{"id":109578,"date":"2023-08-04T09:10:31","date_gmt":"2023-08-04T07:10:31","guid":{"rendered":"https:\/\/prohoster.info\/?p=109578"},"modified":"2023-08-04T19:43:10","modified_gmt":"2023-08-04T17:43:10","slug":"predstavlen-anari-1-0-otkrytyj-standart-dlya-dvizhkov-3d-renderinga","status":"publish","type":"post","link":"https:\/\/prohoster.info\/es\/blog\/news\/predstavlen-anari-1-0-otkrytyj-standart-dlya-dvizhkov-3d-renderinga","title":{"rendered":"Se ha presentado ANARI 1.0, un est\u00e1ndar abierto para motores de renderizado 3D","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>El consorcio Khronos, encargado de desarrollar est\u00e1ndares gr\u00e1ficos, ha publicado el est\u00e1ndar ANARI 1.0 (Interfaz de Renderizado Anal\u00edtico), que define una API para motores de renderizado multiplataforma y busca unificar las interfaces de software para la visualizaci\u00f3n de datos. Las implementaciones de motores de renderizado que soportan el est\u00e1ndar ANARI ya han sido preparadas por las empresas AMD (RadeonProRenderANARI), Intel (anari-ospray) y NVIDIA (VisRTX). Tambi\u00e9n se han publicado: un SDK abierto para el desarrollo de aplicaciones, un complemento con soporte ANARI para el paquete Blender y un generador de escenas en formato USD. El soporte ANARI est\u00e1 integrado en los paquetes de visualizaci\u00f3n abiertos VMD, VTK\/ParaView y VisIt.       <\/p>\n<p>Se espera que la nueva especificaci\u00f3n simplifique significativamente el desarrollo de aplicaciones que realizan la visualizaci\u00f3n de datos cient\u00edficos. ANARI proporciona una funcionalidad de alto nivel lista para usar para construir escenas 3D en memoria, permitiendo evitar la escritura de c\u00f3digo de bajo nivel para trabajar con gr\u00e1ficos. Las aplicaciones que soportan ANARI pueden trabajar con cualquier motor de renderizado que proporcione esta API. La especificaci\u00f3n se ha desarrollado de acuerdo con los principios de creaci\u00f3n de est\u00e1ndares abiertos y tiene en cuenta las sugerencias de la comunidad (por ejemplo, en respuesta a propuestas de la comunidad, se ha a\u00f1adido soporte para el formato glTF para el uso de materiales basados en renderizado f\u00edsicamente correcto).    <\/p>\n<p>ANARI proporciona una API en C (C99) con envolturas para un trabajo seguro con tipos en c\u00f3digo C++, permitiendo crear en memoria jerarqu\u00edas de objetos para una representaci\u00f3n completa de la escena 3D, geometr\u00eda superficial tridimensional y datos volum\u00e9tricos. Se ofrecen capacidades como soporte para complementos que ampl\u00edan la funcionalidad de los motores de renderizado, obtenci\u00f3n de informaci\u00f3n sobre la actualizaci\u00f3n de la escena en modo as\u00edncrono, trabajo eficiente con masas en modo de zero-copy (sin asignaci\u00f3n adicional de memoria, utilizando solo el b\u00fafer originalmente proporcionado), y herramientas para visualizaci\u00f3n en modo interactivo.<br \/>\n<br \/>Fuente: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=59553\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043d\u0441\u043e\u0440\u0446\u0438\u0443\u043c Khronos, \u0437\u0430\u043d\u0438\u043c\u0430\u044e\u0449\u0438\u0439\u0441\u044f \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u043e\u0439 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u0445 \u0441\u0442\u0430\u043d\u0434\u0430\u0440\u0442\u043e\u0432, \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b \u0441\u0442\u0430\u043d\u0434\u0430\u0440\u0442 ANARI 1.0 (Analytic Rendering Interface), \u043e\u043f\u0440\u0435\u0434\u0435\u043b\u044f\u044e\u0449\u0438\u0439 API \u0434\u043b\u044f \u043a\u0440\u043e\u0441\u0441-\u043f\u043b\u0430\u0442\u0444\u043e\u0440\u043c\u0435\u043d\u043d\u044b\u0445 \u0434\u0432\u0438\u0436\u043a\u043e\u0432 \u0440\u0435\u043d\u0434\u0435\u0440\u0438\u043d\u0433\u0430 \u0438 \u043d\u0430\u0446\u0435\u043b\u0435\u043d\u043d\u044b\u0439 \u043d\u0430 \u0443\u043d\u0438\u0444\u0438\u043a\u0430\u0446\u0438\u044e \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u043d\u044b\u0445 \u0438\u043d\u0442\u0435\u0440\u0444\u0435\u0439\u0441\u043e\u0432 \u0434\u043b\u044f \u0432\u0438\u0437\u0443\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 \u0434\u0430\u043d\u043d\u044b\u0445. \u0420\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 \u0434\u0432\u0438\u0436\u043a\u043e\u0432 \u0440\u0435\u043d\u0434\u0435\u0440\u0438\u043d\u0433\u0430 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 \u0441\u0442\u0430\u043d\u0434\u0430\u0440\u0442\u0430 ANARI \u0443\u0436\u0435 \u043f\u043e\u0434\u0433\u043e\u0442\u043e\u0432\u043b\u0435\u043d\u044b \u043a\u043e\u043c\u043f\u0430\u043d\u0438\u044f\u043c\u0438 AMD (RadeonProRenderANARI), Intel (anari-ospray) \u0438 NVIDIA VisRTX). \u0422\u0430\u043a\u0436\u0435 \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d\u044b: \u043e\u0442\u043a\u0440\u044b\u0442\u044b\u0439 SDK \u0434\u043b\u044f \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439, \u0434\u043e\u043f\u043e\u043b\u043d\u0435\u043d\u0438\u0435 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-109578","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041a\u043e\u043d\u0441\u043e\u0440\u0446\u0438\u0443\u043c Khronos, \u0437\u0430\u043d\u0438\u043c\u0430\u044e\u0449\u0438\u0439\u0441\u044f \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u043e\u0439 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u0445 \u0441\u0442\u0430\u043d\u0434\u0430\u0440\u0442\u043e\u0432, \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b \u0441\u0442\u0430\u043d\u0434\u0430\u0440\u0442 ANARI 1.0 (Analytic Rendering Interface), 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ProHoster","og:description":"\u041a\u043e\u043d\u0441\u043e\u0440\u0446\u0438\u0443\u043c Khronos, \u0437\u0430\u043d\u0438\u043c\u0430\u044e\u0449\u0438\u0439\u0441\u044f \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u043e\u0439 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u0445 \u0441\u0442\u0430\u043d\u0434\u0430\u0440\u0442\u043e\u0432, \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b \u0441\u0442\u0430\u043d\u0434\u0430\u0440\u0442 ANARI 1.0 (Analytic Rendering Interface), \u043e\u043f\u0440\u0435\u0434\u0435\u043b\u044f\u044e\u0449\u0438\u0439 API \u0434\u043b\u044f \u043a\u0440\u043e\u0441\u0441-\u043f\u043b\u0430\u0442\u0444\u043e\u0440\u043c\u0435\u043d\u043d\u044b\u0445 \u0434\u0432\u0438\u0436\u043a\u043e\u0432 \u0440\u0435\u043d\u0434\u0435\u0440\u0438\u043d\u0433\u0430 \u0438 \u043d\u0430\u0446\u0435\u043b\u0435\u043d\u043d\u044b\u0439 \u043d\u0430.","og:url":"https:\/\/prohoster.info\/es\/blog\/news\/predstavlen-anari-1-0-otkrytyj-standart-dlya-dvizhkov-3d-renderinga","og:image":"https:\/\/prohoster.info\/wp-content\/uploads\/2021\/11\/logo-350.jpg","og:image:secure_url":"https:\/\/prohoster.info\/wp-content\/uploads\/2021\/11\/logo-350.jpg","og:image:width":350,"og:image:height":350,"article:published_time":"2023-08-04T07:10:31+00:00","article:modified_time":"2023-08-04T17:43:10+00:00","article:publisher":"https:\/\/www.facebook.com\/prohoster","article:author":"https:\/\/www.facebook.com\/prohoster"},"aioseo_meta_data":[],"gt_translate_keys":[{"key":"link","format":"url"}],"_links":{"self":[{"href":"https:\/\/prohoster.info\/es\/wp-json\/wp\/v2\/posts\/109578","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/prohoster.info\/es\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/prohoster.info\/es\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/prohoster.info\/es\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/prohoster.info\/es\/wp-json\/wp\/v2\/comments?post=109578"}],"version-history":[{"count":0,"href":"https:\/\/prohoster.info\/es\/wp-json\/wp\/v2\/posts\/109578\/revisions"}],"wp:attachment":[{"href":"https:\/\/prohoster.info\/es\/wp-json\/wp\/v2\/media?parent=109578"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/prohoster.info\/es\/wp-json\/wp\/v2\/categories?post=109578"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/prohoster.info\/es\/wp-json\/wp\/v2\/tags?post=109578"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}