{"id":183432,"date":"2026-09-22T22:53:25","date_gmt":"2026-09-22T20:53:25","guid":{"rendered":"https:\/\/prohoster.info\/blog\/news\/kompaniya-valve-predstavila-eksperimentalnyj-videokodek-pyrowave"},"modified":"2026-09-22T22:53:29","modified_gmt":"2026-09-22T20:53:29","slug":"valve-unveils-experimental-pyrowave-video-codec","status":"publish","type":"post","link":"https:\/\/prohoster.info\/en\/blog\/news\/valve-unveils-experimental-pyrowave-video-codec","title":{"rendered":"Valve has introduced the experimental video codec Pyrowave","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Valve has announced the inclusion of the Pyrowave video codec, optimized for low-latency video streaming over high-bandwidth networks, in the beta version of the Steam client. The codec is added as an option in the Steam Remote Play service, allowing users to stream gameplay or mirror output to their system while playing on other devices. In the Linux version of Steam, the codec becomes available by enabling it in the SteamRT3 mode settings. The codec's implementation is written in C++ and is licensed under MPL.     <\/p>\n<p>The codec supports only intra-frame coding (intra-only), regardless of neighboring frames (all frames are keyframes; inter-frame compression is not used). This approach allows for very high image transmission accuracy and eliminates artifacts during motion and abrupt background changes. Discrete wavelet transformation using the CDF 9\/7 filter, similar to JPEG2000 format, is applied to image encoding, along with trivial entropy coding that enables efficient parallel computations.    <\/p>\n<p>The codec is very demanding on bandwidth \u2014 compared to other streaming codecs, Pyrowave requires 5 to 10 times more traffic. It is recommended to use the codec for streaming and accessing games over a local network connected to gigabit Ethernet ports. By default, the bitrate is automatically selected based on the content, but when network bandwidth is limited, there is an option to set an upper bitrate limit (acceptable values from 100 to 500 Mbit\/s).            <\/p>\n<p>Pyrowave is optimized for very fast encoding and decoding using GPU and is fully implemented in the form of compute shaders. With sufficient bandwidth (bitrate around ~200+ Mbit\/s), the codec demonstrates minimal latencies of 0.1 ms at 1080p quality and 0.2 ms at 4K quality. For robustness against packet loss, Pyrowave uses isolated block coding of 64\u00d764.    <\/p>\n<p>HDR and color spaces YCbCr 4:2:0 and 4:4:4 are supported. HDR is automatically enabled when supported by both the host and client. The 4:4:4 color encoding format requires more resource-intensive computations and increases traffic, so it is disabled by default and is recommended for activation when streaming desktop content or enhancing text readability in videos.<br \/>\n<br \/>Source: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=66317\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Valve \u043e\u0431\u044a\u044f\u0432\u0438\u043b\u0430 \u043e \u0432\u043a\u043b\u044e\u0447\u0435\u043d\u0438\u0438 \u0432 \u0441\u043e\u0441\u0442\u0430\u0432 \u0431\u0435\u0442\u0430-\u0432\u0435\u0440\u0441\u0438\u0438 \u043a\u043b\u0438\u0435\u043d\u0442\u0430 Steam \u0432\u0438\u0434\u0435\u043e\u043a\u043e\u0434\u0435\u043a\u0430 Pyrowave, \u043e\u043f\u0442\u0438\u043c\u0438\u0437\u0438\u0440\u043e\u0432\u0430\u043d\u043d\u043e\u0433\u043e \u0434\u043b\u044f \u043f\u043e\u0442\u043e\u043a\u043e\u0432\u043e\u0433\u043e \u0432\u0435\u0449\u0430\u043d\u0438\u044f \u0432\u0438\u0434\u0435\u043e \u0441 \u043d\u0438\u0437\u043a\u0438\u043c\u0438 \u0437\u0430\u0434\u0435\u0440\u0436\u043a\u0430\u043c\u0438 \u0432 \u0441\u0435\u0442\u044f\u0445 \u0441 \u0432\u044b\u0441\u043e\u043a\u043e\u0439 \u043f\u0440\u043e\u043f\u0443\u0441\u043a\u043d\u043e\u0439 \u0441\u043f\u043e\u0441\u043e\u0431\u043d\u043e\u0441\u0442\u044c\u044e. \u041a\u043e\u0434\u0435\u043a \u0434\u043e\u0431\u0430\u0432\u043b\u0435\u043d \u0432 \u043a\u0430\u0447\u0435\u0441\u0442\u0432\u0435 \u043e\u043f\u0446\u0438\u0438 \u0432 \u0441\u0435\u0440\u0432\u0438\u0441 Steam Remote Play, \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u044e\u0449\u0438\u0439 \u0432\u0435\u0441\u0442\u0438 \u0432\u0435\u0449\u0430\u043d\u0438\u0435 \u0438\u0433\u0440\u043e\u0432\u043e\u0433\u043e \u043f\u0440\u043e\u0446\u0435\u0441\u0441\u0430 \u0438\u043b\u0438 \u0442\u0440\u0430\u043d\u0441\u043b\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u0432\u044b\u0432\u043e\u0434 \u043d\u0430 \u0441\u0432\u043e\u044e \u0441\u0438\u0441\u0442\u0435\u043c\u0443 \u043f\u0440\u0438 \u0438\u0433\u0440\u0435 \u043d\u0430 \u0434\u0440\u0443\u0433\u0438\u0445 \u0443\u0441\u0442\u0440\u043e\u0439\u0441\u0442\u0432\u0430\u0445. \u0412 Linux-\u0432\u0435\u0440\u0441\u0438\u0438 Steam [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":10,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-183432","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.1.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Valve 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