{"id":35923,"date":"2019-10-31T22:07:36","date_gmt":"2019-10-31T19:07:36","guid":{"rendered":"https:\/\/prohoster.info\/blog\/net-predela-sovershenstvu-kak-nejrointerfejsy-pomogayut-chelovechestvu\/"},"modified":"2019-10-31T22:07:36","modified_gmt":"2019-10-31T19:07:36","slug":"net-predela-sovershenstvu-kak-nejrointerfejsy-pomogayut-chelovechestvu","status":"publish","type":"post","link":"https:\/\/prohoster.info\/en\/blog\/news\/net-predela-sovershenstvu-kak-nejrointerfejsy-pomogayut-chelovechestvu","title":{"rendered":"There is no limit to perfection: how neurointerfaces help humanity","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><img decoding=\"async\" alt=\"There is no limit to perfection: how neurointerfaces help humanity\" src=\"\/wp-content\/uploads\/2019\/07\/aabb7bcd5bd50c1e5c8d9638c9d0f9a7.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\nMore than 100 years ago, scientists were interested in the possibilities of the brain and tried to understand if it was possible to influence it in any way. In 1875, English doctor Richard Caton managed to register a weak electrical field on the surface of the brains of rabbits and monkeys. Since then, there have been many discoveries and studies, but it was not until 1950 that Yale University physiology professor Jos\u00e9 Manuel Rodr\u00edguez Delgado invented the 'Stimosiver' device, which could be implanted in the brain and controlled via radio signals. <br \/>\n<noindex><a rel=\"nofollow\" name=\"habracut\"><\/a><\/noindex><br \/>\nTraining was conducted on monkeys and cats. For instance, stimulating a specific area of the brain with an implanted electrode made a cat lift its hind leg. According to Delgado, the animal showed no signs of discomfort during such experiments.<\/p>\n<p><img decoding=\"async\" alt=\"There is no limit to perfection: how neurointerfaces help humanity\" src=\"\/wp-content\/uploads\/2019\/07\/ed15335ad3b41c682c3f58bc3dd30256.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nThirteen years later, the scientist conducted <noindex><a rel=\"nofollow\" href=\"https:\/\/youtu.be\/Rfh2tcJ8dY0\">a famous experiment<\/a><\/noindex> \u2014 he implanted stimulators in the brain of a bull and controlled it with a portable transmitter.<\/p>\n<p>Thus began the era of neurointerfaces and technologies capable of enhancing human biological abilities. By 1972, a cochlear implant was released that converted sound into electrical signals, transmitted them to the brain, and effectively allowed people with severe hearing impairments to hear. In 1973, the term 'brain-computer interface' was officially used for the first time. In 1998, scientist Philip Kennedy implanted the first neurointerface in a patient \u2014 musician Johnny Ray. After a stroke, Johnny lost the ability to move. However, thanks to the implant, he learned to move the cursor just by imagining the movement of his hands.<\/p>\n<p>Following scientists, major corporations and startups picked up the idea of creating a neurointerface. Facebook and Elon Musk have already announced their intention to develop a system that will help control objects through thought. Some place hope in neurointerfaces \u2014 the technology will allow people with disabilities to restore lost functions and improve the rehabilitation of those who have suffered a stroke or traumatic brain injury. Others are skeptical of such developments, believing that their use poses legal and ethical problems.<\/p>\n<p>Nevertheless, there is a sufficient number of major players in the market. If we are to believe <noindex><a rel=\"nofollow\" href=\"http:\/\/https:%5Cru.wikipedia.org%5Cwiki%5C%D0%A1%D1%80%D0%B0%D0%B2%D0%BD%D0%B5%D0%BD%D0%B8%D0%B5_%D0%BD%D0%B5%D0%B9%D1%80%D0%BE%D0%BA%D0%BE%D0%BC%D0%BF%D1%8C%D1%8E%D1%82%D0%B5%D1%80%D0%BD%D1%8B%D1%85_%D0%B8%D0%BD%D1%82%D0%B5%D1%80%D1%84%D0%B5%D0%B9%D1%81%D0%BE%D0%B2\">Wikipedia<\/a><\/noindex>, some developments have already been discontinued, but the others are quite popular and available.<\/p>\n<h2>What is a neural interface and how can it be useful?<\/h2>\n<p>\n<img decoding=\"async\" alt=\"There is no limit to perfection: how neurointerfaces help humanity\" src=\"\/wp-content\/uploads\/2019\/07\/5f86905d7b197341587e3e74572c0838.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>Types of brain waves<\/i><\/p>\n<p>A neural interface is a system for exchanging information between the human brain and an electronic device. This technology allows a person to interact with the outside world based on the registration of electrical activity in the brain\u2014electroencephalography (EEG). A person's desire to perform an action is reflected in changes in EEG, which is then interpreted by a computer. <br \/>\nNeural interfaces can be unidirectional or bidirectional. The former either receive signals from the brain or send them, while the latter can send and receive signals simultaneously.