{"id":105941,"date":"2022-12-08T15:36:40","date_gmt":"2022-12-08T13:36:41","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-3-4"},"modified":"2022-12-08T15:36:40","modified_gmt":"2022-12-08T13:36:41","slug":"vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-3-4","status":"publish","type":"post","link":"https:\/\/prohoster.info\/en\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-3-4","title":{"rendered":"The release of the free 3D modeling system Blender 3.4.","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>The Blender Foundation has released the free 3D modeling package Blender 3.4, suitable for various tasks related to 3D modeling, 3D graphics, game development, simulation, rendering, compositing, motion tracking, sculpting, animation creation, and video editing. The code is distributed under the GPL license. Precompiled builds are available for Linux, Windows, and macOS. Additionally, a corrective release of Blender 3.3.2 has been made in the long-term support (LTS) branch, with updates planned until September 2024.       <\/p>\n<p>Among the enhancements added in Blender 3.4:  <\/p>\n<ul>\n<li class=\"l\"> Support for the Wayland protocol has been implemented, allowing Blender to run directly in Wayland-based environments without the need for the XWayland layer, improving performance in Linux distributions that use Wayland by default. To operate in Wayland-based environments, the libdecor library must be present for client-side window decoration.\n<li class=\"l\"> Added the ability to compile Blender as a module for Python, which allows for creating wrappers and services for data visualization, animation creation, image processing, video editing, 3D format conversion, and automating various tasks in Blender. Access to Blender's functionality from Python code is provided through the package 'bpy'.\n<li class=\"l\"> The Cycles rendering system has added support for the 'Path Guiding' method, which, compared to ray tracing techniques, allows for achieving higher quality in scenes with reflected lighting while consuming the same CPU resources. Specifically, this method reduces noise levels in scenes where it is problematic to trace the path to the light source using ray tracing techniques, such as when a room is lit through a small door crack. The method is implemented through the integration of the OpenPG (Open Path Guiding) library, developed by Intel.        <center><img decoding=\"async\" alt=\"The release of the free 3D modeling system Blender 3.4.\" src=\"\/wp-content\/uploads\/2022\/12\/82d49a5ac0128a34ec82f934df93d780.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> In sculpting mode, access to automatic masking settings has been simplified, now available in the header of the 3D viewport. Features for automatic masking based on irregularities, viewpoint, and selected areas have been added. To convert the automatic mask into a regular mask attribute that can be edited and visualized, the 'Create Mask' button is suggested.       <center>  <video poster=\"\" controls=\"\" style=\"width: 700px; height:500px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2022\/11\/auto-masking_3_cavity_c.mp4\" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> The UV Editor introduces a new Relax brush for geometry smoothing, enhancing UV unwrapping quality by achieving better correspondence with the 3D geometry when calculating texture overlay parameters on the 3D object. It also adds support for uneven meshes, pixel spacing, upper mesh constraints, UV unwrapping rotation aligned to a selected edge, and quick setting of random scaling, rotation, or offset parameters for selected UV islands.  <center><img decoding=\"async\" alt=\"The release of the free 3D modeling system Blender 3.4.\" src=\"\/wp-content\/uploads\/2022\/12\/ab703d4fadd0db541cb05bcdc209b0e6.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Viewport Overlay has been provided to display geometry nodes, which can be used for previewing, debugging, or testing attribute changes in the node tree.       <center>  <video poster=\"\" controls=\"\" style=\"width: 700px; height:500px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2022\/11\/viewer_node_2_c.mp4\" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> Eight new nodes have been added for extracting data from meshes and curves (for example, detecting edge seams, vertex angles, setting curve normals, and checking control points). A node for sampling UV surfaces has been added, allowing the attribute value to be determined based on UV map coordinates. The 'Add' menu now shows the resources of the node group.      <center>  <video poster=\"\" controls=\"\" style=\"width: 700px; height:500px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2022\/11\/sample_uv_surface.mp4\" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> The capabilities of the Grease Pencil 2D drawing and animation system have been expanded, allowing sketches in 2D to be created and then used in a 3D environment as three-dimensional objects (a 3D model is formed based on several flat sketches from different angles). A contour modifier has been added to generate outlines based on the camera view. The option to import multiple SVG files at once has been introduced. The fill tool has significantly improved. A new fill method has been proposed, using a circle radius to determine the proximity of line endpoints during filling.       <center>  <video poster=\"\" controls=\"\" style=\"width: 300px; height:200px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2022\/11\/sc_-2022-11-18_14.28.24.mp4  \" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> Support for extensions for Physically Based Rendering (PBR) has been implemented in '.mtl' files.\n<li class=\"l\"> Font handling has been improved.\n<li class=\"l\"> Added the ability to extract frames from videos in WebM format and implemented support for encoding videos in AV1 format using FFmpeg.\n<li class=\"l\"> The Eevee engine and viewport on the Linux platform now support rendering in headless mode.\n<li class=\"l\"> Improved performance of the Subdivision Surface Modifier, object creation in batch mode, calculations of disabled modifiers, and thumbnail creation in WebP format. Enhanced sculpting performance when masks and sets of faces are not used.                    <\/ul>\n<p>Source: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=58286\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u0438\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 3.4, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f \u0440\u0435\u0448\u0435\u043d\u0438\u044f \u0440\u0430\u0437\u043b\u0438\u0447\u043d\u044b\u0445 \u0437\u0430\u0434\u0430\u0447, \u0441\u0432\u044f\u0437\u0430\u043d\u043d\u044b\u0445 \u0441 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, 3D-\u0433\u0440\u0430\u0444\u0438\u043a\u043e\u0439, \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u043e\u0439 \u043a\u043e\u043c\u043f\u044c\u044e\u0442\u0435\u0440\u043d\u044b\u0445 \u0438\u0433\u0440, \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0435\u0439, \u0440\u0435\u043d\u0434\u0435\u0440\u0438\u043d\u0433\u043e\u043c, \u043a\u043e\u043c\u043f\u043e\u0437\u0438\u0442\u0438\u043d\u0433\u043e\u043c, \u0442\u0440\u0435\u043a\u0438\u043d\u0433\u043e\u043c \u0434\u0432\u0438\u0436\u0435\u043d\u0438\u0439, \u0441\u043a\u0443\u043b\u044c\u043f\u0442\u0443\u0440\u043d\u044b\u043c \u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u0435\u043c \u0430\u043d\u0438\u043c\u0430\u0446\u0438\u0438 \u0438 \u043c\u043e\u043d\u0442\u0430\u0436\u043e\u043c \u0432\u0438\u0434\u0435\u043e. \u041a\u043e\u0434 \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 GPL. \u0413\u043e\u0442\u043e\u0432\u044b\u0435 \u0441\u0431\u043e\u0440\u043a\u0438 \u0441\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d\u044b \u0434\u043b\u044f Linux, Windows \u0438 macOS. \u041e\u0434\u043d\u043e\u0432\u0440\u0435\u043c\u0435\u043d\u043d\u043e \u0441\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d \u043a\u043e\u0440\u0440\u0435\u043a\u0442\u0438\u0440\u0443\u044e\u0449\u0438\u0439 \u0432\u044b\u043f\u0443\u0441\u043a Blender 3.3.2 \u0432 \u0432\u0435\u0442\u043a\u0435 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":105942,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-105941","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u0438\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 3.4, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f 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