{"id":103528,"date":"2022-03-13T03:36:43","date_gmt":"2022-03-13T01:36:46","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-3-1"},"modified":"2022-03-13T03:36:43","modified_gmt":"2022-03-13T01:36:46","slug":"vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-3-1","status":"publish","type":"post","link":"https:\/\/prohoster.info\/es\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-3-1","title":{"rendered":"Lanzamiento del sistema libre de modelado 3D Blender 3.1","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>La organizaci\u00f3n Blender Foundation ha lanzado la versi\u00f3n del paquete gratuito de modelado 3D Blender 3.1, apto para abordar diversas tareas relacionadas con el modelado 3D, gr\u00e1ficos 3D, desarrollo de videojuegos, simulaci\u00f3n, renderizado, composici\u00f3n, seguimiento de movimientos, modelado escult\u00f3rico, creaci\u00f3n de animaciones y edici\u00f3n de video. El c\u00f3digo se distribuye bajo la licencia GPL. Se han generado versiones listas para Linux, Windows y macOS.      <\/p>\n<p>Entre las mejoras a\u00f1adidas en Blender 3.1:  <\/p>\n<ul>\n<li class=\"l\"> Para el sistema de renderizado Cycles, se ha implementado un backend que acelera la realizaci\u00f3n de renderizados utilizando la API gr\u00e1fica Metal. Este backend ha sido desarrollado por Apple para mejorar el rendimiento de Blender en computadoras Apple con tarjetas gr\u00e1ficas AMD o procesadores ARM M1.\n<li class=\"l\"> Se ha implementado la capacidad de renderizar el objeto \u00abNube de puntos\u00bb (Point Cloud) directamente a trav\u00e9s del motor Cycles para crear entidades como arena y salpicaduras. Las nubes de puntos pueden generarse mediante nodos geom\u00e9tricos o importarse de otros programas. Se ha mejorado significativamente la eficiencia del uso de memoria del sistema de renderizado Cycles. Se ha a\u00f1adido un nuevo nodo \u00abPoint Info\u00bb que permite acceder a los datos de puntos individuales.    <center><img decoding=\"async\" alt=\"Lanzamiento del sistema libre de modelado 3D Blender 3.1\" src=\"\/wp-content\/uploads\/2022\/03\/1986dd2afb4c6a941a879eac21d2dcc7.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Se garantiza el uso de GPU para acelerar el funcionamiento del modificador de subdivisi\u00f3n de superficies (Subdivision).\n<li class=\"l\"> Se ha acelerado notablemente la edici\u00f3n de mallas poligonales.\n<li class=\"l\"> Se ha implementado la indexaci\u00f3n en el navegador de elementos conectables (Asset Browser), que simplifica el trabajo con diversos objetos adicionales, materiales y bloques de entorno.\n<li class=\"l\"> En el editor de im\u00e1genes se ha posibilitado trabajar con im\u00e1genes de tama\u00f1os muy grandes (por ejemplo, con resoluciones de hasta 52K).\n<li class=\"l\"> Se ha incrementado la velocidad de exportaci\u00f3n de archivos en formatos .obj y .fbx en varios \u00f3rdenes de magnitud, gracias a la reescritura del c\u00f3digo de exportaci\u00f3n de Python a C++. Por ejemplo, si antes la exportaci\u00f3n de un gran proyecto a un archivo Fbx tomaba 20 minutos, ahora se ha logrado reducir el tiempo de exportaci\u00f3n a 20 segundos.\n<li class=\"l\"> En la implementaci\u00f3n de nodos geom\u00e9tricos se ha reducido el consumo de memoria (hasta un 20%), mejorado el soporte para el multihilo y la computaci\u00f3n de diagramas de nodos.\n<li class=\"l\"> Se han a\u00f1adido 19 nuevos nodos para modelado procedural. Incluyendo nodos para extrusi\u00f3n (Extrude), escalado de elementos (Scale Elements), lectura de campos desde \u00edndices (Field at Index) y campos de acumulaci\u00f3n (Accumulate Field). Se han propuesto nuevas herramientas para modelar mallas.    <center><img decoding=\"async\" alt=\"Lanzamiento del sistema libre de modelado 3D Blender 3.1\" src=\"\/wp-content\/uploads\/2022\/03\/889d842b2d55675ed233e82aee8759a1.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Se han propuesto nuevas herramientas para la animaci\u00f3n en el editor de grafos.