<br \/>\nThere are several methods for measuring brain signals. They are divided into three types.<\/p>\n<ul>\n<li><b>Non-invasive<\/b>. Sensors are placed on the head to measure the electrical potentials generated by the brain (EEG) and the magnetic field (MEG).<\/li>\n<li><b>Semi-invasive<\/b>. Electrodes are placed on the exposed surface of the brain.<\/li>\n<li><b>Invasive<\/b>. Microelectrodes are placed directly into the cerebral cortex, measuring the activity of a single neuron.<\/li>\n<\/ul>\n<p>\nA key feature of the neural interface is that it allows direct connection to the brain. What can this practically provide? For example, neural interfaces can ease or radically change the lives of paralyzed individuals. Some are unable to write, move, or speak. However, their brains are fully functional. A neural interface would allow these individuals to perform specific actions by reading intentions through electrodes connected to the brain.<\/p>\n<p>Another application of the neural interface has been devised by American scientists who developed a cyber-prosthesis capable of enhancing human memory by 30%. The device generates nerve impulses that help the patient form new memories and remember the faces of relatives. It is expected that this development will aid in battling age-related dementia, Alzheimer's disease, and other memory issues.<\/p>\n<p>In addition to health, neurointerfaces can be used for personal development, work, entertainment, and interaction with others. So, what interesting opportunities can neurotechnology offer in these areas?<\/p>\n<h3>Self-improvement<\/h3>\n<p>\n<img decoding=\"async\" alt=\"There is no limit to perfection: how neurointerfaces help humanity\" src=\"\/wp-content\/uploads\/2019\/07\/97b43ccb100e783ea8912b282b3f7d9b.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nPerhaps the most popular application of neurointerfaces and various applications is the development of human abilities. This includes a variety of training programs, mental ability development systems, behavior modification systems, stress prevention systems, ADHD management, and systems for working with psycho-emotional states, and so on. There is even its own term for this kind of activity: 'Brain Fitness.'<\/p>\n<p>What is the essence of the idea? Through numerous studies, certain proven insights have emerged about how specific brain activities correspond to states of human consciousness. Algorithms have been developed to determine levels of attention, concentration, meditation, and mental relaxation. Add to this the ability to read EEG and electromyography (EMG), and we get an understanding of a person's current state.<\/p>\n<p>When a person needs to learn how to evoke a specific psycho-emotional state, they train themselves using a device connected to a neurointerface. There are a large number of EEG visualization programs and psycho-emotional state applications, and we will not describe them all. The training for eliciting the desired state of consciousness is performed using the EEG biofeedback technology. <\/p>\n<p>How does this look in practice? Parents want to improve their child's academic performance and overcome ADHD (Attention Deficit Hyperactivity Disorder). To do this, they use a special program (for example, from <noindex><a rel=\"nofollow\" href=\"https:\/\/venturebeat.com\/2017\/10\/22\/neuroplus-brain-controlled-games-help-improve-your-concentration\/\">NeuroPlus<\/a><\/noindex>), selecting presets for training necessary states: attention, concentration, relaxation, meditation, and prevention of hyperconcentration. They choose a concentration training program and start it.<\/p>\n<p>The program offers the child a training exercise where they need to keep their Alpha and Beta wave levels above a certain threshold. The waves should not drop below a specified level. Meanwhile, a video material chosen by the parents plays in the program window, such as a favorite cartoon. The child simply watches the cartoon, monitors the Alpha and Beta wave levels, and does nothing else. Then, the BOS comes into play. The child's task is to maintain the Alpha and Beta levels throughout the training session.<\/p>\n<p><img decoding=\"async\" alt=\"There is no limit to perfection: how neurointerfaces help humanity\" src=\"\/wp-content\/uploads\/2019\/07\/dd30a0796ea61cc1258037666739e8f7.