{"id":73824,"date":"2020-03-12T08:43:36","date_gmt":"2020-03-12T05:43:36","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/derek-yu-pokazal-novye-skrinshoty-spelunky-2-i-rasskazal-kak-prodvigaetsya-razrabotka"},"modified":"2020-03-12T08:43:36","modified_gmt":"2020-03-12T05:43:36","slug":"derek-yu-pokazal-novye-skrinshoty-spelunky-2-i-rasskazal-kak-prodvigaetsya-razrabotka","status":"publish","type":"post","link":"https:\/\/prohoster.info\/en\/blog\/news\/derek-yu-pokazal-novye-skrinshoty-spelunky-2-i-rasskazal-kak-prodvigaetsya-razrabotka","title":{"rendered":"Derek Yu showed new screenshots of Spelunky 2 and talked about the progress of development.","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>The creator of the successful 2D platformer Spelunky, Derek Yu, shared on <noindex><a rel=\"nofollow\" href=\"https:\/\/blog.us.playstation.com\/2020\/03\/11\/spelunky-2-developer-shares-new-screens-progress-update\/\" style=\"font-size: 10pt;\">PlayStation Blog<\/a><\/noindex> new screenshots and details about the sequel. It still does not have any approximate release dates, but the game designer assured that development is progressing well.<\/p>\n<p><img decoding=\"async\" alt=\"Derek Yu showed new screenshots of Spelunky 2 and talked about the progress of development.\" src=\"\/wp-content\/uploads\/2020\/03\/0b39b7ef4ffa5f32c69ea29cda995d30.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>Spelunky 2 was <noindex><a rel=\"nofollow\" href=\"https:\/\/3dnews.ru\/960825\">announced<\/a><\/noindex>&nbsp;In October 2017, during the Paris Games Week event, the developers last discussed it quite some time ago, but according to Derek, they were so busy working that they didn't notice how time was passing. With each passing day, the game showed \"steady progress.\"<\/p>\n<p>One of the main tasks the creators mention is improving the visual aspects. They were aided by fan feedback on the trailer to make the graphics more pleasing and detailed. \"I think we've achieved the right balance: the image is clear, elements are easily distinguishable, but details stand out sufficiently,\" Derek wrote. \"The lighting and liquid effects have become more expressive, making the world even more dynamic and alive.\"<\/p>\n<p><img decoding=\"async\" alt=\"Derek Yu showed new screenshots of Spelunky 2 and talked about the progress of development.\" src=\"\/wp-content\/uploads\/2020\/03\/8e34b03914ad981761501eaaa9b2a5d6.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>Another goal was to ensure that each playthrough felt like a \"personal adventure.\" \"When making decisions in the original game, users created many of their own stories, and I believe that's still very important,\" he noted. \"We want to continue fostering such creativity, which is why we strive to bring more diversity to the game.\" The sequel will feature new items, \"crafted with special care and able to interact with the world in obvious and subtle ways,\" as well as characters like merchants who assist the player. Some familiar NPCs will return.<\/p>\n<p><center><\/center><br \/>\n<img decoding=\"async\" alt=\"Derek Yu showed new screenshots of Spelunky 2 and talked about the progress of development.\" src=\"\/wp-content\/uploads\/2020\/03\/2a33f04e41fd8ecceaaa4c9a32c3fee2.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>Significant attention is also given to the musical accompaniment. Eirik Suhrke, who also composed for the first part, is creating \"dynamic, layered\" compositions that help immerse players in the game\u2019s atmosphere. Each location will have its own musical theme, but that\u2019s not all: a unique set of sound effects is being prepared for each creature, item, trap, and surface. \"When landing on grass in the jungle, you\u2019ll hear a different sound than if you jump onto a conveyor belt in the volcanic level,\" Derek explained. \"This innovation may seem insignificant, but it actually brings something unique to each gaming area.