{"id":120691,"date":"2024-11-26T09:45:59","date_gmt":"2024-11-26T07:46:05","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-4-3"},"modified":"2024-11-26T09:45:59","modified_gmt":"2024-11-26T07:46:05","slug":"vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-4-3","status":"publish","type":"post","link":"https:\/\/prohoster.info\/en\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-4-3","title":{"rendered":"Release of the free 3D modeling system Blender 4.3","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>The Blender Foundation has released version 4.3 of the free 3D modeling package Blender, suitable for various tasks related to 3D modeling, 3D graphics, game development, simulation, rendering, compositing, motion tracking, sculpting, animation creation, and video editing. The code is distributed under the GPL license. Precompiled builds are available for Linux, Windows, and macOS. Simultaneously, corrective releases Blender 4.2.4 and 3.6.18 have been prepared in long-term support (LTS) branches, with updates planned until July 2026 and June 2025.         <\/p>\n<p>Among the added improvements:  <\/p>\n<ul>\n<li class=\"l\"> An experimental backend for rendering the interface using the Vulkan graphics API has been proposed. The backend is available for Linux and Windows platforms and can be enabled in the settings section 'Interface\/Developer Extras\/Backend', where Vulkan should be selected instead of OpenGL.\n<li class=\"l\"> Changes have been made to the user interface. Support for pinning and unpinning areas has been introduced, allowing the content of interface parts to be moved into separate windows.       <center>  <video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2024\/11\/ui_window_docking.mp4\" type=\"video\/mp4\"><\/video>  <\/center>\n<p>The information displayed in tooltips has been expanded (for example, image resolutions and color spaces are shown, for videos \u2014 duration, and for fonts \u2014 a sketch of the glyph). Themes now feature hover area highlighting.    <center><img decoding=\"async\" alt=\"Release of the free 3D modeling system Blender 4.3\" src=\"\/wp-content\/uploads\/2024\/11\/7485bce50fa99ffe2400d3122fe38cc5.png\" style=\"display:block;margin: 0 auto;\" \/><img decoding=\"async\" alt=\"Release of the free 3D modeling system Blender 4.3\" src=\"\/wp-content\/uploads\/2024\/11\/f74a08da7832925fc0150f8620724640.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>      <\/p>\n<li class=\"l\"> The EEVEE rendering engine, which supports physically correct real-time rendering and utilizes the GPU for visualization, has added functionality for light and shadow binding, which was previously only available in the Cycles engine. Light binding allows lighting to be applied only to selected objects in the scene, while shadow binding lets users control which objects can cast shadows.      <center>  <video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2024\/11\/eevee_light_linking.mp4\" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> A new node 'Metallic BSDF' has been added to the shader editor for configuring parameters of metallic materials.     <center><img decoding=\"async\" alt=\"Release of the free 3D modeling system Blender 4.3\" src=\"\/wp-content\/uploads\/2024\/11\/b25a868f85418f407252e70249555da2.png\" style=\"display:block;margin: 0 auto;\" \/><img decoding=\"async\" alt=\"Release of the free 3D modeling system Blender 4.3\" src=\"\/wp-content\/uploads\/2024\/11\/79576b229bb880a823ede3ba72b672ed.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> A new node 'Gabor Texture' has been added for creating textures based on the Gabor function, which can emulate various rough surfaces, stones, and fabrics.      <center><img decoding=\"async\" alt=\"Release of the free 3D modeling system Blender 4.3\" src=\"\/wp-content\/uploads\/2024\/11\/8ffb7aaf3c71d81efa42d080b2fd51aa.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Support for interactive multi-pass compositing has been added, allowing the creation of complex non-photorealistic (NPR) styles and effects directly in the 3D viewport.      <center>  <video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2024\/11\/eevee_compositor_multi_pass_s.mp4\" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> A new UV unwrapping method 'Minimum Stretch' has been proposed in the UV editor, which reduces distortions when unwrapping organic shapes, such as characters and animals, by iteratively refining the result. This method is based on the SLIM (Scalable Local Injective Mappings) algorithm.    <center><img decoding=\"async\" alt=\"Release of the free 3D modeling system Blender 4.3\" src=\"\/wp-content\/uploads\/2024\/11\/94a8870b9a4c3f76cfe758b259b07262.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> The capabilities of geometric nodes have been expanded.\n<ul>\n<li class=\"l\"> A new zone 'For Each Element' has been added, allowing for parallel processing of geometry elements separately, for example, executing a node for each face of a polygonal mesh.\n<li class=\"l\"> The ability to bind gizmos for manipulation in three-dimensional space with groups of nodes has been implemented, allowing editing of node input parameters without switching from the 3D viewport to the node editor.\n<li class=\"l\"> A node 'Set Geometry Name' has been added to simplify the assignment of names to geometric elements with the option for automatic initialization based on a collection of names.\n<li class=\"l\">  Support for seamless working with data generated by the Grease Pencil tool has been added, with the ability to split it into layers with curves and attributes. Capabilities for converting Grease Pencil data into curves and vice versa, as well as merging Grease Pencil layers, have been separately proposed.