{"id":106476,"date":"2023-01-25T00:48:17","date_gmt":"2023-01-24T22:48:18","guid":{"rendered":"https:\/\/prohoster.info\/?p=106476"},"modified":"2023-01-26T12:33:43","modified_gmt":"2023-01-26T10:33:43","slug":"stabilnyj-reliz-wine-8-0","status":"publish","type":"post","link":"https:\/\/prohoster.info\/en\/blog\/news\/stabilnyj-reliz-wine-8-0","title":{"rendered":"Stable release of Wine 8.0","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>After a year of development and 28 experimental versions, a stable release of the open implementation of the Win32 API \u2014 Wine 8.0 has been introduced, which includes over 8600 changes. A key achievement in the new version is the completion of the work on translating Wine modules into format.     <\/p>\n<p>Wine fully supports 5266 (up from 5156 a year ago, 5049 two years ago) Windows applications, while an additional 4370 (up from 4312 a year ago, 4227 two years ago) work well with additional settings and external DLLs. 3888 applications (up from 3813 a year ago, 3703 two years ago) show minor issues that do not hinder the use of core application functions.       <\/p>\n<p>Key innovations in Wine 8.0:   <\/p>\n<ul>\n<li class=\"l\"> <b>PE format modules<\/b>\n<ul>\n<li class=\"l\"> After four years of work, the transition of all DLL libraries to use the PE (Portable Executable) format (used in Windows) is fully completed. Using PE allows for compatibility with debuggers available for Windows and resolves issues with various copy protection schemes that verify the identity of system modules on disk and in memory. Problems with the operation of 32-bit applications on 64-bit hosts and x86 applications on ARM systems have also been resolved. Remaining tasks planned for resolution in future experimental Wine 8.x releases include transitioning modules to the NT system call interface instead of making direct calls between PE and Unix levels.\n<li class=\"l\"> A special system call dispatcher has been implemented, used for translating calls from PE to Unix libraries to reduce overhead when performing a full NT system call. For instance, the optimization achieved has reduced performance drops when using OpenGL and Vulkan libraries.\n<li class=\"l\"> In Winelib applications, the ability to use mixed assemblies of Windows\/Unix libraries in ELF format (.dll.so) is preserved, but such applications without 32-bit libraries will not support functionality available through the NT system call interface, such as WoW64.                <\/ul>\n<li class=\"l\"> <b>WoW64<\/b>\n<ul>\n<li class=\"l\"> All Unix libraries have provided WoW64 (64-bit Windows-on-Windows) layers, allowing 32-bit PE modules to access 64-bit Unix libraries, enabling the execution of 32-bit Windows applications without the need for 32-bit Unix libraries after eliminating direct PE\/Unix calls.\n<li class=\"l\"> In the absence of a 32-bit Wine loader, 32-bit applications can run in the new experimental Windows-like WoW64 mode, where 32-bit code is executed within a 64-bit process. This mode is activated when compiling Wine with the option \u2018\u2014enable-archs\u2019.    <\/ul>\n<li class=\"l\"> <b>Graphics subsystem<\/b>\n<ul>\n<li class=\"l\"> The default configuration applies a light theme ('Light'). You can change the theme using the WineCfg utility.  <center><img decoding=\"async\" alt=\"Stable release of Wine 8.0\" src=\"\/wp-content\/uploads\/2023\/01\/1d4af5783935144facee6557d1d5effd.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Graphics drivers (winex11.drv, winemac.drv, wineandroid.drv) have been transformed to execute system calls at the Unix level and access drivers through the Win32u library.    <center><img decoding=\"async\" alt=\"Stable release of Wine 8.0\" src=\"\/wp-content\/uploads\/2023\/01\/72245f21343ca36f6c4824b1874bfcd4.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> An architecture for print output processors (Print Processor) has been implemented to eliminate direct calls between PE and Unix levels in the printer driver.\n<li class=\"l\"> Support for effects has been implemented in the Direct2D API.\n<li class=\"l\"> The Direct2D API has added the ability to record and replay command lists.\n<li class=\"l\"> The driver for the Vulkan graphics API has added support for Vulkan 1.3.237 specification (Vulkan 1.2 was supported in Wine 7).      <\/ul>\n<li class=\"l\"> <b>Direct3D<\/b>\n<ul>\n<li class=\"l\"> A new shader compiler for the HLSL (High-Level Shader Language) has been introduced, implemented based on the vkd3d-shader library. Additionally, an HLSL disassembler and preprocessor have been prepared based on vkd3d-shader.\n<li class=\"l\"> The Thread Pump interface, which appeared in D3DX 10, has been implemented.\n<li class=\"l\"> Support for many new expressions has been added in Direct3D 10 effects.\n<li class=\"l\"> In the D3DX 9 auxiliary library, support for Cubemap texture projection has been implemented.      <\/ul>\n<li class=\"l\"> <b>Audio and Video<\/b>\n<ul>\n<li class=\"l\"> Support for filters to decode sound in MPEG-1 format has been implemented based on the GStreamer framework.\n<li class=\"l\"> A filter for reading streaming audio and video in the ASF (Advanced Systems Format) has been added.\n<li class=\"l\"> The intermediate wrapper library OpenAL32.dll has been removed, and the native Windows library OpenAL32.dll, provided with the applications, is now used instead.\n<li class=\"l\"> The Media Foundation Player has improved content type detection.\n<li class=\"l\"> The ability to control data rate (Rate control) has been implemented.\n<li class=\"l\"> Support for the mixer and presenter offered by default in the Enhanced Video Renderer (EVR) has been improved.\n<li class=\"l\"> Initial implementation of the Writer Encoding API has been added.\n<li class=\"l\"> Improved topology loader support.        <\/ul>\n<li class=\"l\"> <b>Input devices<\/b>\n<ul>\n<li class=\"l\"> Significantly enhanced hot-plug support for controllers.\n<li class=\"l\"> An improved implementation for game controller support based on the SDL library has been proposed.\n<li class=\"l\"> Enhanced support for force feedback effects when using game controllers.\n<li class=\"l\"> Implemented control over left and right vibration motors using the HID Haptic specification.\n<li class=\"l\"> Changed formatting <a class=\"wpil_keyword_link\" href=\"https:\/\/prohoster.info\/en\/control-panel\/\"   title=\"control panel\" data-wpil-keyword-link=\"linked\"  data-wpil-monitor-id=\"575\">control panel<\/a> with the joystick.\n<li class=\"l\"> Support for Sony DualShock and DualSense controllers has been provided through the use of the hidraw backend.\n<li class=\"l\"> Proposed a WinRT module Windows.Gaming.Input that implements an API for accessing gamepads, joysticks, and game controllers. The new API also implements support for device hot-plug notifications, tactile and vibration effects.        <\/ul>\n<li class=\"l\"> <b>Internationalization<\/b>\n<ul>\n<li class=\"l\"> Ensured the generation of a correct locale database in locale.nls format from the Unicode CLDR repository (Unicode Common Locale Data Repository).\n<li class=\"l\"> Unicode string comparison functions have been translated to use the database and Windows Sortkey algorithm instead of the Unicode Collation algorithm, bringing behavior closer to that of Windows.\n<li class=\"l\"> Support for upper code ranges (planes) of Unicode has been added to most functions.\n<li class=\"l\"> Added the ability to use UTF-8 as an ANSI encoding.\n<li class=\"l\"> Character tables have been updated to Unicode specification 15.0.0.         <\/ul>\n<li class=\"l\"> <b>Text and Fonts<\/b>\n<ul>\n<li class=\"l\"> Font linking has been enabled for most system fonts, resolving the issue of missing glyphs on systems with Chinese, Korean, and Japanese locales.\n<li class=\"l\"> Rollback to a fallback font in DirectWrite has been redesigned.      <\/ul>\n<li class=\"l\"> <b>Core (Windows kernel interfaces)<\/b>\n<ul>\n<li class=\"l\"> An ApiSetSchema database has been implemented, replacing the api-ms-* modules and reducing disk and address space consumption.\n<li class=\"l\"> Ensured that DOS file attributes are saved on disk in a Samba-compatible format using extended FS attributes.        <\/ul>\n<li class=\"l\"> <b>Network Capabilities<\/b>\n<ul>\n<li class=\"l\"> Support for the OCSP (Online Certificate Status Protocol) used for checking revoked certificates has been added.\n<li class=\"l\"> Expanded the range of EcmaScript capabilities available in JavaScript standard compliance mode.\n<li class=\"l\"> A garbage collector for JavaScript has been implemented.\n<li class=\"l\"> The package with the Gecko engine includes accessibility tools.\n<li class=\"l\"> MSHTML has added support for the Web Storage API, Performance object, and additional event handling objects.        <\/ul>\n<li class=\"l\"> <b>Built-in Applications<\/b>\n<ul>\n<li class=\"l\"> All built-in applications have been updated to use the Common Controls 6 library, with support for themes and rendering for high pixel density screens.\n<li class=\"l\"> The debugging capabilities of threads in the Wine Debugger (winedbg) have been enhanced.\n<li class=\"l\"> Support for the QWORD type has been added to the registry utilities (REGEDIT and REG).\n<li class=\"l\"> Notepad now includes a status bar with cursor position information and a Goto Line function to navigate to a specified line number.\n<li class=\"l\"> The built-in console now supports output in OEM code page.\n<li class=\"l\"> The sc.exe (Service Control) utility has been enhanced with the \u2018query\u2019 command.      <\/ul>\n<li class=\"l\"> <b>Build system<\/b>\n<ul>\n<li class=\"l\"> It is now possible to build executable files in PE format for multiple architectures (e.g., \u2018\u2014enable-archs=i386,x86_64\u2019).\n<li class=\"l\"> On all platforms with a 32-bit long type, data types defined in Windows as long are now redefined in Wine as \u2018long\u2019 instead of \u2018int\u2019. This behavior can be disabled in Winelib by defining WINE_NO_LONG_TYPES.\n<li class=\"l\"> The ability to generate libraries without using dlltool has been added (enabled by specifying the \u2018\u2014without-dlltool\u2019 option in winebuild).\n<li class=\"l\"> To enhance load efficiency and reduce the size of libraries that contain no code and include only resources, the \u2018\u2014data-only\u2019 option has been implemented in winegcc.                 <\/ul>\n<li class=\"l\"> <b>Miscellaneous<\/b>\n<ul>\n<li class=\"l\"> The versions of built-in libraries have been updated: Faudio 22.11, LCMS2 2.14, LibJPEG 9e, LibMPG123 1.31.1, LibPng 1.6.39, LibTiff 4.4.0, LibXml2 2.10.3, LibXslt 1.1.37, Zlib 1.2.13.\n<li class=\"l\"> The Wine Mono engine with .NET platform implementation has been updated to release 7.4.\n<li class=\"l\"> Support for RSA-based encryption and RSA-PSS digital signatures has been implemented.\n<li class=\"l\"> An initial version of the UI Automation API has been added.\n<li class=\"l\"> The source tree now includes LDAP and vkd3d libraries, which are built in PE format, eliminating the need to provide Unix builds of these libraries.\n<li class=\"l\"> The use of the OpenAL library has been discontinued.      <\/ul>\n<\/ul>\n<p>Source: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=58539\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u043e\u0441\u043b\u0435 \u0433\u043e\u0434\u0430 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u0438 28 \u044d\u043a\u0441\u043f\u0435\u0440\u0438\u043c\u0435\u043d\u0442\u0430\u043b\u044c\u043d\u044b\u0445 \u0432\u0435\u0440\u0441\u0438\u0439 \u043f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043b\u0435\u043d \u0441\u0442\u0430\u0431\u0438\u043b\u044c\u043d\u044b\u0439 \u0440\u0435\u043b\u0438\u0437 \u043e\u0442\u043a\u0440\u044b\u0442\u043e\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 Win32 API &#8212; Wine 8.0, \u043a\u043e\u0442\u043e\u0440\u044b\u0439 \u0432\u043e\u0431\u0440\u0430\u043b \u0432 \u0441\u0435\u0431\u044f \u0431\u043e\u043b\u0435\u0435 8600 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u0439. \u041a\u043b\u044e\u0447\u0435\u0432\u044b\u043c \u0434\u043e\u0441\u0442\u0438\u0436\u0435\u043d\u0438\u0435\u043c \u0432 \u043d\u043e\u0432\u043e\u0439 \u0432\u0435\u0440\u0441\u0438\u0438 \u043e\u0442\u043c\u0435\u0447\u0430\u0435\u0442\u0441\u044f \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043d\u0438\u0435 \u0440\u0430\u0431\u043e\u0442\u044b \u043f\u043e \u043f\u0435\u0440\u0435\u0432\u043e\u0434\u0443 \u043c\u043e\u0434\u0443\u043b\u0435\u0439 Wine \u0432 \u0444\u043e\u0440\u043c\u0430\u0442. \u0412 Wine \u043f\u043e\u0434\u0442\u0432\u0435\u0440\u0436\u0434\u0435\u043d\u0430 \u043f\u043e\u043b\u043d\u043e\u0446\u0435\u043d\u043d\u0430\u044f \u0440\u0430\u0431\u043e\u0442\u0430 5266 (\u0433\u043e\u0434 \u043d\u0430\u0437\u0430\u0434 5156, \u0434\u0432\u0430 \u0433\u043e\u0434\u0430 \u043d\u0430\u0437\u0430\u0434 5049) \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c \u0434\u043b\u044f Windows, \u0435\u0449\u0451 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":106477,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-106476","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - 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