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 GPL. \u0413\u043e\u0442\u043e\u0432\u044b\u0435 \u0441\u0431\u043e\u0440\u043a\u0438 \u0441\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d\u044b \u0434\u043b\u044f Linux, Windows \u0438 macOS. \u0421\u0440\u0435\u0434\u0438 \u0434\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u043d\u044b\u0445 \u0443\u043b\u0443\u0447\u0448\u0435\u043d\u0438\u0439 \u0432 Blender 3.1: \u0414\u043b\u044f \u0441\u0438\u0441\u0442\u0435\u043c\u044b [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":103529,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-103528","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 3.1, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e 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