{"id":33407,"date":"2019-10-31T21:52:24","date_gmt":"2019-10-31T18:52:24","guid":{"rendered":"https:\/\/prohoster.info\/blog\/crytek-rasskazala-o-proizvoditelnosti-radeon-rx-vega-56-v-trassirovke-luchej\/"},"modified":"2019-10-31T21:52:24","modified_gmt":"2019-10-31T18:52:24","slug":"crytek-rasskazala-o-proizvoditelnosti-radeon-rx-vega-56-v-trassirovke-luchej","status":"publish","type":"post","link":"https:\/\/prohoster.info\/en\/blog\/news\/crytek-rasskazala-o-proizvoditelnosti-radeon-rx-vega-56-v-trassirovke-luchej","title":{"rendered":"Crytek discussed the performance of the Radeon RX Vega 56 in ray tracing.","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Crytek has revealed details about its recent real-time ray tracing demonstration using the Radeon RX Vega 56 graphics card. Recall that in mid-March this year, the developer released a video showcasing the real-time ray tracing capabilities on the CryEngine 5.5 engine using an AMD graphics card.<\/p>\n<p><center><div class=\"youtube-placeholder\" data-id=\"1nqhkDm2_Tw\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/1nqhkDm2_Tw\/hqdefault.jpg\" alt=\"Play video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><\/p>\n<p>At the time of publishing the video, Crytek did not disclose details about the performance level of the Radeon RX Vega 56 in the Neon Noir demonstration. Now, however, the developers have shared details: the graphics card achieved an average of 30 FPS at Full HD resolution (1920 \u00d7 1080 pixels). It was also noted that if the quality\/intensity of ray tracing is halved, the same graphics accelerator can provide 40 FPS at QHD resolution (2560 \u00d7 1440 pixels).<\/p>\n<p><img decoding=\"async\" alt=\"Crytek discussed the performance of the Radeon RX Vega 56 in ray tracing.\" src=\"\/wp-content\/uploads\/2019\/05\/0644da6032fa40c982be7d591f6c6e27.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>In the Neon Noir demonstration, ray tracing is used for generating reflections and light refractions. To be fair, there are indeed a lot of reflections, and the Radeon RX Vega 56 was able to handle them, even without specialized logic for acceleration like RT cores. It is worth noting that this AMD graphics card is currently positioned in the mid-range price segment.<\/p>\n<p>The secret to success is simple: the ray tracing in Crytek's demonstration is voxel-based. This approach requires significantly less computational power compared to NVIDIA RTX technology. As a result, graphics cards from both high-end and mid-range segments can produce high-quality images using ray tracing, regardless of whether they have specialized logic for such tasks or not.<\/p>\n<p><center><\/center><br \/>\n<img decoding=\"async\" alt=\"Crytek discussed the performance of the Radeon RX Vega 56 in ray tracing.\" src=\"\/wp-content\/uploads\/2019\/05\/f5fbbe5756dd9ae4e08fdb41bebdae08.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>Nonetheless, Crytek emphasizes that specialized RT cores can significantly accelerate ray tracing. Moreover, there are no obstacles to using them with Crytek technologies, as GeForce RTX graphics cards support Microsoft DXR. With proper optimization, these accelerators can deliver maximum ray tracing quality in the Neon Noir demonstration even at 4K resolution (3840 \u00d7 2160 pixels). In comparison, the GeForce GTX 1080 has half the performance. Thus, while GeForce RTX does not provide new capabilities in the CryEngine, it does offer better performance and detail.<\/p>\n<p><img decoding=\"async\" alt=\"Crytek discussed the performance of the Radeon RX Vega 56 in ray tracing.\" src=\"\/wp-content\/uploads\/2019\/05\/59dc88380f7f61fe71120173947f694d.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>Finally, the Crytek developers noted that modern APIs like DirectX 12 and Vulkan also provide many advantages for real-time ray tracing. The key is that they offer wide low-level access to the hardware, allowing for better optimization and utilization of all resources for heavy ray tracing tasks.<\/p>\n<p><center><\/p>\n<p><\/center><\/p>\n<p>\t\t\t\t<center><br \/>\n\t\t\t\t\t\t\t\t<\/center><br \/>Source: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/3dnews.ru\/987188\">3dnews.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Crytek \u0440\u0430\u0441\u043a\u0440\u044b\u043b\u0430 \u043f\u043e\u0434\u0440\u043e\u0431\u043d\u043e\u0441\u0442\u0438 \u043e \u0441\u0432\u043e\u0435\u0439 \u043d\u0435\u0434\u0430\u0432\u043d\u0435\u0439 \u0434\u0435\u043c\u043e\u043d\u0441\u0442\u0440\u0430\u0446\u0438\u0438 \u0442\u0440\u0430\u0441\u0441\u0438\u0440\u043e\u0432\u043a\u0438 \u043b\u0443\u0447\u0435\u0439 \u0432 \u0440\u0435\u0430\u043b\u044c\u043d\u043e\u043c \u0432\u0440\u0435\u043c\u0435\u043d\u0438 \u043d\u0430 \u043c\u043e\u0449\u043d\u043e\u0441\u0442\u044f\u0445 \u0432\u0438\u0434\u0435\u043e\u043a\u0430\u0440\u0442\u044b Radeon RX Vega 56. \u041d\u0430\u043f\u043e\u043c\u043d\u0438\u043c, \u0447\u0442\u043e \u0432 \u0441\u0435\u0440\u0435\u0434\u0438\u043d\u0435 \u043c\u0430\u0440\u0442\u0430 \u044d\u0442\u043e\u0433\u043e \u0433\u043e\u0434\u0430 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b \u0432\u0438\u0434\u0435\u043e, \u0432 \u043a\u043e\u0442\u043e\u0440\u043e\u043c \u043f\u043e\u043a\u0430\u0437\u0430\u043b \u0440\u0430\u0431\u043e\u0442\u0443 \u0442\u0440\u0430\u0441\u0441\u0438\u0440\u043e\u0432\u043a\u0438 \u043b\u0443\u0447\u0435\u0439 \u0432 \u0440\u0435\u0430\u043b\u044c\u043d\u043e\u043c \u0432\u0440\u0435\u043c\u0435\u043d\u0438 \u043d\u0430 \u0434\u0432\u0438\u0436\u043a\u0435 CryEngine 5.5 \u0441 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u0435\u043c \u0432\u0438\u0434\u0435\u043e\u043a\u0430\u0440\u0442\u044b AMD. \u041d\u0430 \u043c\u043e\u043c\u0435\u043d\u0442 \u043f\u0443\u0431\u043b\u0438\u043a\u0430\u0446\u0438\u0438 \u0441\u0430\u043c\u043e\u0433\u043e \u0432\u0438\u0434\u0435\u043e Crytek \u043d\u0435 \u0441\u0442\u0430\u043b\u0430 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":25120,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-33407","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.1.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Crytek 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