{"id":34486,"date":"2019-10-31T21:58:37","date_gmt":"2019-10-31T18:58:37","guid":{"rendered":"https:\/\/prohoster.info\/blog\/vypusk-wine-4-9-i-proton-4-2-5\/"},"modified":"2019-10-31T21:58:37","modified_gmt":"2019-10-31T18:58:37","slug":"vypusk-wine-4-9-i-proton-4-2-5","status":"publish","type":"post","link":"https:\/\/prohoster.info\/en\/blog\/news\/vypusk-wine-4-9-i-proton-4-2-5","title":{"rendered":"Release of Wine 4.9 and Proton 4.2-5","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><noindex><a rel=\"nofollow\" href=\"https:\/\/www.winehq.org\/announce\/4.9\">Available<\/a><\/noindex> experimental release of the open implementation of the Win32 API \u2014 <noindex><a rel=\"nofollow\" href=\"https:\/\/www.winehq.org\/\">Wine 4.9<\/a><\/noindex>. Since the release of version <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=50664\">4.8<\/a><\/noindex> 24 bug reports have been closed and 362 changes have been made. <\/p>\n<p>The most significant changes: <\/p>\n<ul>\n<li class=\"l\"> Initial support for Plug and Play driver installation added;\n<li class=\"l\"> The ability to build 16-bit modules in PE format implemented;\n<li class=\"l\"> Various functions moved to the new KernelBase DLL;\n<li class=\"l\"> Fixes related to the operation of game controllers have been made;\n<li class=\"l\"> High-precision system timers are now utilized when available;\n<li class=\"l\"> Bug reports related to the operation of games and applications have been closed:<br \/>\nRogue Squadron 3D 1.3, Flexera InstallShield 20.x, CoolQ 5.x, TreePad X Enterprise, Adobe Photoshop CC 2015.5, TopoEdit, Vietcong, Spellforce 3, Grand Prix Legends, World of Tanks 1.5.0, Osmos.<\/p>\n<\/ul>\n<p>At the same time, Valve <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/ValveSoftware\/Proton\/releases\/tag\/proton-4.2-5\">released<\/a><\/noindex> is releasing the project build <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/ValveSoftware\/Proton\/\">Proton 4.2-5<\/a><\/noindex>, which is based on the developments of the Wine project and aims to enable the launch of gaming applications created for Windows on Linux, available in the Steam catalog. The project's developments <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/ValveSoftware\/Proton\/\">is distributed<\/a><\/noindex> are under BSD license. Proton allows direct launching of gaming applications provided only for Windows on the Linux Steam client. The package includes an implementation of DirectX 10\/11 (based on <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=50209\">DXVK<\/a><\/noindex>) and 12 (based on <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=48648\">vkd3d<\/a><\/noindex>), which operates through DirectX calls translation into the Vulkan API, provides enhanced support for game controllers and the capability to use fullscreen mode regardless of screen resolution supported in games. Compared to the original Wine, the performance of multithreaded games has significantly increased thanks to the application of patches \u201c<noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=50475\">esync<\/a><\/noindex>\u201d (Eventfd Synchronization).<\/p>\n<p>In <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/ValveSoftware\/Proton\/wiki\/Changelog\">new version<\/a><\/noindex>  support for Steam networking APIs used in new games has been added, including \u201cA Hat in Time\u201d. Numerous fixes related to controller layout settings have been made, resolving many issues with game controllers in Unity engine-based games, including Subnautica and titles from Ubisoft.<\/p>\n<p>Proton 4.2-5 incorporates a layer release<br \/>\n<noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/releases\/tag\/v1.2.1\">DXVK 1.2.1<\/a><\/noindex>  with DXGI implementation, Direct3D 10, and Direct3D 11 on top of Vulkan API (previously version 1.1.1 was used). In addition to bug fixes and improved game support in the DXVK 1.2 branch. <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=50678\">engaged<\/a><\/noindex> A separate thread for command buffer transfer and support for rendering-specific extensions not officially defined in Direct3D 11 specification has been added. In the corrective release of DXVK 1.2.1, compatibility has been improved with <noindex><a rel=\"nofollow\" href=\"https:\/\/reshade.me\/\">ReShade<\/a><\/noindex>, addressing performance issues in the games Lords of the Fallen and The Surge, and fixing crashes in Yakuza Kiwami 2.<\/p>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Source: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=50741\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u044d\u043a\u0441\u043f\u0435\u0440\u0438\u043c\u0435\u043d\u0442\u0430\u043b\u044c\u043d\u044b\u0439 \u0432\u044b\u043f\u0443\u0441\u043a \u043e\u0442\u043a\u0440\u044b\u0442\u043e\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 Win32 API &#8212; Wine 4.9. \u0421 \u043c\u043e\u043c\u0435\u043d\u0442\u0430 \u0432\u044b\u043f\u0443\u0441\u043a\u0430 \u0432\u0435\u0440\u0441\u0438\u0438 4.8 \u0431\u044b\u043b\u043e \u0437\u0430\u043a\u0440\u044b\u0442\u043e 24 \u043e\u0442\u0447\u0451\u0442\u0430 \u043e\u0431 \u043e\u0448\u0438\u0431\u043a\u0430\u0445 \u0438 \u0432\u043d\u0435\u0441\u0435\u043d\u043e 362 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u044f. \u041d\u0430\u0438\u0431\u043e\u043b\u0435\u0435 \u0432\u0430\u0436\u043d\u044b\u0435 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u044f: \u0414\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u0430 \u043d\u0430\u0447\u0430\u043b\u044c\u043d\u0430\u044f \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 \u0443\u0441\u0442\u0430\u043d\u043e\u0432\u043a\u0438 Plug and Play \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432; \u0420\u0435\u0430\u043b\u0438\u0437\u043e\u0432\u0430\u043d\u0430 \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u044c \u0441\u0431\u043e\u0440\u043a\u0438 16-\u0440\u0430\u0437\u0440\u044f\u0434\u043d\u044b\u0445 \u043c\u043e\u0434\u0443\u043b\u0435\u0439 \u0432 \u0444\u043e\u0440\u043c\u0430\u0442\u0435 PE; \u0420\u0430\u0437\u043b\u0438\u0447\u043d\u044b\u0435 \u0444\u0443\u043d\u043a\u0446\u0438\u0438 \u043f\u0435\u0440\u0435\u043c\u0435\u0449\u0435\u043d\u044b \u0432 \u043d\u043e\u0432\u0443\u044e DLL KernelBase; \u0412\u043d\u0435\u0441\u0435\u043d\u044b \u0438\u0441\u043f\u0440\u0430\u0432\u043b\u0435\u043d\u0438\u044f, \u0441\u0432\u044f\u0437\u0430\u043d\u043d\u044b\u0435 \u0441 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-34486","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.1.1 - 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