{"id":31544,"date":"2019-10-31T21:41:47","date_gmt":"2019-10-31T18:41:47","guid":{"rendered":"https:\/\/prohoster.info\/blog\/trassirovka-luchej-prishla-na-geforce-gtx-mozhete-ubeditsya-sami\/"},"modified":"2019-10-31T21:41:47","modified_gmt":"2019-10-31T18:41:47","slug":"trassirovka-luchej-prishla-na-geforce-gtx-mozhete-ubeditsya-sami","status":"publish","type":"post","link":"https:\/\/prohoster.info\/en\/blog\/news\/trassirovka-luchej-prishla-na-geforce-gtx-mozhete-ubeditsya-sami","title":{"rendered":"Ray tracing has arrived on GeForce GTX: you can see for yourself.","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Starting today, real-time ray tracing is supported not only by GeForce RTX graphics cards but also by some GeForce GTX 16xx and 10xx models. The GeForce Game Ready driver 425.31 WHQL, which equips these graphics cards with this feature, is already available for download from the official NVIDIA website or can be updated through the GeForce Now application.<\/p>\n<p><img decoding=\"async\" alt=\"Ray tracing has arrived on GeForce GTX: you can see for yourself.\" src=\"\/wp-content\/uploads\/2019\/04\/d88d432c10beb02a66c19afdc15ac7c9.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>The list of graphics cards that support real-time ray tracing has been expanded to include the GeForce GTX 1660 Ti and GTX 1660, Titan Xp and Titan X (Pascal), GeForce GTX 1080 Ti and GTX 1080, GeForce GTX 1070 Ti and GTX 1070, as well as the GeForce GTX 1060 with 6 GB of memory. Of course, ray tracing will work here with some limitations compared to GeForce RTX graphics cards. The older the graphics card, the more significant the limitations will be. However, the fact that even owners of the less powerful GeForce GTX 1060 will be able to 'touch' this new technology is quite pleasing.<\/p>\n<p><img decoding=\"async\" alt=\"Ray tracing has arrived on GeForce GTX: you can see for yourself.\" src=\"\/wp-content\/uploads\/2019\/04\/c69aad0436b8afce7ba6e51085b52101.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>While the GeForce RTX graphics cards have specialized computing units (RT cores) that provide hardware acceleration for ray tracing, the GeForce GTX models lack such components. Therefore, ray tracing in these cards is implemented via the DXR extension for Direct3D 12, with regular compute shaders on the array of CUDA cores handling the ray processing.<\/p>\n<p><center><div class=\"youtube-placeholder\" data-id=\"476N4KX8shA\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/476N4KX8shA\/hqdefault.jpg\" alt=\"Play video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><\/p>\n<p>This approach certainly does not allow graphics cards based on Pascal and older Turing GPUs to achieve the same level of ray tracing performance as the GeForce RTX series models. Published NVIDIA slides with performance testing results for various graphics cards using ray tracing show a huge difference between the GeForce RTX and GeForce GTX models.<\/p>\n<p><center><\/center><br \/>\n <img decoding=\"async\" alt=\"Ray tracing has arrived on GeForce GTX: you can see for yourself.\" src=\"\/wp-content\/uploads\/2019\/04\/18775f6aed107f525ca8c9324b81c008.jpg\" style=\"display:block;margin: 0 auto;\" \/> <\/p>\n<p>For example, in the game Metro Exodus, where ray tracing provides global illumination, none of the GeForce GTX graphics cards were able to deliver an acceptable FPS. Even the flagship of the previous generation, the GeForce GTX 1080 Ti, could only manage 16.4 fps. However, in Battlefield V, where ray tracing handles only reflections, the Pascal generation flagship still managed to achieve 30 FPS.<\/p>\n<p> <img decoding=\"async\" alt=\"Ray tracing has arrived on GeForce GTX: you can see for yourself.