{"id":30050,"date":"2019-10-31T21:33:25","date_gmt":"2019-10-31T18:33:25","guid":{"rendered":"https:\/\/prohoster.info\/blog\/video-nvidia-ob-optimalnyh-rezhimah-rtx-i-dlss-v-shadow-of-the-tomb-raider\/"},"modified":"2019-10-31T21:33:25","modified_gmt":"2019-10-31T18:33:25","slug":"video-nvidia-ob-optimalnyh-rezhimah-rtx-i-dlss-v-shadow-of-the-tomb-raider","status":"publish","type":"post","link":"https:\/\/prohoster.info\/en\/blog\/video-nvidia-ob-optimalnyh-rezhimah-rtx-i-dlss-v-shadow-of-the-tomb-raider","title":{"rendered":"Video: NVIDIA \u2014 on optimal modes for RTX and DLSS in Shadow of the Tomb Raider","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Recently, we reported that the developers of Shadow of the Tomb Raider released a long-promised update that introduced support for detailed ray-traced shadows using RTX and intelligent DLSS upscaling. You can see how this new shadow rendering method enhances the game's visual quality in the trailer released for this occasion and in the accompanying screenshots.<\/p>\n<p style=\"text-align: center;\"><center><center><div class=\"youtube-placeholder\" data-id=\"32GG5pMkrcU\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/32GG5pMkrcU\/hqdefault.jpg\" alt=\"Play video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><\/center><\/p>\n<p>In Shadow of the Tomb Raider, the developers report that ray tracing is used solely for shadow calculation, producing five new types of shadows. These include shadows from point light sources like candles and light bulbs; shadows from more directed rectangular light sources like neon signs; shadows from cone-shaped lights like flashlights or street lamps; shadows from sunlight; and finally, shadows from translucent objects like foliage, glass, and more.<\/p>\n<p> <img decoding=\"async\" alt=\"Video: NVIDIA \u2014 on optimal modes for RTX and DLSS in Shadow of the Tomb Raider\" src=\"\/wp-content\/uploads\/2019\/03\/c8c11b7a407639051feaab7a0d044ed7.png\" style=\"display:block;margin: 0 auto;\" \/> <\/p>\n<p>The screenshots clearly show that shadows in the game have indeed become much more realistic: there are now soft and semi-transparent shadows. Those interested can check out the dynamic screenshots from NVIDIA, which compare the game in RTX mode and without it: 1, 2, 3, 4, 5, 6, 7, 8.<\/p>\n<p><center><\/center><br \/>\n <img decoding=\"async\" alt=\"Video: NVIDIA \u2014 on optimal modes for RTX and DLSS in Shadow of the Tomb Raider\" src=\"\/wp-content\/uploads\/2019\/03\/242f605b039f45843a2983ce11b00b64.png\" style=\"display:block;margin: 0 auto;\" \/> <\/p>\n<p>Ray tracing can be enabled in the graphics settings. There are three detail levels to choose from: &laquo;Medium&raquo;, &laquo;High&raquo;, and &laquo;Ultra&raquo;, with the latter designed for enthusiasts who want to push beyond the capabilities of modern hardware (only here are semi-transparent shadows supported). Developers and NVIDIA recommend the &laquo;High&raquo; level for the best compromise between image quality and performance. The &laquo;Medium&raquo; level only supports light shadows from point sources, which are noticeable only in some early urban locations of the game.<\/p>\n<p> <img decoding=\"async\" alt=\"Video: NVIDIA \u2014 on optimal modes for RTX and DLSS in Shadow of the Tomb Raider\" src=\"\/wp-content\/uploads\/2019\/03\/0ae87457813a949f1f29fda7c52806e8.png\" style=\"display:block;margin: 0 auto;\" \/> <\/p>\n<p> <img decoding=\"async\" alt=\"Video: NVIDIA \u2014 on optimal modes for RTX and DLSS in Shadow of the Tomb Raider\" src=\"\/wp-content\/uploads\/2019\/03\/3cdfb95940cad163ef4397723295fb83.png\" style=\"display:block;margin: 0 auto;\" \/> <\/p>\n<p>Shadow of the Tomb Raider also supports DLSS &mdash; according to