{"id":105703,"date":"2022-11-24T15:36:44","date_gmt":"2022-11-24T13:36:44","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-multimedijnoj-biblioteki-sdl-2-26-0"},"modified":"2022-11-24T15:36:44","modified_gmt":"2022-11-24T13:36:44","slug":"vypusk-multimedijnoj-biblioteki-sdl-2-26-0","status":"publish","type":"post","link":"https:\/\/prohoster.info\/en\/blog\/news\/vypusk-multimedijnoj-biblioteki-sdl-2-26-0","title":{"rendered":"Release of Multimedia Library SDL 2.26.0","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>The SDL 2.26.0 (Simple DirectMedia Layer) library has been released, aimed at simplifying the development of games and multimedia applications. The SDL library provides tools for hardware-accelerated output of 2D and 3D graphics, input handling, sound playback, 3D output via OpenGL\/OpenGL ES\/Vulkan, and many other auxiliary operations. The library is written in C and distributed under the Zlib license. Necessary bindings are provided for using SDL features in projects across various programming languages.     <\/p>\n<p>In the new release:   <\/p>\n<ul>\n<li class=\"l\"> The OpenGL header files have been updated to comply with the latest specifications from the Khronos consortium.\n<li class=\"l\"> Added the SDL_GetWindowSizeInPixels() function to obtain the pixel size of a window, which may differ from the logical size on high-DPI screens due to scaling.\n<li class=\"l\"> Simulation of vertical synchronization (vsync) has been added to the software rendering code.\n<li class=\"l\"> Mouse position is now transmitted in SDL_MouseWheelEvent.\n<li class=\"l\"> Added the SDL_ResetHints() function to reset all hints to their default values.\n<li class=\"l\"> Introduced SDL_GetJoystickGUIDInfo() function to retrieve joystick information encoded in GUID.\n<li class=\"l\"> Support for PS3 and Nintendo Wii controllers has been added to the HIDAPI driver.\n<li class=\"l\"> New hints have been added: SDL_HINT_JOYSTICK_HIDAPI_PS3, SDL_HINT_JOYSTICK_HIDAPI_WII, SDL_HINT_JOYSTICK_HIDAPI_XBOX_360, SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED, SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE, HINT_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED, SDL_HINT_JOYSTICK_HIDAPI_WII_PLAYER_LED, SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS, and SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_WIRELESS to manage Xbox 360 and PS3 controllers via the HIDAPI driver.\n<li class=\"l\"> Provided the ability for independent access to left and right gyroscopes in combined Nintendo Switch Joy-Con controllers.\n<li class=\"l\"> Support for microsecond intervals has been added in SDL_SensorEvent, SDL_ControllerSensorEvent, SDL_SensorGetDataWithTimestamp(), and SDL_GameControllerGetSensorDataWithTimestamp().\n<li class=\"l\"> The SDL_GetRevision() function has been enhanced to provide additional build information, such as the git commit hash.\n<li class=\"l\"> For Linux, the SDL_SetPrimarySelectionText(), SDL_GetPrimarySelectionText(), and SDL_HasPrimarySelectionText() functions have been implemented for interaction with the primary clipboard.\n<li class=\"l\"> Added the SDL_HINT_VIDEO_WAYLAND_EMULATE_MOUSE_WARP hint to control mouse cursor emulation in Wayland-based environments.\n<li class=\"l\"> Input from the software keyboard IME (Input Method Editor) has been included for Android builds.  <\/ul>\n<p>Source: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=58185\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0421\u043e\u0441\u0442\u043e\u044f\u043b\u0441\u044f \u0440\u0435\u043b\u0438\u0437 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 SDL 2.26.0 (Simple DirectMedia Layer), \u043d\u0430\u0446\u0435\u043b\u0435\u043d\u043d\u043e\u0439 \u043d\u0430 \u0443\u043f\u0440\u043e\u0449\u0435\u043d\u0438\u0435 \u043d\u0430\u043f\u0438\u0441\u0430\u043d\u0438\u044f \u0438\u0433\u0440 \u0438 \u043c\u0443\u043b\u044c\u0442\u0438\u043c\u0435\u0434\u0438\u0439\u043d\u044b\u0445 \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439. \u0411\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0430 SDL \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u0435\u0442 \u0442\u0430\u043a\u0438\u0435 \u0441\u0440\u0435\u0434\u0441\u0442\u0432\u0430 \u043a\u0430\u043a \u0430\u043f\u043f\u0430\u0440\u0430\u0442\u043d\u043e-\u0443\u0441\u043a\u043e\u0440\u0435\u043d\u043d\u044b\u0439 \u0432\u044b\u0432\u043e\u0434 2D- \u0438 3D-\u0433\u0440\u0430\u0444\u0438\u043a\u0438, \u043e\u0431\u0440\u0430\u0431\u043e\u0442\u043a\u0430 \u0432\u0432\u043e\u0434\u0430, \u0432\u043e\u0441\u043f\u0440\u043e\u0438\u0437\u0432\u0435\u0434\u0435\u043d\u0438\u0435 \u0437\u0432\u0443\u043a\u0430, \u0432\u044b\u0432\u043e\u0434 3D \u0447\u0435\u0440\u0435\u0437 OpenGL\/OpenGL ES\/Vulkan \u0438 \u043c\u043d\u043e\u0436\u0435\u0441\u0442\u0432\u043e \u0438\u043d\u044b\u0445 \u0441\u043e\u043f\u0443\u0442\u0441\u0442\u0432\u0443\u044e\u0449\u0438\u0445 \u043e\u043f\u0435\u0440\u0430\u0446\u0438\u0439. \u0411\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0430 \u043d\u0430\u043f\u0438\u0441\u0430\u043d\u0430 \u043d\u0430 \u044f\u0437\u044b\u043a\u0435 \u0421\u0438 \u0438 \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 Zlib. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u0435\u0439 SDL [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-105703","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.1.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0421\u043e\u0441\u0442\u043e\u044f\u043b\u0441\u044f \u0440\u0435\u043b\u0438\u0437 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 SDL 2.26.0 (Simple DirectMedia Layer), \u043d\u0430\u0446\u0435\u043b\u0435\u043d\u043d\u043e\u0439 \u043d\u0430 \u0443\u043f\u0440\u043e\u0449\u0435\u043d\u0438\u0435 \u043d\u0430\u043f\u0438\u0441\u0430\u043d\u0438\u044f \u0438\u0433\u0440 \u0438 \u043c\u0443\u043b\u044c\u0442\u0438\u043c\u0435\u0434\u0438\u0439\u043d\u044b\u0445 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