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nIf one of the levels falls below the required threshold, the cartoon stops. In the initial sessions, the child will try to return to the desired state intentionally to watch the cartoon. But after some time, the brain will learn to return to this state automatically when it drops out of it (as long as the cartoon is interesting to the child and the viewing state is 'comfortable' for the brain). As a result, the child develops the ability to invoke the required state of concentration and maintain concentration at a certain level.<\/p>\n<p>It may sound a bit daunting, but don\u2019t rush to panic and call child protective services. There are simpler solutions based on games. For example, <noindex><a rel=\"nofollow\" href=\"https:\/\/store.neurosky.com\/products\/mind-the-ant-ios\">Mind The Ant<\/a><\/noindex> by NeuroSky. The player's task is to make the ant push an object towards its anthill. But to keep the ant moving without stopping, the player needs to maintain a certain concentration level above a specific mark on the corresponding scale.<\/p>\n<p><img decoding=\"async\" alt=\"There is no limit to perfection: how neurointerfaces help humanity\" src=\"\/wp-content\/uploads\/2019\/07\/3b603450f6384076a14a8561e75f51ee.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nWhen you focus on the process, the ant pushes the object. As soon as your concentration level drops, the ant stops, and you lose time, worsening your result. The game becomes more challenging with each level as the required concentration level increases. Additionally, more distracting factors come into play.<\/p>\n<p>As a result of regular training, the user develops the ability to maintain a level of concentration and attention on the task at hand, regardless of distracting external or internal factors. It's like in sports; you can't achieve a fit body by visiting the gym a couple of times or eating a can of protein. Research in the field of EEG biofeedback has shown that the results from such training only emerge after 20 days of regular sessions lasting 20 minutes each.<\/p>\n<h3>Entertainment<\/h3>\n<p>\n<center><div class=\"youtube-placeholder\" data-id=\"avBjd9IetNU\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/avBjd9IetNU\/hqdefault.jpg\" alt=\"Play video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><br \/>\nNeuroheadsets also provide opportunities for entertainment. However, all games and recreational applications simultaneously serve as tools for self-development. Playing games through a neurointerface allows you to use the conscious states of your mind to control characters. In doing so, you learn to manage them.<\/p>\n<p>The multiplayer game Throw Trucks With Your Mind made quite a splash at its time. Character control follows the standard first-person shooter scheme, but battling other players can only be done through mental effort. The game's display shows the player\u2019s concentration and meditation parameters.<\/p>\n<p>To throw a box, truck, or any other object from the game environment at an opponent, you must lift it into the air using your mental power and then throw it at the enemy. You can also be hit, so in a skirmish, the one who effectively utilizes their ability to concentrate and meditate wins. Battling real opponents with the power of the mind was quite engaging. More recent games include <noindex><a rel=\"nofollow\" href=\"https:\/\/youtu.be\/hDoMMgj9VYU\">Zombie Rush<\/a><\/noindex> from MyndPlay. <\/p>\n<p>Manufacturers also offer more tranquil game options. For example, <noindex><a rel=\"nofollow\" href=\"https:\/\/youtu.be\/tqTuS5RClNQ\">an interesting overview<\/a><\/noindex> of several popular gaming applications. It\u2019s also worth mentioning the game MyndPlay <noindex><a rel=\"nofollow\" href=\"https:\/\/store.myndplay.com\/videos.php?vid=10\">Sports Archery Lite<\/a><\/noindex>It's simple: you need to make three shots with a bow and score the maximum number of points. For each shot, you can earn up to 10 points. Using the video sequence, the game immerses you in its environment, after which your character can start aiming at the target. A concentration level indicator appears in the player window. The higher the concentration, the closer the arrow will hit to ten. For the second shot, you need to enter a meditative state to hit the target. In the third shot, concentration will be required again. This is how the game visually demonstrates the interesting possibilities of neurointerfaces. <\/p>\n<p>In addition to games, there are interactive neurofilms. Imagine: you sit on the couch, put on the headset, and start an interactive film about skaters. At some point, there comes a moment when the skater accelerates and is about to jump. At this moment, you must become the skater yourself, to focus on the jump and maintain a level of consciousness concentration until the character completes the jump. With sufficient concentration (comparable to real life and the level that will be needed in reality), the skater in the film will successfully make the jump, and the plot will proceed to the next interactive fork. If the concentration was not good, the skater will fall, and the film will follow a different storyline.