developers, this technology allows for a performance boost of 50&nbsp;% at 4K, 20&nbsp;% at 1440p, and 10&nbsp;% at 1080p. For various NVIDIA graphics cards, the following RTX and DLSS combinations are recommended:<\/p>\n<ul>\n<li>GeForce RTX 2060: 1920&nbsp;&times;&nbsp;1080, high graphics settings and medium ray tracing settings, DLSS enabled;<\/li>\n<li>GeForce RTX 2070: 1920&nbsp;&times;&nbsp;1080, high graphics settings and high ray tracing settings, DLSS enabled;<\/li>\n<li>GeForce RTX 2080: 2560&nbsp;&times;&nbsp;1440, high graphics settings and high ray tracing settings, DLSS enabled;<\/li>\n<li>GeForce RTX 2080 Ti: 3840&nbsp;&times;&nbsp;2160, high graphics settings and high ray tracing settings, DLSS enabled.<\/li>\n<\/ul>\n<p> <img decoding=\"async\" alt=\"Video: NVIDIA \u2014 on optimal modes for RTX and DLSS in Shadow of the Tomb Raider\" src=\"\/wp-content\/uploads\/2019\/03\/920ef403cf16b328d713b0899eef8956.png\" style=\"display:block;margin: 0 auto;\" \/> <\/p>\n<p><center><\/p>\n<p><\/center><\/p>\n<p>\t\t\t\t<center><br \/>\n\t\t\t\t\t\t\t\t<\/center><br \/>\n<br \/>Source: <a content=\"nofollow\" rel=\"nofollow\" href=\"http:\/\/www.3dnews.ru\/984578\">3dnews.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041d\u0435\u0434\u0430\u0432\u043d\u043e \u043c\u044b \u043f\u0438\u0441\u0430\u043b\u0438, \u0447\u0442\u043e \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a\u0438 Shadow of the Tomb Raider \u0432\u044b\u043f\u0443\u0441\u0442\u0438\u043b\u0438 \u0434\u0430\u0432\u043d\u043e \u043e\u0431\u0435\u0449\u0430\u043d\u043d\u043e\u0435 \u043e\u0431\u043d\u043e\u0432\u043b\u0435\u043d\u0438\u0435, \u0432 \u043a\u043e\u0442\u043e\u0440\u043e\u043c \u043f\u043e\u044f\u0432\u0438\u043b\u0430\u0441\u044c \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 \u0434\u0435\u0442\u0430\u043b\u0438\u0437\u0438\u0440\u043e\u0432\u0430\u043d\u043d\u044b\u0445 \u0442\u0435\u043d\u0435\u0439 \u043d\u0430 \u043e\u0441\u043d\u043e\u0432\u0435 \u0442\u0440\u0430\u0441\u0441\u0438\u0440\u043e\u0432\u043a\u0438 \u043b\u0443\u0447\u0435\u0439 RTX \u0438 \u0438\u043d\u0442\u0435\u043b\u043b\u0435\u043a\u0442\u0443\u0430\u043b\u044c\u043d\u043e\u0433\u043e \u0441\u0433\u043b\u0430\u0436\u0438\u0432\u0430\u043d\u0438\u044f DLSS. \u041a\u0430\u043a \u043d\u043e\u0432\u044b\u0439 \u043c\u0435\u0442\u043e\u0434 \u043f\u0440\u043e\u0441\u0447\u0451\u0442\u0430 \u0442\u0435\u043d\u0435\u0439 \u0443\u043b\u0443\u0447\u0448\u0430\u0435\u0442 \u043a\u0430\u0447\u0435\u0441\u0442\u0432\u043e \u043a\u0430\u0440\u0442\u0438\u043d\u043a\u0438 \u0432 \u0438\u0433\u0440\u0435, \u043c\u043e\u0436\u043d\u043e \u0443\u0432\u0438\u0434\u0435\u0442\u044c \u0432 \u0432\u044b\u043f\u0443\u0449\u0435\u043d\u043d\u043e\u043c \u043f\u043e \u044d\u0442\u043e\u043c\u0443 \u0441\u043b\u0443\u0447\u0430\u044e \u0442\u0440\u0435\u0439\u043b\u0435\u0440\u0435 \u0438 \u043d\u0430 \u043f\u0440\u0438\u0432\u0435\u0434\u0451\u043d\u043d\u044b\u0445 \u0441\u043a\u0440\u0438\u043d\u0448\u043e\u0442\u0430\u0445. \u0412 Shadow of the [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[],"class_list":["post-30050","post","type-post","status-publish","format-standard","hentry"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.1.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041d\u0435\u0434\u0430\u0432\u043d\u043e \u043c\u044b \u043f\u0438\u0441\u0430\u043b\u0438, \u0447\u0442\u043e \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a\u0438 Shadow of the Tomb Raider \u0432\u044b\u043f\u0443\u0441\u0442\u0438\u043b\u0438 \u0434\u0430\u0432\u043d\u043e \u043e\u0431\u0435\u0449\u0430\u043d\u043d\u043e\u0435 \u043e\u0431\u043d\u043e\u0432\u043b\u0435\u043d\u0438\u0435, \u0432 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