{"id":110971,"date":"2023-10-20T03:10:14","date_gmt":"2023-10-20T01:10:15","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/intel-vypustil-dvizhok-raspredelyonnoj-trassirovki-luchej-ospray-3-0"},"modified":"2023-10-20T03:10:14","modified_gmt":"2023-10-20T01:10:15","slug":"intel-vypustil-dvizhok-raspredelyonnoj-trassirovki-luchej-ospray-3-0","status":"publish","type":"post","link":"https:\/\/prohoster.info\/en\/blog\/news\/intel-vypustil-dvizhok-raspredelyonnoj-trassirovki-luchej-ospray-3-0","title":{"rendered":"Intel has released the OSPRay 3.0 distributed ray tracing engine.","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Intel has published the scalable 3D rendering engine OSPRay 3.0, designed for realistic high-quality visualization using ray tracing. The engine is developed as part of the larger Intel Rendering Framework project, aimed at creating software visualization tools for scientific computations (SDVis \u2014 Software Defined Visualization), including the Embree ray tracing library, the GLuRay photorealistic rendering system, the Open Image Denoise (oidn) library for image noise reduction, and the OpenSWR software rasterization system. The code is written in C++ and released under the Apache 2.0 license.    <\/p>\n<p>OSPRay is primarily aimed at use in interactive applications for real-time scene rendering. The method of path tracing is used to simulate the behavior of light. It supports volume and planar visualization, photorealistic global illumination considering the physical properties of materials, and advanced shading effects (shadows, transparency, and ambient occlusion).    <\/p>\n<p>OSPRay can operate without being tied to a GPU, allowing the library to be used on a wide range of devices, from workstations to nodes in computing clusters. To ensure adequate performance, it actively utilizes multithreading and vectorization based on SIMD instructions, such as Intel SSE4, AVX, AVX2, and AVX-512 (OSPRay requires at least SSE4.1 support).     <\/p>\n<p>Rendering can be distributed across multiple cluster nodes (MPI supported), allowing OSPRay to be used for rendering high-resolution images on video walls, where a single image is formed by a set of individual LCD panels. For example, OSPRay's capabilities were demonstrated on the Stallion composite screen, composed of 80 30-inch monitors (with a total resolution of 40960\u00d78000 or 328 megapixels) and supported by a cluster of 40. <a class=\"wpil_keyword_link\" href=\"https:\/\/prohoster.info\/en\/server\/\"   title=\"servers\" data-wpil-keyword-link=\"linked\"  data-wpil-monitor-id=\"1698\">servers<\/a> with 6-core CPUs based on the Intel Sandy Bridge microarchitecture.     <\/p>\n<p>Among the added changes:  <\/p>\n<ul>\n<li class=\"l\"> An experimental feature has been implemented for using Intel Xe GPUs (from the Intel Arc Flex and Max series) for hardware-accelerated ray tracing (in previous versions of OSPRay, ray tracing was performed only on the CPU). GPU support is achieved through a SYCL layer, allowing the development of heterogeneous applications in C++ (DPC++ \u2014 Data Parallel C++). Not all rendering features are yet available when using the new 'gpu' device; for example, clipping, blurring, and piecewise smooth surface construction (Subdivision) are currently unsupported.\n<li class=\"l\"> Implicit indexing of polygonal mesh geometry has been added.\n<li class=\"l\"> Support for transferring ownership of temporary buffers has been added.\n<li class=\"l\"> Optimization of the MPI module has been conducted, enabled by the new integrated toolset for performance tracking.\n<li class=\"l\"> Gradient fill in the SciVis renderer has been optimized.\n<li class=\"l\"> Changes that break compatibility have been made to the API. Support for deprecated parameters and calls has been discontinued.\n<li class=\"l\"> Minimum dependency version requirements have been raised: Embree 4.3.0, Open VKL 2.0.0, Open Image Denoise 2.1.0, ISPC 1.21.1, and rkcommon v1.12.0.    <\/ul>\n<p>    <center><img decoding=\"async\" alt=\"Intel has released the OSPRay 3.0 distributed ray tracing engine.\" src=\"\/wp-content\/uploads\/2023\/10\/231e8ac1eb209bfe04aadf3f86611bc1.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>    <center><img decoding=\"async\" alt=\"Intel has released the OSPRay 3.0 distributed ray tracing engine.\" src=\"\/wp-content\/uploads\/2023\/10\/64f5e6fa1b9a5e6defd45034bcfc3b33.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center><br \/>\n<br \/>Source: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=59958\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Intel \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u043c\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u0443\u0435\u043c\u044b\u0439 \u0434\u0432\u0438\u0436\u043e\u043a 3D-\u0440\u0435\u043d\u0434\u0435\u0440\u0438\u043d\u0433\u0430 OSPRay 3.0, \u043f\u0440\u0435\u0434\u043d\u0430\u0437\u043d\u0430\u0447\u0435\u043d\u043d\u044b\u0439 \u0434\u043b\u044f \u0440\u0435\u0430\u043b\u0438\u0441\u0442\u0438\u0447\u043d\u043e\u0439 \u0432\u044b\u0441\u043e\u043a\u043e\u043a\u0430\u0447\u0435\u0441\u0442\u0432\u0435\u043d\u043d\u043e\u0439 \u0432\u0438\u0437\u0443\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 \u043c\u0435\u0442\u043e\u0434\u043e\u043c \u0442\u0440\u0430\u0441\u0441\u0438\u0440\u043e\u0432\u043a\u0438 \u043b\u0443\u0447\u0435\u0439. \u0414\u0432\u0438\u0436\u043e\u043a \u0440\u0430\u0437\u0432\u0438\u0432\u0430\u0435\u0442\u0441\u044f \u043a\u0430\u043a \u0447\u0430\u0441\u0442\u044c \u0431\u043e\u043b\u0435\u0435 \u043a\u0440\u0443\u043f\u043d\u043e\u0433\u043e \u043f\u0440\u043e\u0435\u043a\u0442\u0430 Intel Rendering Framework, \u043d\u0430\u0446\u0435\u043b\u0435\u043d\u043d\u043e\u0433\u043e \u043d\u0430 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0443 \u0441\u0440\u0435\u0434\u0441\u0442\u0432 \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u043d\u043e\u0439 \u0432\u0438\u0437\u0443\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 \u043d\u0430\u0443\u0447\u043d\u044b\u0445 \u0440\u0430\u0441\u0447\u0451\u0442\u043e\u0432 SDVis (Software Defined Visualization), \u0432\u043a\u043b\u044e\u0447\u0430\u044e\u0449\u0438\u0445 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0443 \u0442\u0440\u0430\u0441\u0441\u0438\u0440\u043e\u0432\u043a\u0438 \u043b\u0443\u0447\u0435\u0439 Embree, \u0441\u0438\u0441\u0442\u0435\u043c\u0443 \u0444\u043e\u0442\u043e\u0440\u0435\u0430\u043b\u0438\u0441\u0442\u0438\u0447\u043d\u043e\u0439 \u043e\u0442\u0440\u0438\u0441\u043e\u0432\u043a\u0438 GLuRay, \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0443 \u0434\u043b\u044f \u0443\u0441\u0442\u0440\u0430\u043d\u0435\u043d\u0438\u044f \u0448\u0443\u043c\u043e\u0432 \u043d\u0430 \u0438\u0437\u043e\u0431\u0440\u0430\u0436\u0435\u043d\u0438\u044f\u0445 oidn (Open [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":110972,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-110971","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - aioseo.com -->\n\t<meta name=\"description\" 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