<\/p>\n<p>Similarly, an action movie has already been filmed <noindex><a rel=\"nofollow\" href=\"https:\/\/www.imdb.com\/title\/tt7853742\/\">in the style of Guy Ritchie, as well as a whole series of other films. Essentially, the plot and ending of the film directly depend on your efforts. And it looks quite interesting. <\/a><\/noindex>The simple and branching logic of plot development<\/p>\n<p><img decoding=\"async\" alt=\"There is no limit to perfection: how neurointerfaces help humanity\" src=\"\/wp-content\/uploads\/2019\/07\/86e3985b7c2932a96dd8ef76b9e58438.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>Application in work<\/i><\/p>\n<h3>In addition to training and entertainment programs, developers have created a large number of applications designed for professional use. For example, there is the MindRec program, which is designed for medical, sports, and general psychologists, as well as psychologists working with representatives of law enforcement.<\/h3>\n<p>\n<img decoding=\"async\" alt=\"There is no limit to perfection: how neurointerfaces help humanity\" src=\"\/wp-content\/uploads\/2019\/07\/9b450708638707e75deda94372ad9d65.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nIn addition to training and entertainment programs, developers have created a large number of applications intended for professional use. One example is the MindRec program, designed for medical, sports, and general psychologists, as well as psychologists working with representatives of security forces.<\/p>\n<p>How is it used? A person puts on the neuro headset, the psychologist launches the program, and the session begins. During the session, monitoring and recording of the following information is performed in the computer's memory: concentration level, attentiveness, meditation level, raw EEG signal, in several types of visualizations simultaneously, in the range from 0 to 70Hz. Signals are divided by frequency ranges that make up the main signal spectrum. The division is performed into 8 ranges: Delta, Theta, Low Alpha, High Alpha, Low Beta, High Beta, Low Gamma, High Gamma. If necessary, audio and video recording of the patient's actions by the psychologist is done.<\/p>\n<p>The recorded material can be reviewed, showing everything that was displayed in real-time during the session. If the psychologist missed something immediately, they can examine changes in the brain\u2019s wave reactions upon reviewing the session or training, comparing them with audio-visual information. This is a very valuable tool for any specialist in this field.<\/p>\n<p>Another option is neuromarketing. The neuro headset allows for marketing research as it shows a person's emotional response to specific marketing stimuli. This is much more effective because during surveys and questionnaires, people are not always honest in their answers. Neuro research helps to see the real response, honest and impartial. By gathering a focus group and conducting testing with the neuro headset, one can obtain results that closely match reality.<\/p>\n<h3>Interaction with external devices<\/h3>\n<p>\nAnother interesting direction of work with neuro headsets is the remote control of external devices. Racing games, which allow competition between two, three, or four participants, are quite popular among children. Here is a well-known example of such games: <\/p>\n<p><center><div class=\"youtube-placeholder\" data-id=\"YX65fkKavFA\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/YX65fkKavFA\/hqdefault.jpg\" alt=\"Play video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><br \/>\nDo you want to play around with something else? Here are other developments that have also become popular.<\/p>\n<p><b>Puzzlebox Orbit Helicopter<\/b><\/p>\n<p><img decoding=\"async\" alt=\"There is no limit to perfection: how neurointerfaces help humanity\" src=\"\/wp-content\/uploads\/2019\/07\/0a53a6f306284f81c70dc6f48c91eee4.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nA toy helicopter controlled by thought. The standard version allows you to control the helicopter's altitude, but there are many add-ons that transform this toy into a powerful brain fitness trainer. Overview <noindex><a rel=\"nofollow\" href=\"https:\/\/habr.com\/ru\/post\/363731\/\">was featured on Habr<\/a><\/noindex>.