{"id":114516,"date":"2024-03-23T12:25:43","date_gmt":"2024-03-23T10:25:43","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/dostupny-wine-9-5-wine-staging-9-5-proton-9-0beta16-i-ge-proton9-2"},"modified":"2024-03-23T12:25:43","modified_gmt":"2024-03-23T10:25:43","slug":"dostupny-wine-9-5-wine-staging-9-5-proton-9-0beta16-i-ge-proton9-2","status":"publish","type":"post","link":"https:\/\/prohoster.info\/en\/blog\/news\/dostupny-wine-9-5-wine-staging-9-5-proton-9-0beta16-i-ge-proton9-2","title":{"rendered":"Available are Wine 9.5, Wine staging 9.5, Proton 9.0beta16, and GE-Proton9-2.","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>An experimental release of the open implementation of the Win32 API \u2014 Wine 9.5 has occurred. Since the release of 9.4, 27 bug reports have been closed and 264 changes have been made.    <\/p>\n<p>The most significant changes:   <\/p>\n<ul>\n<li class=\"l\"> The Web Interface Definition Language (WIDL) compiler has added initial support for generating a type library (TypeLib) in the old format (SLTG).    <\/p>\n<p>Exception handling has been implemented for the ARM64EC (ARM64 Emulation Compatible) ABI. ARM64EC simplifies porting applications originally written for the x86_64 architecture to ARM64 systems by allowing individual modules with x86_64 code to run in an ARM64 environment using an emulator.   <\/p>\n<li class=\"l\"> Improved support for compact memory dumps in Minidump format.\n<li class=\"l\"> Bug reports related to the operation of the following games have been closed: Elder Scrolls Online, RE:D Cherish, Fallout Tactics, Tomb Raider 3, Rocket League, ArmA: Cold War Assault, Final Fantasy XI Online, Far Cry 3.\n<li class=\"l\"> Bug reports related to the operation of applications have been closed: WhatsApp Desktop, Smartflix, Squirrel Installers, OneDrive, CDBurnerXP, Overwatch, RadiAnt DICOM Viewer, Grand Theft Auto V Rockstar Editor, YI Home, Alune Klient 14.03.2022, WeCom 4.x, Totem Arts, Acrom Controller, QQ 8.9.6.  <\/ul>\n<p>Simultaneously, the Wine Staging 9.5 project release has been formed, providing enhanced Wine builds that include partially complete or risky patches, which are not yet suitable for inclusion in the main Wine branch. Compared to Wine, Wine Staging provides 435 additional patches. In the new Wine Staging release, synchronization with the Wine 9.5 codebase and vkd3d has been accomplished, the ws2_32-TransmitFile and ntdll-Threading patches have been removed, and patches for shell32 (resolving issues with SHFileOperation(FO_MOVE) and registry searching), wined3d (utilizing bindless textures for GLSL shaders), and user32 (adding a stub for LoadKeyboardLayoutEx) have been moved into the main Wine composition.    <\/p>\n<p>Valve has published the 16th beta release of Proton 9.0, based on the Wine project codebase, aimed at enabling Linux gaming applications created for Windows and available in the Steam catalog. Proton allows Windows-only gaming applications to run directly in the Linux Steam client. The package includes implementations of DirectX 9\/10\/11 (based on DXVK) and DirectX 12 (based on vkd3d-proton), which work by translating DirectX calls to the Vulkan API, provides improved support for game controllers, and allows fullscreen mode regardless of the screen resolutions supported by the games. To enhance performance for multithreaded games, the package supports 'esync' (Eventfd Synchronization) and 'futex\/fsync' mechanisms.    <\/p>\n<p>In the new branch of Proton, synchronization has been achieved with the Wine 9.0 release. Specific accumulated patches from Proton have been ported to upstream and are now part of the main Wine release. The DXVK layer, which translates calls to the Vulkan API, has been updated to version 2.3. VKD3D-Proton, a fork of vkd3d created by Valve to improve Direct3D 12 support in Proton, has been updated to version 2.11.1. The Dxvk-nvapi package, which implements the NVAPI library on top of DXVK, has been updated to version 0.6.4. Numerous issues in various games have been resolved. Compared to the previous beta version, support for Steamworks SDK 1.59 has been added, and issues have been fixed in games such as Command &amp; Conquer Red Alert, Carmageddon: Max Damage, Risk of Rain 2, DayZ, The Last Of Us Part I, and Trove.    <\/p>\n<p>Additionally, the GE-Proton 9-2 project has been released, in which enthusiasts are forming independent extended builds of Proton for running Windows applications, featuring a newer version of Wine, utilizing FFmpeg in FAudio, and including additional patches that resolve issues in various game applications. In Proton GE 9-2, changes from the latest code bases of wine 9, proton 9, steamclient, vkd3d-proton, dxvk-nvapi, and dxvk have been incorporated. A problem with WMV file playback has been resolved.<br \/>\n<br \/>Source: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=60832\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0421\u043e\u0441\u0442\u043e\u044f\u043b\u0441\u044f \u044d\u043a\u0441\u043f\u0435\u0440\u0438\u043c\u0435\u043d\u0442\u0430\u043b\u044c\u043d\u044b\u0439 \u0432\u044b\u043f\u0443\u0441\u043a \u043e\u0442\u043a\u0440\u044b\u0442\u043e\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 Win32 API &#8212; Wine 9.5. \u0421 \u043c\u043e\u043c\u0435\u043d\u0442\u0430 \u0432\u044b\u043f\u0443\u0441\u043a\u0430 9.4 \u0431\u044b\u043b\u043e \u0437\u0430\u043a\u0440\u044b\u0442\u043e 27 \u043e\u0442\u0447\u0451\u0442\u043e\u0432 \u043e\u0431 \u043e\u0448\u0438\u0431\u043a\u0430\u0445 \u0438 \u0432\u043d\u0435\u0441\u0435\u043d\u043e 264 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u044f. \u041d\u0430\u0438\u0431\u043e\u043b\u0435\u0435 \u0432\u0430\u0436\u043d\u044b\u0435 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u044f: \u0412 \u043a\u043e\u043c\u043f\u0438\u043b\u044f\u0442\u043e\u0440\u0435 \u044f\u0437\u044b\u043a\u0430 \u043e\u043f\u0438\u0441\u0430\u043d\u0438\u044f \u0438\u043d\u0442\u0435\u0440\u0444\u0435\u0439\u0441\u0430 WIDL (Web Interface Definition Language) \u0434\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u0430 \u043d\u0430\u0447\u0430\u043b\u044c\u043d\u0430\u044f \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 \u0433\u0435\u043d\u0435\u0440\u0430\u0446\u0438\u0438 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 \u0442\u0438\u043f\u043e\u0432 (TypeLib) \u0432 \u0441\u0442\u0430\u0440\u043e\u043c \u0444\u043e\u0440\u043c\u0430\u0442\u0435 (SLTG). \u0414\u043b\u044f ABI ARM64EC (ARM64 Emulation Compatible) \u0440\u0435\u0430\u043b\u0438\u0437\u043e\u0432\u0430\u043d\u0430 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-114516","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.1.1 - 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