{"id":113359,"date":"2024-02-02T13:41:07","date_gmt":"2024-02-02T11:41:07","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-multimedijnoj-biblioteki-sdl-2-30-0"},"modified":"2024-02-02T13:41:07","modified_gmt":"2024-02-02T11:41:07","slug":"vypusk-multimedijnoj-biblioteki-sdl-2-30-0","status":"publish","type":"post","link":"https:\/\/prohoster.info\/es\/blog\/news\/vypusk-multimedijnoj-biblioteki-sdl-2-30-0","title":{"rendered":"Lanzamiento de la biblioteca multimedia SDL 2.30.0","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Despu\u00e9s de siete meses de desarrollo, se ha publicado la versi\u00f3n de la biblioteca SDL 2.30.0 (Simple DirectMedia Layer), destinada a simplificar la programaci\u00f3n de juegos y aplicaciones multimedia. La biblioteca SDL ofrece herramientas como salida gr\u00e1fica 2D y 3D acelerada por hardware, manejo de entradas, reproducci\u00f3n de audio, salida 3D a trav\u00e9s de OpenGL\/OpenGL ES\/Vulkan y muchas otras operaciones relacionadas. La biblioteca est\u00e1 escrita en C y se distribuye bajo la licencia Zlib. Se proporcionan los enlaces necesarios para utilizar las capacidades de SDL en proyectos en varios lenguajes de programaci\u00f3n.         <\/p>\n<p>En la versi\u00f3n SDL 2.30.0, principalmente se han ofrecido correcciones de errores, ya que la rama SDL 2.x fue transferida el a\u00f1o pasado a la etapa de mantenimiento, y todo el desarrollo activo se ha centrado \u00faltimamente en la preparaci\u00f3n de la rama SDL 3 y la capa de compatibilidad sdl2-compat con la implementaci\u00f3n del API SDL 2.x sobre SDL 3, lo que permite ejecutar programas escritos para SDL 2 utilizando las capacidades de la rama SDL 3.       <\/p>\n<p>En la rama SDL 3, se ha reestructurado algunos subsistemas, se han implementado cambios incompatibles en el API y se ha realizado una gran limpieza de las funciones obsoletas que han perdido relevancia en la actualidad. Por ejemplo, en SDL 3 se espera una completa reescritura del c\u00f3digo para manejar audio, la utilizaci\u00f3n predeterminada de Wayland y PipeWire, la finalizaci\u00f3n del soporte de OpenGL ES 1.0 y DirectFB, y la eliminaci\u00f3n del c\u00f3digo para plataformas obsoletas como QNX, Pandora, WinRT y OS\/2.      <\/p>\n<p>Entre los cambios en la versi\u00f3n SDL 2.30.0:  <\/p>\n<ul>\n<li class=\"l\"> Se agreg\u00f3 soporte para formatos de superficies con paletas indexadas y 2 bits de representaci\u00f3n de color por p\u00edxel.\n<li class=\"l\"> Se agreg\u00f3 la funci\u00f3n SDL_GameControllerGetSteamHandle() para definir el descriptor del controlador de juegos en la API de Steam.\n<li class=\"l\"> Se agreg\u00f3 el evento SDL_CONTROLLERSTEAMHANDLEUPDATED, generado al cambiar el descriptor del controlador de juegos en la API de Steam.\n<li class=\"l\"> Se agreg\u00f3 la variable de entorno SDL_LOGGING para controlar la salida en los registros.\n<li class=\"l\"> Para la plataforma macOS, se implementaron las indicaciones SDL_HINT_JOYSTICK_IOKIT, SDL_HINT_JOYSTICK_MFI y SDL_HINT_RENDER_METAL_PREFER_LOW_POWER_DEVICE.\n<li class=\"l\"> Para la plataforma Xbox, se agreg\u00f3 la funci\u00f3n SDL_GDKGetDefaultUser().  <\/ul>\n<p>Fuente: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=60539\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u043e\u0441\u043b\u0435 \u0441\u0435\u043c\u0438 \u043c\u0435\u0441\u044f\u0446\u0435\u0432 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0440\u0435\u043b\u0438\u0437 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 SDL 2.30.0 (Simple DirectMedia Layer), \u043d\u0430\u0446\u0435\u043b\u0435\u043d\u043d\u043e\u0439 \u043d\u0430 \u0443\u043f\u0440\u043e\u0449\u0435\u043d\u0438\u0435 \u043d\u0430\u043f\u0438\u0441\u0430\u043d\u0438\u044f \u0438\u0433\u0440 \u0438 \u043c\u0443\u043b\u044c\u0442\u0438\u043c\u0435\u0434\u0438\u0439\u043d\u044b\u0445 \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439. \u0411\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0430 SDL \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u0435\u0442 \u0442\u0430\u043a\u0438\u0435 \u0441\u0440\u0435\u0434\u0441\u0442\u0432\u0430 \u043a\u0430\u043a \u0430\u043f\u043f\u0430\u0440\u0430\u0442\u043d\u043e-\u0443\u0441\u043a\u043e\u0440\u0435\u043d\u043d\u044b\u0439 \u0432\u044b\u0432\u043e\u0434 2D- \u0438 3D-\u0433\u0440\u0430\u0444\u0438\u043a\u0438, \u043e\u0431\u0440\u0430\u0431\u043e\u0442\u043a\u0430 \u0432\u0432\u043e\u0434\u0430, \u0432\u043e\u0441\u043f\u0440\u043e\u0438\u0437\u0432\u0435\u0434\u0435\u043d\u0438\u0435 \u0437\u0432\u0443\u043a\u0430, \u0432\u044b\u0432\u043e\u0434 3D \u0447\u0435\u0440\u0435\u0437 OpenGL\/OpenGL ES\/Vulkan \u0438 \u043c\u043d\u043e\u0436\u0435\u0441\u0442\u0432\u043e \u0438\u043d\u044b\u0445 \u0441\u043e\u043f\u0443\u0442\u0441\u0442\u0432\u0443\u044e\u0449\u0438\u0445 \u043e\u043f\u0435\u0440\u0430\u0446\u0438\u0439. \u0411\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0430 \u043d\u0430\u043f\u0438\u0441\u0430\u043d\u0430 \u043d\u0430 \u044f\u0437\u044b\u043a\u0435 \u0421\u0438 \u0438 \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 Zlib. [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-113359","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041f\u043e\u0441\u043b\u0435 \u0441\u0435\u043c\u0438 \u043c\u0435\u0441\u044f\u0446\u0435\u0432 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0440\u0435\u043b\u0438\u0437 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 SDL 2.30.0 (Simple DirectMedia Layer), \u043d\u0430\u0446\u0435\u043b\u0435\u043d\u043d\u043e\u0439 \u043d\u0430 \u0443\u043f\u0440\u043e\u0449\u0435\u043d\u0438\u0435 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