<\/p>\n<p><b>Zen Lamp<\/b><\/p>\n<p><img decoding=\"async\" alt=\"There is no limit to perfection: how neurointerfaces help humanity\" src=\"\/wp-content\/uploads\/2019\/07\/a8133dd726afe204297375a06012feb6.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nThe lamp reflects your psycho-emotional state through the glow of a specific color. Perfect for developing meditation skills.<\/p>\n<p><b>Force Trainer II<\/b><\/p>\n<p><img decoding=\"async\" alt=\"There is no limit to perfection: how neurointerfaces help humanity\" src=\"\/wp-content\/uploads\/2019\/07\/9cf51e17a4b2f81c70ed2808fc67490f.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nA remarkably amusing device. It creates a holographic image of the gaming environment and objects inside a transparent pyramid. The player uses brain commands to control these objects.<\/p>\n<p><b>Necomimi<\/b><\/p>\n<p><img decoding=\"async\" alt=\"There is no limit to perfection: how neurointerfaces help humanity\" src=\"\/wp-content\/uploads\/2019\/07\/3022844a09e6b2a2b692bdaf449b19fe.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nThese adorable cat ears became a global hit. The device is fully self-contained and does not require a connection to a computer or smartphone. The user puts on the ears, turns them on, and can express their mood (psycho-emotional state) by moving the ears. By the way, a similar product, <noindex><a rel=\"nofollow\" href=\"https:\/\/youtu.be\/qvHcBq7UaY0\">designed as a tail<\/a><\/noindex>, did not become popular even in its homeland, Japan. You can imagine where the headset would have been inserted.<\/p>\n<h2>Neuroheadset \u2014 a fun gadget or a useful tool?<\/h2>\n<p>\n <img decoding=\"async\" alt=\"There is no limit to perfection: how neurointerfaces help humanity\" src=\"\/wp-content\/uploads\/2019\/07\/857c14da6491b87f2941f85828f58997.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nWhile reading this article, it may seem that neurointerfaces and headsets are mainly designed to entertain or boost one's ego. However, this is far from the case. A neuroheadset, along with the appropriate software, can help develop limbs after severe injuries and reduce the negative effects of traumatic experiences. Thus, scientists are actively using neurotechnology to assist people. <\/p>\n<p>For instance, in 2016, American scientists from Johns Hopkins University created a neurointerface that helps control individual fingers of a biomechanical prosthetic limb. A year later, their Austrian colleagues from Graz University developed a system for composing music using the power of thought. It is designed for musically talented individuals with disabilities.<\/p>\n<p>Experts from the University of California, using a neurointerface, neuromuscular stimulation, and suspension <noindex><a rel=\"nofollow\" href=\"https:\/\/jneuroengrehab.biomedcentral.com\/articles\/10.1186\/s12984-015-0068-7\">taught a person<\/a><\/noindex>, paralyzed from the waist down, to walk. Brazilian researchers, along with colleagues from the USA, Switzerland, and Germany, were able to partially <noindex><a rel=\"nofollow\" href=\"https:\/\/www.nature.com\/articles\/srep30383\">restore the spinal cord<\/a><\/noindex> for patients using a neurointerface, virtual reality, and exoskeleton. There are also developments underway to interact with patients suffering from 'locked-in syndrome'. This technology will help identify such patients, communicate with them, and regain control over their bodies.<\/p>\n<p>Facebook has started working on a non-invasive neurointerface that will allow users to type text without a keyboard. Nissan has developed a 'brain-machine' interface to read thoughts while driving, reducing reaction time. Elon Musk even aims to connect the brain to a computer to prevent a world takeover by artificial intelligence.<\/p>\n<p>Russian companies cannot boast a significant number of achievements in the field of neurotechnology yet. However, recently, Rostec presented a pre-production prototype of a device that will facilitate information exchange between the brain and external devices. The helmet was developed by the Institute of Electronic Control Machines (INEUM) named after I.S. Bruk. It is expected that the neurointerface will allow control of electronic and electromechanical devices: prosthetics, vehicles.<\/p>\n<h2>What\u2019s in store for the neurointerface market<\/h2>\n<p>\nAccording to <noindex><a rel=\"nofollow\" href=\"https:\/\/www.grandviewresearch.com\/industry-analysis\/brain-computer-interfaces-market\">the Grand View Research forecast<\/a><\/noindex>, the global market for computer interfaces is expected to reach $1.72 billion by 2022. Currently, the primary application area for neurointerfaces is medicine, but entertainment, military, and industrial sectors are also developing rapidly. A neuroheadset for controlling a combat robot is no longer just a sweet fantasy of high-ranking officials, but a fully solvable task.