{"id":100868,"date":"2021-07-29T16:23:17","date_gmt":"2021-07-29T14:23:17","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/microsoft-otkryl-kod-proslojki-dlya-translyaczii-komand-direct3d-9-v-direct3d-12"},"modified":"2021-07-29T16:23:17","modified_gmt":"2021-07-29T14:23:17","slug":"microsoft-otkryl-kod-proslojki-dlya-translyaczii-komand-direct3d-9-v-direct3d-12","status":"publish","type":"post","link":"https:\/\/prohoster.info\/es\/blog\/news\/microsoft-otkryl-kod-proslojki-dlya-translyaczii-komand-direct3d-9-v-direct3d-12","title":{"rendered":"Microsoft ha abierto el c\u00f3digo de la capa para la traducci\u00f3n de comandos de Direct3D 9 a Direct3D 12","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>La empresa Microsoft ha anunciado la apertura del c\u00f3digo fuente de la capa D3D9On12 que implementa la Interfaz de Controladores de Dispositivo (DDI), que traduce comandos de Direct3D 9 (D3D9) a comandos de Direct3D 12 (D3D12). Esta capa permite que las aplicaciones antiguas funcionen en entornos que solo soportan D3D12, lo que puede ser \u00fatil para implementar D3D9 en proyectos como vkd3d y VKD3D-Proton, que ofrecen una implementaci\u00f3n de Direct3D 12 para Linux que funciona a trav\u00e9s de la traducci\u00f3n de llamadas D3D12 a la API gr\u00e1fica Vulkan. El c\u00f3digo D3D9On12 est\u00e1 escrito en C++ y se publica bajo la licencia MIT.     <\/p>\n<p>El proyecto se basa en el c\u00f3digo de un subsistema similar incluido en Windows 10. Se se\u00f1ala que la publicaci\u00f3n del c\u00f3digo D3D9On12 permitir\u00e1 que los miembros de la comunidad participen en la correcci\u00f3n de errores y la adici\u00f3n de optimizaciones, y tambi\u00e9n puede servir como ejemplo para estudiar la implementaci\u00f3n de controladores DDI de D3D9 y como base para crear capas similares que traduzcan diferentes API gr\u00e1ficas a D3D12.      <\/p>\n<p>Simult\u00e1neamente se ha publicado el paquete DXBC Signer, que permite firmar archivos DXBC arbitrarios generados por herramientas de terceros. D3D9On12 utiliza este paquete para firmar el DXBC que se genera al convertir shaders a un nuevo modelo.<br \/>\n<br \/>Fuente: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=55559\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Microsoft \u043e\u0431\u044a\u044f\u0432\u0438\u043b\u0430 \u043e\u0431 \u043e\u0442\u043a\u0440\u044b\u0442\u0438\u0438 \u0438\u0441\u0445\u043e\u0434\u043d\u044b\u0445 \u0442\u0435\u043a\u0441\u0442\u043e\u0432 \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 D3D9On12 c \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0435\u0439 \u0443\u0441\u0442\u0440\u043e\u0439\u0441\u0442\u0432\u0430 DDI (Device Driver Interface), \u043e\u0441\u0443\u0449\u0435\u0441\u0442\u0432\u043b\u044f\u044e\u0449\u0435\u0433\u043e \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u043a\u043e\u043c\u0430\u043d\u0434 Direct3D 9 (D3D9) \u0432 \u043a\u043e\u043c\u0430\u043d\u0434\u044b Direct3D 12 (D3D12). \u041f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0430 \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u0435\u0442 \u043e\u0431\u0435\u0441\u043f\u0435\u0447\u0438\u0442\u044c \u0440\u0430\u0431\u043e\u0442\u0443 \u0441\u0442\u0430\u0440\u044b\u0445 \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 \u0432 \u043e\u043a\u0440\u0443\u0436\u0435\u043d\u0438\u044f\u0445, \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u044e\u0449\u0438\u0445 \u0442\u043e\u043b\u044c\u043a\u043e D3D12, \u043d\u0430\u043f\u0440\u0438\u043c\u0435\u0440, \u043c\u043e\u0436\u0435\u0442 \u043e\u043a\u0430\u0437\u0430\u0442\u044c\u0441\u044f \u043f\u043e\u043b\u0435\u0437\u043d\u043e\u0439 \u0434\u043b\u044f \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 D3D9 \u043d\u0430 \u0431\u0430\u0437\u0435 \u043f\u0440\u043e\u0435\u043a\u0442\u043e\u0432 vkd3d \u0438 VKD3D-Proton, \u043f\u0440\u0435\u0434\u043b\u0430\u0433\u0430\u044e\u0449\u0438\u0445 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e Direct3D 12 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-100868","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Microsoft \u043e\u0431\u044a\u044f\u0432\u0438\u043b\u0430 \u043e\u0431 \u043e\u0442\u043a\u0440\u044b\u0442\u0438\u0438 \u0438\u0441\u0445\u043e\u0434\u043d\u044b\u0445 \u0442\u0435\u043a\u0441\u0442\u043e\u0432 \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 D3D9On12 c 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