{"id":94922,"date":"2020-09-23T13:41:57","date_gmt":"2020-09-23T11:41:57","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/proekt-wine-vypustil-vkd3d-1-2-s-realizacziej-direct3d-12"},"modified":"2020-09-23T13:41:57","modified_gmt":"2020-09-23T11:41:57","slug":"proekt-wine-vypustil-vkd3d-1-2-s-realizacziej-direct3d-12","status":"publish","type":"post","link":"https:\/\/prohoster.info\/en\/blog\/news\/proekt-wine-vypustil-vkd3d-1-2-s-realizacziej-direct3d-12","title":{"rendered":"The Wine project released Vkd3d 1.2 with Direct3D 12 implementation","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Wine Project <noindex><a rel=\"nofollow\" href=\"https:\/\/www.winehq.org\/news\/2020092201\">announced<\/a><\/noindex> package release <noindex><a rel=\"nofollow\" href=\"https:\/\/source.winehq.org\/git\/vkd3d.git\/\">vkd3d 1.2<\/a><\/noindex> with Direct3D 12 implementation, working through call translation to the Vulkan graphics API. The package includes libvkd3d libraries with Direct3D 12 implementation, libvkd3d-shader with shader model 4 and 5 translators, and libvkd3d-utils with functions to simplify the porting of Direct3D 12 applications, along with a set of demonstration examples, including the glxgears port to Direct3D 12. The project code <noindex><a rel=\"nofollow\" href=\"https:\/\/source.winehq.org\/git\/vkd3d.git\/\">is distributed<\/a><\/noindex> licensed under LGPLv2.1.<\/p>\n<p> libvkd3d library <noindex><a rel=\"nofollow\" href=\"https:\/\/source.winehq.org\/git\/vkd3d.git\/blob_plain\/vkd3d-1.2:\/ANNOUNCE\">the properties<\/a><\/noindex> provides most of the Direct3D 12 capabilities, including graphics and compute tools, queues and command lists, descriptors and heap descriptors, root signatures, unordered access, samplers, command signatures, root constants, indirect rendering, Clear*() methods, and Copy*(). <\/p>\n<p>The libvkd3d-shader implements the translation of bytecode for shader models 4 and 5 into the intermediate representation SPIR-V. It supports vertex, pixel, tessellation, compute, and simple geometry shaders, as well as serialization and deserialization of root signatures. Among the shader instructions, arithmetic, atomic, and bitwise operations, comparison operators, data flow control instructions, sample, gather, and load instructions, and unordered access operations (UAV) are implemented. <\/p>\n<p>Among the most significant <noindex><a rel=\"nofollow\" href=\"https:\/\/source.winehq.org\/git\/vkd3d.git\/blob_plain\/vkd3d-1.2:\/ANNOUNCE\">new features<\/a><\/noindex> features highlighted in Vkd3d 1.2 include:<\/p>\n<ul>\n<li class=\"l\"> The readiness of libvkd3d-shader for use in third-party projects.\n<li class=\"l\"> Support for tessellation shaders.\n<li class=\"l\"> Support for the serialization and deserialization of root signatures (vkd3d_serialize_versioned_root_signature() and vkd3d_create_versioned_root_signature_deserializer()).\n<li class=\"l\"> Support for streaming output.\n<li class=\"l\"> Implementation of many previously unavailable Direct3D 12 features, including support for multisampling, resource reservation,<br \/>\nindirect indexed rendering, depth rendering without pixel shaders, simultaneous access to resources from different command queues, null views.<\/p>\n<li class=\"l\"> Added environment variables: VKD3D_CONFIG to set options for changing the behavior of libvkd3d and VKD3D_VULKAN_DEVICE to override the device for the Vulkan API.\n<li class=\"l\"> Support for shader instructions<br \/>\nbufinfo,<br \/>\neval_centroid,<br \/>\neval_sample_index,<br \/>\nld2ms,<br \/>\nsample_b,<br \/>\nsample_d,<br \/>\nsample_info,<\/p>\n<\/ul>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Source: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=53764\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u0440\u043e\u0435\u043a\u0442 Wine \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0430\u043a\u0435\u0442\u0430 vkd3d 1.2 \u0441 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0435\u0439 Direct3D 12, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0435\u0439 \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u0439 API Vulkan. \u0412 \u0441\u043e\u0441\u0442\u0430\u0432 \u043f\u0430\u043a\u0435\u0442\u0430 \u0432\u0445\u043e\u0434\u044f\u0442 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 libvkd3d \u0441 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0439 Direct3D 12, libvkd3d-shader c \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0442\u043e\u0440\u043e\u043c 4 \u0438 5 \u043c\u043e\u0434\u0435\u043b\u0438 \u0448\u0435\u0439\u0434\u0435\u0440\u043e\u0432 \u0438 libvkd3d-utils \u0441 \u0444\u0443\u043d\u043a\u0446\u0438\u044f\u043c\u0438 \u0434\u043b\u044f \u0443\u043f\u0440\u043e\u0449\u0435\u043d\u0438\u044f \u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 Direct3D 12, \u0430 \u0442\u0430\u043a\u0436\u0435 \u043d\u0430\u0431\u043e\u0440 \u0434\u0435\u043c\u043e\u043d\u0441\u0442\u0440\u0430\u0446\u0438\u043e\u043d\u043d\u044b\u0445 \u043f\u0440\u0438\u043c\u0435\u0440\u043e\u0432, \u0432\u043a\u043b\u044e\u0447\u0430\u044f \u043f\u043e\u0440\u0442 glxgears [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-94922","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - aioseo.com -->\n\t<meta name=\"description\" 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