<\/p>\n<p>Due to the fact that neuroheadsets offer an open environment that can be used to create custom software, private neuroprogramming is also evolving. For example, <noindex><a rel=\"nofollow\" href=\"https:\/\/store.neurosky.com\/collections\/developer-tools-3\">SDK <\/a><\/noindex>from one of the market leaders, NeuroSky, is available to developers completely free of charge. As a result, more applications using the capabilities of this platform are emerging. <\/p>\n<p>It should be noted that the initiative to widely implement neurointerfaces and brain chips faces not only support but also criticism. On one hand, neurointerfaces could enhance the treatment of traumatic brain injuries, paralysis, epilepsy, or schizophrenia. On the other hand, such technologies could exacerbate social inequality.<\/p>\n<p>There are concerns that there is currently neither legal nor ethical basis for implementing electrodes in healthy individuals. Additionally, the neurointerface could make a person's brain an object that governments, advertisers, hackers, reptilians, and others might want to penetrate, which normal individuals would likely find unsettling. Overall, the neurointerface and headsets could alter human characteristics, impact mental health and behavior as individuals, and distort the perception of people as physiological beings.<\/p>\n<p>It is generally understood that neurotechnologies will continue to evolve. However, predicting when they will become truly accessible and even more effective is impossible.<\/p>\n<p><b>What else is interesting in the blog <noindex><a rel=\"nofollow\" href=\"https:\/\/www.cloud4y.ru\/?utm_source=habr&amp;utm_medium=referral&amp;utm_campaign=article\">Cloud4Y<\/a><\/noindex><\/b><br \/>\n\u2192 <noindex><a rel=\"nofollow\" href=\"https:\/\/habr.com\/post\/448728\/\">In a \"few decades\", the brain will be connected to the Internet<\/a><\/noindex><br \/>\n\u2192 <noindex><a rel=\"nofollow\" href=\"https:\/\/habr.com\/post\/436064\/\">Artificial intelligence for everyone<\/a><\/noindex><br \/>\n\u2192 <noindex><a rel=\"nofollow\" href=\"https:\/\/habr.com\/ru\/company\/cloud4y\/blog\/454274\/\">Light, camera\u2026 cloud: How cloud technology is changing the film industry<\/a><\/noindex><br \/>\n\u2192 <noindex><a rel=\"nofollow\" href=\"https:\/\/habr.com\/ru\/company\/cloud4y\/blog\/453612\/\">Football in the clouds \u2014 trend or necessity?<\/a><\/noindex><br \/>\n\u2192 <noindex><a rel=\"nofollow\" href=\"https:\/\/habr.com\/post\/431992\/\">Biometrics: How are we doing with this, and how are 'they' doing?<\/a><\/noindex><br \/>\n<br \/>Source: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/habr.com\/ru\/company\/cloud4y\/blog\/458330\/\">habr.com<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0415\u0449\u0451 \u0431\u043e\u043b\u0435\u0435 100 \u043b\u0435\u0442 \u043d\u0430\u0437\u0430\u0434 \u0443\u0447\u0451\u043d\u044b\u0435 \u0438\u043d\u0442\u0435\u0440\u0435\u0441\u043e\u0432\u0430\u043b\u0438\u0441\u044c \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u044f\u043c\u0438 \u043c\u043e\u0437\u0433\u0430 \u0438 \u043f\u044b\u0442\u0430\u043b\u0438\u0441\u044c \u043f\u043e\u043d\u044f\u0442\u044c, \u043c\u043e\u0436\u043d\u043e \u043b\u0438 \u043a\u0430\u043a-\u0442\u043e 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\u0438\u0441\u0441\u043b\u0435\u0434\u043e\u0432\u0430\u043d\u0438\u0439, \u043d\u043e \u043b\u0438\u0448\u044c \u0432 1950 \u043f\u0440\u043e\u0444\u0435\u0441\u0441\u043e\u0440 \u0444\u0438\u0437\u0438\u043e\u043b\u043e\u0433\u0438\u0438 \u0419\u0435\u043b\u044c\u0441\u043a\u043e\u0433\u043e \u0443\u043d\u0438\u0432\u0435\u0440\u0441\u0438\u0442\u0435\u0442\u0430 \u0425\u043e\u0441\u0435 \u041c\u0430\u043d\u0443\u044d\u043b\u044c \u0420\u043e\u0434\u0440\u0438\u0433\u0435\u0441 \u0414\u0435\u043b\u044c\u0433\u0430\u0434\u043e \u0438\u0437\u043e\u0431\u0440\u0435\u043b [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":26873,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-35923","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0415\u0449\u0451 \u0431\u043e\u043b\u0435\u0435 100 \u043b\u0435\u0442 \u043d\u0430\u0437\u0430\u0434.\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Yuri Gagarin\"\/>\n\t<link rel=\"canonical\" href=\"https:\/\/prohoster.info\/en\/blog\/news\/net-predela-sovershenstvu-kak-nejrointerfejsy-pomogayut-chelovechestvu\" \/>\n\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 5.0.2\" \/>\n\t\t<meta 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