\n<li class=\"l\"> Se ha mejorado la interfaz de usuario. Se ha a\u00f1adido la posibilidad de mostrar autom\u00e1ticamente la lista de nodos filtrados al arrastrar sockets con el rat\u00f3n, lo que permite ver solo los tipos de sockets que se pueden conectar. Se ha a\u00f1adido soporte para definir atributos din\u00e1micos personalizados en las instancias. Se ha implementado la posibilidad de marcar grupos de nodos como elementos conectables (Asset), as\u00ed como moverlos en modo drag&amp;drop desde el navegador de elementos conectables hacia los nodos de geometr\u00eda, sombreado y post-procesamiento.\n<li class=\"l\"> Se han a\u00f1adido nuevos modificadores al sistema de dibujo y animaci\u00f3n 2D Grease Pencil, permitiendo la creaci\u00f3n de bocetos en 2D que luego se pueden usar en un entorno 3D como objetos tridimensionales (se forma un modelo 3D a partir de varios bocetos planos en diferentes \u00e1ngulos). En la herramienta de relleno se ha permitido el uso de valores negativos para rellenos incompletos en el contorno, creando efectos de contorno.    <center><img decoding=\"async\" alt=\"Lanzamiento del sistema libre de modelado 3D Blender 3.1\" src=\"\/wp-content\/uploads\/2022\/03\/0e20152f964ce64a32443378ed9c0a57.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Se han ampliado las capacidades del editor de video no lineal. Se ha a\u00f1adido soporte para mover bloques de datos y elementos en modo drag&amp;drop durante la vista previa.\n<li class=\"l\"> En la interfaz de modelado se ha proporcionado la capacidad de dar a v\u00e9rtices individuales una agudeza arbitraria.     <center><img decoding=\"async\" alt=\"Lanzamiento del sistema libre de modelado 3D Blender 3.1\" src=\"\/wp-content\/uploads\/2022\/03\/18428766230793cda96ce7db122e1850.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Se ha a\u00f1adido soporte para la tecnolog\u00eda Pixar OpenSubdiv para modelado, renderizaci\u00f3n y exportaci\u00f3n en formatos Alembic y USD.\n<li class=\"l\"> Se ha incluido el complemento Copy Global Transform para vincular la transformaci\u00f3n de un objeto a otro, asegurando una animaci\u00f3n coherente.      <\/ul>\n<p>      <center>  <div class=\"youtube-placeholder\" data-id=\"BCi0QRM1ADY\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/BCi0QRM1ADY\/hqdefault.jpg\" alt=\"Reproducir video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><br \/>\n<br \/>Fuente: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=56840\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 3.1, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f \u0440\u0435\u0448\u0435\u043d\u0438\u044f \u0440\u0430\u0437\u043b\u0438\u0447\u043d\u044b\u0445 \u0437\u0430\u0434\u0430\u0447, \u0441\u0432\u044f\u0437\u0430\u043d\u043d\u044b\u0445 \u0441 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, 3D-\u0433\u0440\u0430\u0444\u0438\u043a\u043e\u0439, \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u043e\u0439 \u043a\u043e\u043c\u043f\u044c\u044e\u0442\u0435\u0440\u043d\u044b\u0445 \u0438\u0433\u0440, \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0435\u0439, \u0440\u0435\u043d\u0434\u0435\u0440\u0438\u043d\u0433\u043e\u043c, \u043a\u043e\u043c\u043f\u043e\u0437\u0438\u0442\u0438\u043d\u0433\u043e\u043c, \u0442\u0440\u0435\u043a\u0438\u043d\u0433\u043e\u043c \u0434\u0432\u0438\u0436\u0435\u043d\u0438\u0439, \u0441\u043a\u0443\u043b\u044c\u043f\u0442\u0443\u0440\u043d\u044b\u043c \u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u0435\u043c \u0430\u043d\u0438\u043c\u0430\u0446\u0438\u0438 \u0438 \u043c\u043e\u043d\u0442\u0430\u0436\u043e\u043c \u0432\u0438\u0434\u0435\u043e. \u041a\u043e\u0434 \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 GPL. \u0413\u043e\u0442\u043e\u0432\u044b\u0435 \u0441\u0431\u043e\u0440\u043a\u0438 \u0441\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d\u044b \u0434\u043b\u044f Linux, Windows \u0438 macOS. \u0421\u0440\u0435\u0434\u0438 \u0434\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u043d\u044b\u0445 \u0443\u043b\u0443\u0447\u0448\u0435\u043d\u0438\u0439 \u0432 Blender 3.1: \u0414\u043b\u044f \u0441\u0438\u0441\u0442\u0435\u043c\u044b [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":103529,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-103528","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 3.1, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e 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