{"id":106485,"date":"2023-01-25T18:48:11","date_gmt":"2023-01-25T16:48:11","guid":{"rendered":"https:\/\/prohoster.info\/?p=106485"},"modified":"2023-01-26T10:23:09","modified_gmt":"2023-01-26T08:23:09","slug":"vypusk-dxvk-2-1-realizaczii-direct3d-9-10-11-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/en\/blog\/news\/vypusk-dxvk-2-1-realizaczii-direct3d-9-10-11-poverh-api-vulkan","title":{"rendered":"Release of DXVK 2.1, an implementation of Direct3D 9\/10\/11 over the Vulkan API","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>DXVK 2.1 has been released, providing an implementation of DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10, and 11, functioning through call translation to the Vulkan API. To use DXVK, drivers supporting Vulkan API 1.3 are required, such as Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0, and AMDVLK. DXVK can be used to run 3D applications and games on Linux via Wine, acting as a higher-performance alternative to the built-in Wine implementations of Direct3D 9\/10\/11 running on top of OpenGL.        <\/p>\n<p>Key Changes:  <\/p>\n<ul>\n<li class=\"l\"> On systems supporting the HDR10 color space, HDR activation is possible by setting the environment variable DXVK_HDR=1 or specifying the dxgi.enableHDR = True parameter in the configuration file. Once HDR is activated, games can recognize and use the HDR10 color space when the vkd3d-proton package version 2.8 or newer is present. Major desktop environments in Linux do not yet support HDR, but HDR support is available in the composite Gamescope, which can be enabled using the \u2018\u2014hdr-enabled\u2019 option (currently only works on AMD GPU systems using a Linux kernel with josh-hdr-colorimetry patches). <a class=\"wpil_keyword_link\" href=\"https:\/\/prohoster.info\/en\/server\/dts-newyork\/\"   title=\"server\" data-wpil-keyword-link=\"linked\"  data-wpil-monitor-id=\"2741\">server<\/a> Gamescope, which should be enabled using the option \"--hdr-enabled\" (currently only works on systems with AMD GPUs when using a Linux kernel with josh-hdr-colorimetry patches).\n<li class=\"l\"> For older games that support Multi-Sample Anti-Aliasing (MSAA), settings d3d9.forceSampleRateShading and d3d11.forceSampleRateShading have been added, enabling Sample Rate Shading mode for all shaders, which can enhance image quality in games.\n<li class=\"l\"> A GLFW backend has been added to the Linux builds, which can be used as an alternative to the SDL2 backend.\n<li class=\"l\"> The command transfer logic for D3D11 has been improved to bring DXVK's behavior closer to native D3D11 drivers, achieving more predictable performance.\n<li class=\"l\"> Ashes of the Singularity.\n<li class=\"l\"> Issues manifesting in games have been addressed:\n<ul>\n<li class=\"l\"> Battlefield: Bad Company 2.\n<li class=\"l\"> Gujian 3.\n<li class=\"l\"> Resident Evil 4 HD.\n<li class=\"l\"> Saints Row: The Third.\n<li class=\"l\"> Sekiro.\n<li class=\"l\"> Sonic Frontiers.\n<li class=\"l\"> Supreme Commander: Forged Alliance.\n<li class=\"l\"> DXVK 2.1 has been released, providing an implementation of DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10, and 11, functioning through call translation to the Vulkan API.     <\/ul>\n<\/ul>\n<p>Source: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=58545\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.1, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.3, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 \u0438 AMDVLK. DXVK \u043c\u043e\u0436\u0435\u0442 \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0442\u044c\u0441\u044f \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 3D-\u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 \u0438 \u0438\u0433\u0440 \u0432 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-106485","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.1, 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