{"id":184221,"date":"2026-11-11T23:40:33","date_gmt":"2026-11-11T21:40:36","guid":{"rendered":"https:\/\/prohoster.info\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-5-3"},"modified":"2026-11-11T23:40:41","modified_gmt":"2026-11-11T21:40:41","slug":"blender-5-3-open-source-3d-modeling-software-released","status":"publish","type":"post","link":"https:\/\/prohoster.info\/en\/blog\/news\/blender-5-3-open-source-3d-modeling-software-released","title":{"rendered":"Release of the open-source 3D modeling system Blender 5.3","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>The Blender Foundation has released version 5.3 of the free 3D modeling package Blender, suitable for various tasks related to 3D modeling, 3D graphics, game development, simulation, rendering, compositing, motion tracking, sculpting, animation, and video editing. The code is distributed under the GPL license. Ready builds are available for Linux, Windows, and macOS. The LTS branches of Blender 5.2 and 4.5 continue to be supported, with updates provided until July 2027 and 2028 respectively. <\/p>\n<p>Among the added improvements:<\/p>\n<ul>\n<li class=\"l\"> In Linux and Windows, the backend that uses the Vulkan graphics API is enabled by default.\n<li class=\"l\"> Added built-in support for the 3D Gaussian Splats technique, allowing for the recreation of 3D scenes based on photos and videos, formatted as a point cloud instead of a polygonal mesh, achieving photorealistic quality in rendering. Each point in the cloud represents a miniature elongated 3D sphere containing information about size, orientation, and color. Point cloud import is supported from files in PLY, SPZ, and glTF formats, processed through geometry nodes, previewed in the 3D viewport, and rendered in the EEVEE and Cycles engines.\n<p><center><br \/>\n<video controls=\"\" style=\"width: 500px; height: 300px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/gaussian_splat_dogwalk.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<li class=\"l\"> The Cycles rendering engine now includes support for dispersion in the &#171;Principled BSDF&#187; shader (Bidirectional Scattering Distribution Function), enabling realistic rendering of glass with iridescence or reflections like those of gemstones. Glass rendering also supports anisotropic roughness, where the reflection blur is stretched in one direction, resembling polished metal.\n<p><center><img decoding=\"async\" src=\"\/wp-content\/uploads\/2026\/11\/058b7821799da375ba4e257aad21236d.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><\/p>\n<li class=\"l\"> In Cycles, support for NVIDIA's DLSS 4.5 Ray Reconstruction noise reduction technology has been added, which uses AI models to repaint missing details when scaling images from low resolution. When previewing, the use of DLSS allows for quality close to final render and removes frame noise during animation. This mode is supported only with NVIDIA GPUs and proprietary drivers of the 620.x series. Additionally, support for NVIDIA RTX Spark chips has been implemented on the Windows platform.<br \/>\n<center><img decoding=\"async\" src=\"\/wp-content\/uploads\/2026\/11\/e51d01ff6d6378e0d8b1749787b23099.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><\/p>\n<li class=\"l\"> The EEVEE rendering engine has implemented nodes for adjusting the responsiveness of materials to individual light sources, which can be used to account for color, intensity, direction, and distance from the light source to achieve complex effects, such as rainbow highlights.\n<li class=\"l\"> EEVEE has added support for panoramic cameras and rendering in 360\u00b0 mode using equirectangular lenses (for virtual reality headsets), cubemap projection, and effects like &#171;fisheye&#187; and &#171;mirror ball&#187;.\n<p><center><br \/>\n<video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/eevee_cycles_fisheye.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<li class=\"l\"> The compositing system (Compositor) has implemented modifier effects that can be applied over the scene, allowing you to avoid setting up node chains for effects such as glow, corner darkening, and colored halo. Additionally, 17 nodes have been adapted for use in the Compositor, including bundle nodes like Combine Bundle, and nodes for mathematical and logical operations. Playback speed has been increased by up to two times when using GPU for calculations. The oil painting style effect (Anisotropic Kuwahara) has been accelerated up to 10 times on Apple GPU, 2 times on NVIDIA GPU, and by 25-30% on CPU. A playback cache has been implemented.\n<p><center><br \/>\n<video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/compositor_scene_effects_stack.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<li class=\"l\"> Support for projects has been added, allowing predefined settings, asset libraries, variables, and a splash screen to be linked (support for linking add-ons to projects is promised for the next version).\n<p><center><img decoding=\"async\" src=\"\/wp-content\/uploads\/2026\/11\/b11ac338ba51da257c977c1c6d81c7cb.