{"id":138729,"date":"2025-07-05T11:12:23","date_gmt":"2025-07-05T09:12:30","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/reliz-svobodnogo-igrovogo-dvizhka-openmw-0-49"},"modified":"2025-07-05T11:12:23","modified_gmt":"2025-07-05T09:12:30","slug":"reliz-svobodnogo-igrovogo-dvizhka-openmw-0-49","status":"publish","type":"post","link":"https:\/\/prohoster.info\/en\/blog\/news\/reliz-svobodnogo-igrovogo-dvizhka-openmw-0-49","title":{"rendered":"Release of the free game engine OpenMW 0.49","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>After two years of development, the OpenMW project version 0.49 has been released, advancing the free implementation of the engine for the fantasy role-playing game The Elder Scrolls 3: Morrowind. Compared to the original engine, OpenMW features a modernized user interface, improved graphics, a proprietary editor OpenMW-CS for creating new games and mods, utilizes the Bullet physics simulation engine, adds support for macOS and Linux platforms, and enhances bot behavior.       <\/p>\n<p>The project code is written in C++ and is distributed under the GPLv3 license. The OpenMW-CS editor interface and launcher use Qt, while the in-game interface utilizes MyGUI. SDL is used for input device handling, and OpenAL is used for audio output. Pre-built versions are available for Linux (PPA, flatpak), Windows, and macOS. To run it, you need the resource files from the original Morrowind game or an alternative resource set installation.      <\/p>\n<p>Among the changes in the new version:  <\/p>\n<ul>\n<li class=\"l\"> AI capabilities have been expanded; for example, bots can now drink potions.      <center><img decoding=\"async\" alt=\"Release of the free game engine OpenMW 0.49\" src=\"\/wp-content\/uploads\/2025\/07\/09be6a5228416283068420784a3a8b56.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Support for smooth transitions between animations has been implemented, enhancing animation realism through interpolation of states between key frames of animation groups in different styles. The animation logic during combat has been reworked.\n<li class=\"l\"> Expanded capabilities for creating extensions in Lua: Lua scripts can now control and interact with animation, sound, magical effects, quests, the virtual filesystem, object teleportation, object creation, loading data in YAML format, saving games, and loading saved games.\n<li class=\"l\"> Melee combat mechanics have been changed to more closely resemble those of the original Morrowind game, particularly in features such as bots' inability to attack up or down. The hit system has been simplified, incorporating environmental scanning around the player using a hit cone. It is now easier for players to hit flying enemies, while flying enemies can more easily attack players. The realism of hit evaluation in melee combat has been enhanced; the evaluation now occurs after the hit has finished, allowing for evasive maneuvers.    <center><img decoding=\"async\" alt=\"Release of the free game engine OpenMW 0.49\" src=\"\/wp-content\/uploads\/2025\/07\/90750e52e5143c4d83b53eabde40dfb9.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> The ability for sea creatures to appear in areas beyond the main map has been implemented.  <center><img decoding=\"async\" alt=\"Release of the free game engine OpenMW 0.49\" src=\"\/wp-content\/uploads\/2025\/07\/c8da5263ec67b20bb46fb12d1f310824.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> The lighting system for rendering has been upgraded \u2014 the realism of highlights and reflections from point light sources has been enhanced, and more beautiful wave and ripple effects on water have been added. Settings have been introduced to simulate the original appearance of the Morrowind game.    <center><img decoding=\"async\" alt=\"Release of the free game engine OpenMW 0.49\" src=\"\/wp-content\/uploads\/2025\/07\/dfc0d3f8cf345141bd584c4fe5e57c13.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>    <center><img decoding=\"async\" alt=\"Release of the free game engine OpenMW 0.49\" src=\"\/wp-content\/uploads\/2025\/07\/c8d9727607939f91181fc03da1c27c92.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> The physics engine has improved accuracy and predictability in collision detection when characters interact with their environment.\n<li class=\"l\"> Stability of post-processing has been enhanced. Shader uniforms for sky color and the surrounding environment have been added. The preservation of target renders between frames has been ensured to support temporal effects.    <center><img decoding=\"async\" alt=\"Release of the free game engine OpenMW 0.49\" src=\"\/wp-content\/uploads\/2025\/07\/c0a34a226df6caf4e6f63096410bd375.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> The console now supports searching through output and allows saving command history between sessions.  <center><img decoding=\"async\" alt=\"Release of the free game engine OpenMW 0.49\" src=\"\/wp-content\/uploads\/2025\/07\/41fe27e8210001e15bfac658cddb4d76.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Support for saved games recorded in OpenMW versions prior to 0.45 has been discontinued.  <center><img decoding=\"async\" alt=\"Release of the free game engine OpenMW 0.49\" src=\"\/wp-content\/uploads\/2025\/07\/852c1e7cf15e71db15c897d7e0f4593c.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> The game editor and graphical utilities have been ported to Qt 6. A Russian language translation has been added to the launcher and installer.    <center><img decoding=\"async\" alt=\"Release of the free game engine OpenMW 0.49\" src=\"\/wp-content\/uploads\/2025\/07\/ae51971e5a18c341a01022cc6cedd9ca.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Work has begun on implementing support for games on newer versions of the Bethesda engine, such as Oblivion (2006), Skyrim, Fallout 3, Fallout: New Vegas, and Fallout 4. Resource files from these games can be used to create mods for Morrowind or examples from OpenMW.      <center><img decoding=\"async\" alt=\"Release of the free game engine OpenMW 0.49\" src=\"\/wp-content\/uploads\/2025\/07\/8a5a14e85a1f86d758053118b5acec6f.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>    <center><img decoding=\"async\" alt=\"Release of the free game engine OpenMW 0.49\" src=\"\/wp-content\/uploads\/2025\/07\/7fe82e169b3b17468640dec709bd642d.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>        <\/ul>\n<p>Source: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=63525\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u043e\u0441\u043b\u0435 \u0434\u0432\u0443\u0445 \u043b\u0435\u0442 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0435\u043a\u0442\u0430 OpenMW 0.49, \u0440\u0430\u0437\u0432\u0438\u0432\u0430\u044e\u0449\u0435\u0433\u043e \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u0443\u044e \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e \u0434\u0432\u0438\u0436\u043a\u0430 \u0434\u043b\u044f \u0440\u043e\u043b\u0435\u0432\u043e\u0439 \u0438\u0433\u0440\u044b \u0432 \u0436\u0430\u043d\u0440\u0435 \u0444\u044d\u043d\u0442\u0435\u0437\u0438 The Elder Scrolls 3: Morrowind. \u041f\u043e \u0441\u0440\u0430\u0432\u043d\u0435\u043d\u0438\u044e \u0441 \u043e\u0440\u0438\u0433\u0438\u043d\u0430\u043b\u044c\u043d\u044b\u043c \u0434\u0432\u0438\u0436\u043a\u043e\u043c \u0432 OpenMW \u0440\u0435\u0430\u043b\u0438\u0437\u043e\u0432\u0430\u043d \u043c\u043e\u0434\u0435\u0440\u043d\u0438\u0437\u0438\u0440\u043e\u0432\u0430\u043d\u043d\u044b\u0439 \u0438\u043d\u0442\u0435\u0440\u0444\u0435\u0439\u0441 \u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u0435\u043b\u044f, \u0443\u043b\u0443\u0447\u0448\u0435\u043d\u0430 \u0433\u0440\u0430\u0444\u0438\u043a\u0430, \u0434\u043e\u0431\u0430\u0432\u043b\u0435\u043d \u0441\u043e\u0431\u0441\u0442\u0432\u0435\u043d\u043d\u044b\u0439 \u0440\u0435\u0434\u0430\u043a\u0442\u043e\u0440 OpenMW-CS \u0434\u043b\u044f \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u044f \u043d\u043e\u0432\u044b\u0445 \u0438\u0433\u0440 \u0438 \u043c\u043e\u0434\u043e\u0432, \u0437\u0430\u0434\u0435\u0439\u0441\u0442\u0432\u043e\u0432\u0430\u043d \u0434\u0432\u0438\u0436\u043e\u043a \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0438 \u0444\u0438\u0437\u0438\u0447\u0435\u0441\u043a\u0438\u0445 \u043f\u0440\u043e\u0446\u0435\u0441\u0441\u043e\u0432 Bullet, \u0434\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u0430 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":138730,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-138729","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.1.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041f\u043e\u0441\u043b\u0435 \u0434\u0432\u0443\u0445 \u043b\u0435\u0442 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0435\u043a\u0442\u0430 OpenMW 0.49, \u0440\u0430\u0437\u0432\u0438\u0432\u0430\u044e\u0449\u0435\u0433\u043e \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u0443\u044e 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