\n<li class=\"l\"> A node 'Hash Value' has been added for generating hashes from arbitrary data.\n<li class=\"l\"> A node 'Math' has been added for performing mathematical operations on integer values provided as input.\n<li class=\"l\"> A node 'Warning' has been added for generating custom warnings during the workflow with node groups.    <\/ul>\n<p>        <center>  <div class=\"youtube-placeholder\" data-id=\"Opzk1wUhzCw\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/Opzk1wUhzCw\/hqdefault.jpg\" alt=\"Play video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div>  <\/center>      <\/p>\n<li class=\"l\"> The engine has been completely rewritten, enabling the two-dimensional drawing and animation system Grease Pencil, which allows creating sketches in 2D and then using them in a 3D environment as three-dimensional objects (a 3D model is formed based on several flat sketches from different angles). The new implementation features higher performance and the removal of some limitations. There is now the ability to group layers and manipulate groups as a single object (for example, you can change the visibility of all layers within a group at once). Support for color tag binding to layers has been added. The 'eraser' tool has been redesigned for smoother strokes, normalizing the intersection of the eraser's edge with the content to be removed. A fill tool with gradient support has been added.    <center><img decoding=\"async\" alt=\"Release of the free 3D modeling system Blender 4.3\" src=\"\/wp-content\/uploads\/2024\/11\/5ef0873bc4470f0c841bfe4929d2448a.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> The brush workflow has been modernized. Blender now includes over a hundred brushes, and each brush is represented as a separate asset, allowing the use of the Asset Browser interface to save brushes, share them across different projects, and create custom libraries.    <center><img decoding=\"async\" alt=\"Release of the free 3D modeling system Blender 4.3\" src=\"\/wp-content\/uploads\/2024\/11\/d40b453886422aaa78835fccc084b24c.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> The interface of the nonlinear video editor (Video Sequencer) has been improved. A clip binding function has been added to simplify the selection and transformation of clips. In preview mode, the ability to bind with alignment to the center, edges of the preview area, or corners of visible clips has been introduced. Thumbnails are now displayed by default on clips and in the preview area. Support for precise sound adjustment at the subframe level has been added. Significant performance optimizations have been made, for example, the 'Color Balance' and 'Tone Mapping' functions have been accelerated several times, and the rendering time for the timeline and thumbnails has been reduced.        <center>  <video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2024\/11\/vse_preview_snap.mp4\" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> A significant internal refactoring and optimization of the sculpting mode has been conducted. Switching to sculpting mode has been accelerated by 5 times, while working with brushes has been sped up by 8 times.\n<li class=\"l\"> In the Cycles rendering engine for the Linux platform, hardware-accelerated ray tracing has been implemented using the HIP-RT library, which supports AMD and NVIDIA GPUs. The panoramic camera now offers the option of using cylindrical projection.\n<li class=\"l\"> Improved support for importing and exporting in glTF format, including support for importing meshes compressed with the Draco library. Added support for exporting point clouds in USD (Universal Scene Description) format.      <\/ul>\n<p>Source: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=62292\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 4.3, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f \u0440\u0435\u0448\u0435\u043d\u0438\u044f \u0440\u0430\u0437\u043b\u0438\u0447\u043d\u044b\u0445 \u0437\u0430\u0434\u0430\u0447, \u0441\u0432\u044f\u0437\u0430\u043d\u043d\u044b\u0445 \u0441 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, 3D-\u0433\u0440\u0430\u0444\u0438\u043a\u043e\u0439, \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u043e\u0439 \u043a\u043e\u043c\u043f\u044c\u044e\u0442\u0435\u0440\u043d\u044b\u0445 \u0438\u0433\u0440, \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0435\u0439, \u0440\u0435\u043d\u0434\u0435\u0440\u0438\u043d\u0433\u043e\u043c, \u043a\u043e\u043c\u043f\u043e\u0437\u0438\u0442\u0438\u043d\u0433\u043e\u043c, \u0442\u0440\u0435\u043a\u0438\u043d\u0433\u043e\u043c \u0434\u0432\u0438\u0436\u0435\u043d\u0438\u0439, \u0441\u043a\u0443\u043b\u044c\u043f\u0442\u0443\u0440\u043d\u044b\u043c \u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u0435\u043c \u0430\u043d\u0438\u043c\u0430\u0446\u0438\u0438 \u0438 \u043c\u043e\u043d\u0442\u0430\u0436\u043e\u043c \u0432\u0438\u0434\u0435\u043e. \u041a\u043e\u0434 \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 GPL. \u0413\u043e\u0442\u043e\u0432\u044b\u0435 \u0441\u0431\u043e\u0440\u043a\u0438 \u0441\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d\u044b \u0434\u043b\u044f Linux, Windows \u0438 macOS. \u041e\u0434\u043d\u043e\u0432\u0440\u0435\u043c\u0435\u043d\u043d\u043e \u043f\u043e\u0434\u0433\u043e\u0442\u043e\u0432\u043b\u0435\u043d\u044b \u043a\u043e\u0440\u0440\u0435\u043a\u0442\u0438\u0440\u0443\u044e\u0449\u0438\u0435 \u0432\u044b\u043f\u0443\u0441\u043a\u0438 Blender 4.2.4 \u0438 3.6.18 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":120692,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-120691","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.1.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 4.3, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e 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