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><\/p>\n<li class=\"l\"> Asset libraries are now treated as extensions and are accessible through the &#171;Get Extensions&#187; tab alongside plugins and themes.\n<p><center><img decoding=\"async\" src=\"\/wp-content\/uploads\/2026\/11\/ca61e0dbd50d1113d9b3e9b58fef8bda.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><\/p>\n<li class=\"l\"> The capabilities of the 2D drawing and animation system Grease Pencil have been expanded, allowing for sketches to be created in 2D and then used in a 3D environment as three-dimensional objects (a 3D model is formed based on several flat sketches from different angles). Support for selecting areas in drawing mode without needing to switch to edit mode has been added.\n<p><center><br \/>\n<video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/gp_draw_mode_select.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<p>A &#171;Cut&#187; tool (Carver) has been introduced, allowing users to cut selected areas while leaving an outline around the edges, unlike erasing.<\/p>\n<p><center><br \/>\n<video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/gp_carver_tool.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<p>The ability to flood fill several areas at once by drawing a fill vector along closed areas has been added. Full gradient fill has also been implemented with unlimited colors and transition points.<\/p>\n<p><center><br \/>\n<video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/gp_multifill.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<li class=\"l\"> A flip view camera mode has been added, allowing you to preview the scene as if in a mirror to spot distortions and asymmetry.\n<p><center><br \/>\n<video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/blender_53_flip_camera_qf_ffmped2.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<li class=\"l\"> Settings can now be remembered when importing USD files into collections, enabling one-click re-import of updated files.\n<li class=\"l\"> The nonlinear video editor (Video Sequencer) has implemented a ripple editing mode, where deleting and trimming elements automatically shifts all subsequent elements to the left without leaving &#171;gaps&#187;, while inserting elements shifts them to the right to create necessary space. In addition, it offers modes for rearranging elements with the rest of the content shifting and overwriting upon other elements.\n<p><center><br \/>\n<video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/ripple_edit_modes_blender_53.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<p>A new version of the video cutting tool \u2014 Blade 2.0, has been proposed, visually indicating where the cut will occur, displaying the frame number at the cut point, and showing a frame thumbnail under the cursor.<\/p>\n<p><center><br \/>\n<video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/blade_tool_1_ffmped.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<li class=\"l\"> The Outliner interface (navigator of the scene structure and hierarchy) now allows for arranging objects in any order, not just alphabetically.\n<p><center><br \/>\n<video controls=\"\" style=\"width: 300px; height: 200px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/ui_outliner_sort.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<li class=\"l\"> The side panels of all editors now support property or operator search by pressing Ctrl+F.\n<p><center><img decoding=\"async\" src=\"\/wp-content\/uploads\/2026\/11\/3f686251618d99784a4d0509a71bbb5b.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><\/p>\n<li class=\"l\"> The interface now includes the ability to use Markdown formatting for text, including comments in node editors.\n<p><center><img decoding=\"async\" src=\"\/wp-content\/uploads\/2026\/11\/024b14e411e81a4aa7b44abc95a563f0.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><\/p>\n<\/ul>\n<\/ul>\n<p>Source: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=66665\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 5.3, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f \u0440\u0435\u0448\u0435\u043d\u0438\u044f \u0440\u0430\u0437\u043b\u0438\u0447\u043d\u044b\u0445 \u0437\u0430\u0434\u0430\u0447, \u0441\u0432\u044f\u0437\u0430\u043d\u043d\u044b\u0445 \u0441 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, 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\u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 GPL. \u0413\u043e\u0442\u043e\u0432\u044b\u0435 \u0441\u0431\u043e\u0440\u043a\u0438 \u0441\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d\u044b \u0434\u043b\u044f Linux, Windows \u0438 macOS. \u0422\u0430\u043a\u0436\u0435 \u043f\u0440\u043e\u0434\u043e\u043b\u0436\u0430\u0435\u0442 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0442\u044c\u0441\u044f LTS-\u0432\u0435\u0442\u043a\u0438 Blender 5.2 \u0438 4.5, [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":10,"featured_media":184223,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-184221","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.5 - 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