\" src=\"\/wp-content\/uploads\/2019\/04\/7474c2c13330e9a604da8ddd5b372e17.jpg\" style=\"display:block;margin: 0 auto;\" \/> <\/p>\n<p>However, NVIDIA tested the graphics cards at the highest graphics settings, with maximum ray tracing intensity and a resolution of 2560 \u00d7 1440 pixels. In other words, the conditions were, to say the least, not the most favorable: the GeForce GTX 2060 averaged just over 34 FPS in Metro Exodus. Achieving 'playable' FPS on older graphics cards will require lowering the resolution and graphical quality. But primarily, their performance will be affected by the ray tracing intensity settings.<\/p>\n<p><img decoding=\"async\" alt=\"Ray tracing has arrived on GeForce GTX: you can see for yourself.\" src=\"\/wp-content\/uploads\/2019\/04\/9de026a8bcaec8cc6b4bf646604fd02c.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>Let's recall that currently, ray tracing can be experienced in three games: Battlefield V, Metro Exodus, and Shadow of the Tomb Raider. It is also available in three demos: Atomic Heart, Justice, and Reflections. In both games and demos, various implementations of ray tracing are offered. In some cases, it handles reflections and shadows, while in others, it deals with global illumination.<\/p>\n<p><center><\/p>\n<p><\/center><\/p>\n<p>\t\t\t\t<center><br \/>\n\t\t\t\t\t\t\t\t<\/center><br \/>\n<br \/>Source: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/3dnews.ru\/985717\">3dnews.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0421 \u0441\u0435\u0433\u043e\u0434\u043d\u044f\u0448\u043d\u0435\u0433\u043e \u0434\u043d\u044f \u0442\u0440\u0430\u0441\u0441\u0438\u0440\u043e\u0432\u043a\u0430 \u043b\u0443\u0447\u0435\u0439 \u0432 \u0440\u0435\u0430\u043b\u044c\u043d\u043e\u043c \u0432\u0440\u0435\u043c\u0435\u043d\u0438 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044f \u043d\u0435 \u0442\u043e\u043b\u044c\u043a\u043e \u0432\u0438\u0434\u0435\u043e\u043a\u0430\u0440\u0442\u0430\u043c\u0438 GeForce RTX, \u043d\u043e \u0442\u0430\u043a\u0436\u0435 \u0438 \u043d\u0435\u043a\u043e\u0442\u043e\u0440\u044b\u043c\u0438 \u0432\u0438\u0434\u0435\u043e\u043a\u0430\u0440\u0442\u0430\u043c\u0438 GeForce GTX 16xx \u0438 10xx. \u0414\u0440\u0430\u0439\u0432\u0435\u0440 GeForce Game Ready 425.31 WHQL, \u043d\u0430\u0434\u0435\u043b\u044f\u044e\u0449\u0438\u0439 \u0432\u0438\u0434\u0435\u043e\u043a\u0430\u0440\u0442\u044b \u0434\u0430\u043d\u043d\u043e\u0439 \u0444\u0443\u043d\u043a\u0446\u0438\u0435\u0439, \u0443\u0436\u0435 \u043c\u043e\u0436\u043d\u043e \u0437\u0430\u0433\u0440\u0443\u0437\u0438\u0442\u044c \u0441 \u043e\u0444\u0438\u0446\u0438\u0430\u043b\u044c\u043d\u043e\u0433\u043e \u0441\u0430\u0439\u0442\u0430 NVIDIA \u0438\u043b\u0438 \u043e\u0431\u043d\u043e\u0432\u0438\u0442\u044c \u0447\u0435\u0440\u0435\u0437 \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0435 GeForce Now. \u0421\u043f\u0438\u0441\u043e\u043a \u0432\u0438\u0434\u0435\u043e\u043a\u0430\u0440\u0442, \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u044e\u0449\u0438\u0445 \u0442\u0440\u0430\u0441\u0441\u0438\u0440\u043e\u0432\u043a\u0443 \u043b\u0443\u0447\u0435\u0439 \u0432 \u0440\u0435\u0430\u043b\u044c\u043d\u043e\u043c \u0432\u0440\u0435\u043c\u0435\u043d\u0438, [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":23469,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-31544","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.1.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0421 \u0441\u0435\u0433\u043e\u0434\u043d\u044f\u0448\u043d\u0435\u0433\u043e \u0434\u043d\u044f \u0442\u0440\u0430\u0441\u0441\u0438\u0440\u043e\u0432\u043a\u0430 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