\"<\/p>\n<p><img decoding=\"async\" alt=\"Derek Yu showed new screenshots of Spelunky 2 and talked about the progress of development.\" src=\"\/wp-content\/uploads\/2020\/03\/6a918d071146c8975f58527d737593e1.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>Moreover, the authors will attempt to make the Deathmatch mode as engaging as Adventure Mode, improving the menu and journal. Derek noted that the sequel will embody ideas he had many years ago.<\/p>\n<p>The developers are not ready to announce a release date, but the team is getting \"closer and closer\" to this event. Spelunky 2 will first be released on PC and PlayStation 4, and will later appear on other platforms.<\/p>\n<\/p>\n<p><center><center><center><div class=\"youtube-placeholder\" data-id=\"k_VjknboFaQ\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/k_VjknboFaQ\/hqdefault.jpg\" alt=\"Play video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><\/center><\/center><\/p>\n<p>The original Spelunky was released as a free game in 2008. In 2012, an improved version became available on Xbox 360, in 2013 on PlayStation 3 and PlayStation Vita, and in 2014 on PlayStation 4. The platformer received high praise from the press (rating on <noindex><a rel=\"nofollow\" href=\"https:\/\/www.metacritic.com\/game\/pc\/spelunky\">Metacritic<\/a><\/noindex>&nbsp;\u2014 83\u201390 points out of 100) and proved to be commercially successful (in 2016, sales exceeded one million copies).<\/p>\n<p><center><\/p>\n<p><\/center><\/p>\n<p>\t\t\t\t<center><br \/>\n\t\t\t\t\t\t\t\t<\/center><br \/>Source: <a content=\"nofollow\" rel=\"nofollow\" href=\"http:\/\/www.3dnews.ru\/1005716\">3dnews.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0421\u043e\u0437\u0434\u0430\u0442\u0435\u043b\u044c \u0443\u0441\u043f\u0435\u0448\u043d\u043e\u0433\u043e \u0434\u0432\u0443\u0445\u043c\u0435\u0440\u043d\u043e\u0433\u043e \u043f\u043b\u0430\u0442\u0444\u043e\u0440\u043c\u0435\u0440\u0430 Spelunky \u0414\u0435\u0440\u0435\u043a \u042e (Derek Yu) \u043f\u043e\u0434\u0435\u043b\u0438\u043b\u0441\u044f \u0432 PlayStation Blog \u043d\u043e\u0432\u044b\u043c\u0438 \u0441\u043a\u0440\u0438\u043d\u0448\u043e\u0442\u0430\u043c\u0438 \u0438 \u043f\u043e\u0434\u0440\u043e\u0431\u043d\u043e\u0441\u0442\u044f\u043c\u0438 \u0432\u0442\u043e\u0440\u043e\u0439 \u0447\u0430\u0441\u0442\u0438. \u041e\u043d\u0430 \u0432\u0441\u0451 \u0435\u0449\u0451 \u043d\u0435 \u0438\u043c\u0435\u0435\u0442 \u0434\u0430\u0436\u0435 \u043f\u0440\u0438\u0431\u043b\u0438\u0437\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0445 \u0441\u0440\u043e\u043a\u043e\u0432 \u0440\u0435\u043b\u0438\u0437\u0430, \u043d\u043e \u0433\u0435\u0439\u043c\u0434\u0438\u0437\u0430\u0439\u043d\u0435\u0440 \u0437\u0430\u0432\u0435\u0440\u0438\u043b, \u0447\u0442\u043e \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0430 \u043f\u0440\u043e\u0434\u0432\u0438\u0433\u0430\u0435\u0442\u0441\u044f \u0445\u043e\u0440\u043e\u0448\u043e. Spelunky 2 \u0431\u044b\u043b\u0430 \u0430\u043d\u043e\u043d\u0441\u0438\u0440\u043e\u0432\u0430\u043d\u0430&nbsp;\u0432 \u043e\u043a\u0442\u044f\u0431\u0440\u0435 2017 \u0433\u043e\u0434\u0430 \u0432\u043e \u0432\u0440\u0435\u043c\u044f \u043c\u0435\u0440\u043e\u043f\u0440\u0438\u044f\u0442\u0438\u044f Paris Games Week. \u0412 \u043f\u043e\u0441\u043b\u0435\u0434\u043d\u0438\u0439 \u0440\u0430\u0437 \u0430\u0432\u0442\u043e\u0440\u044b \u0440\u0430\u0441\u0441\u043a\u0430\u0437\u044b\u0432\u0430\u043b\u0438 \u043e \u043d\u0435\u0439 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":73825,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-73824","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One 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