{"id":163979,"date":"2026-03-12T11:11:55","date_gmt":"2026-03-12T09:11:56","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-d7vk-1-5-s-dobavleniem-podderzhki-direct3d-3"},"modified":"2026-03-12T11:11:55","modified_gmt":"2026-03-12T09:11:56","slug":"vypusk-d7vk-1-5-s-dobavleniem-podderzhki-direct3d-3","status":"publish","type":"post","link":"https:\/\/prohoster.info\/en\/blog\/news\/vypusk-d7vk-1-5-s-dobavleniem-podderzhki-direct3d-3","title":{"rendered":"Release of D7VK 1.5 adds support for Direct3D 3.","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>The release of the D7VK project 1.5 has been published, which develops the implementation of the Direct3D 3, 5, 6, and 7 graphics APIs proposed by Microsoft in 1996, 1997, 1998, and 1999. D7VK operates by translating calls to the Vulkan API and allows running retro games reliant on Direct3D 3, 5, 6, and 7 on Linux using Wine. The project's code is written in C++ and is distributed under the Zlib license. It is based on the d3d9 backend code from the DXVK project \u2014 D7VK translates Direct3D 3, 5, 6, and 7 API calls into Direct3D 9 calls, which are then translated into the Vulkan API. The developer does not intend to include D7VK as part of DXVK, as was the case with the implementations of Direct3D 8 and Direct3D 9 over Vulkan.        <\/p>\n<p>The new release provides experimental support for the Direct3D 3 graphic API in addition to the previously available support for Direct3D 5, 6, and 7. As for other versions of Direct3D, DirectX 1 did not include 3D components. The Direct3D API appeared in DirectX 2, which is largely similar to DirectX 3. DirectX 4 was not released by Microsoft and remained a prototype (shortly after DirectX 3, DirectX 5 was released). Support for Direct3D 8, 9, 10, and 11 is provided by a separate project, DXVK.    <\/p>\n<p>In D7VK 1.5, work has also been done to fix bugs and improve compatibility for games with code supporting Direct3D 5, 6, and Direct3D 7. Support for Execute buffers has been implemented for transmitting GPU commands, the ability to write to the Back buffer and Depth buffer, as well as support for the old method of streaming vertex buffers framed with Begin and End commands.    <\/p>\n<p>Support for the following games has been added:       <\/p>\n<ul>\n<li> Delta Force 2\n<li> Empire of the Ants (2000)\n<li> Frogger (1997)\n<li> Gorky 17\n<li> Ground Control\n<li> Incoming\n<li> Knight Rider\n<li> MotoRacer2\n<li> Need For Speed 3\/4\n<li> Nocturne\n<li> O.D.T.: Escape\u2026 Or Die Trying\n<li> Outlaws\n<li> Radeon\u2019s Ark\n<li> Rage Dawning\n<li> SimCity 4\n<li> Star Wars: Jedi Knight: Dark Forces II\n<li> Star Wars: Shadows of the Empire\n<li> Summoner\n<li> Take No Prisoners\n<li> The Mystery of the Druids\n<li> Total Club Manager 2003\n<li> Urban Chaos\n<li> Venom. Codename: Outbreak\n<li> Wing Commander: Prophecy        <\/ul>\n<p>        <center><img decoding=\"async\" alt=\"Release of D7VK 1.5 adds support for Direct3D 3.\" src=\"\/wp-content\/uploads\/2026\/03\/aba9d17164f28cce9ca26080c4efe4e0.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><br \/>\n<br \/>Source: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=64972\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0435\u043a\u0442\u0430 D7VK 1.5, \u0440\u0430\u0437\u0432\u0438\u0432\u0430\u044e\u0449\u0435\u0433\u043e \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u0445 API Direct3D 3, 5, 6 \u0438 7, \u043f\u0440\u0435\u0434\u043b\u043e\u0436\u0435\u043d\u043d\u044b\u0445 \u043a\u043e\u043c\u043f\u0430\u043d\u0438\u0435\u0439 Microsoft \u0432 1996, 1997, 1998 \u0438 1999 \u0433\u043e\u0434\u0430\u0445. D7VK \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan \u0438 \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u0435\u0442 \u043f\u0440\u0438 \u043f\u043e\u043c\u043e\u0449\u0438 Wine \u0437\u0430\u043f\u0443\u0441\u043a\u0430\u0442\u044c \u0432 Linux \u0440\u0435\u0442\u0440\u043e \u0438\u0433\u0440\u044b, \u0437\u0430\u0432\u044f\u0437\u0430\u043d\u043d\u044b\u0435 \u043d\u0430 API Direct3D 3, 5, 6 \u0438 7. \u041a\u043e\u0434 \u043f\u0440\u043e\u0435\u043a\u0442\u0430 \u043d\u0430\u043f\u0438\u0441\u0430\u043d [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":8,"featured_media":163980,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-163979","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.1.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0435\u043a\u0442\u0430 D7VK 1.5, \u0440\u0430\u0437\u0432\u0438\u0432\u0430\u044e\u0449\u0435\u0433\u043e \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u0445 API Direct3D 3, 5, 6 \u0438 7, \u043f\u0440\u0435\u0434\u043b\u043e\u0436\u0435\u043d\u043d\u044b\u0445 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