{"id":116720,"date":"2024-06-22T14:40:15","date_gmt":"2024-06-22T12:40:15","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-vkd3d-proton-2-13-forka-vkd3d-s-realizacziej-direct3d-12"},"modified":"2024-06-22T14:40:15","modified_gmt":"2024-06-22T12:40:15","slug":"vypusk-vkd3d-proton-2-13-forka-vkd3d-s-realizacziej-direct3d-12","status":"publish","type":"post","link":"https:\/\/prohoster.info\/es\/blog\/news\/vypusk-vkd3d-proton-2-13-forka-vkd3d-s-realizacziej-direct3d-12","title":{"rendered":"Lanzamiento de VKD3D-Proton 2.13, un fork de Vkd3d que implementa Direct3D 12","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>La empresa Valve ha publicado la versi\u00f3n VKD3D-Proton 2.13, un fork de la base de c\u00f3digo vkd3d, dise\u00f1ada para mejorar el soporte de Direct3D 12 en el paquete de lanzamiento de juegos Proton. VKD3D-Proton incluye cambios, optimizaciones y mejoras espec\u00edficas para Proton para un mejor rendimiento de los juegos de Windows basados en Direct3D 12, que a\u00fan no han sido integrados en la versi\u00f3n principal de vkd3d. Tambi\u00e9n se destaca la orientaci\u00f3n hacia el uso de las \u00faltimas extensiones de Vulkan y las capacidades de las \u00faltimas versiones de controladores gr\u00e1ficos para lograr total compatibilidad con Direct3D 12.  <\/p>\n<p>Entre los cambios en la nueva versi\u00f3n:<\/p>\n<ul>\n<li class=\"l\"> Se han implementado las funcionalidades definidas en el modelo de sombreadores 6.8, tales como los par\u00e1metros de los sombreadores de v\u00e9rtices HLSL SV_StartInstanceLocation y SV_StartVertexLocation, soporte para rangos en el atributo WaveSize y capacidades de texturizaci\u00f3n ampliadas.\n<li class=\"l\"> Se ha garantizado la compatibilidad con el soporte de las especificaciones OpenVR y OpenXR introducido en Proton 9.0-2 para trabajar con cascos de realidad virtual.\n<li class=\"l\"> Con la utilizaci\u00f3n de la extensi\u00f3n Vulkan VK_KHR_maintenance6, se asegura un correcto manejo de las solicitudes de renderizado sin buffers de \u00edndices.\n<li class=\"l\"> Se ha implementado la extensi\u00f3n Vulkan VK_MESA_image_alignment_control, cuyo uso puede reducir el consumo de memoria en sistemas con GPU AMD.\n<li class=\"l\"> Se ha implementado la extensi\u00f3n Vulkan VK_EXT_device_address_binding_report.\n<li class=\"l\"> La implementaci\u00f3n de la extensi\u00f3n Vulkan VK_NV_low_latency2 se ha reorganizado para eliminar los retardos al procesar flujos con identificadores de cuadros no secuenciales.<br \/>\nSe han realizado optimizaciones en el rendimiento y en el consumo de memoria.<\/p>\n<li class=\"l\"> Se han resuelto problemas que afectan a los juegos Arma Reforger, Halo Infinite, Hellblade 2, Ghost of Tsushima y Mirage.\n<li class=\"l\"> La empresa Valve ha publicado la versi\u00f3n VKD3D-Proton 2.13, un fork de la base de c\u00f3digo vkd3d, dise\u00f1ado para mejorar el soporte de Direct3D 12 en el paquete de lanzamiento de juegos Proton.\n<\/ul>\n<p>Fuente: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=61419\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Valve \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a VKD3D-Proton 2.13, \u043e\u0442\u0432\u0435\u0442\u0432\u043b\u0435\u043d\u0438\u044f \u043e\u0442 \u043a\u043e\u0434\u043e\u0432\u043e\u0439 \u0431\u0430\u0437\u044b vkd3d, \u0441\u043e\u0437\u0434\u0430\u043d\u043d\u043e\u0433\u043e \u0434\u043b\u044f \u0443\u043b\u0443\u0447\u0448\u0435\u043d\u0438\u044f \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0438 Direct3D 12 \u0432 \u043f\u0430\u043a\u0435\u0442\u0435 \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 \u0438\u0433\u0440 Proton. \u0412 VKD3D-Proton \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u044e\u0442\u0441\u044f \u0441\u043f\u0435\u0446\u0438\u0444\u0438\u0447\u043d\u044b\u0435 \u0434\u043b\u044f Proton \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u044f, \u043e\u043f\u0442\u0438\u043c\u0438\u0437\u0430\u0446\u0438\u0438 \u0438 \u0443\u043b\u0443\u0447\u0448\u0435\u043d\u0438\u044f \u0434\u043b\u044f \u0431\u043e\u043b\u0435\u0435 \u043a\u0430\u0447\u0435\u0441\u0442\u0432\u0435\u043d\u043d\u043e\u0439 \u0440\u0430\u0431\u043e\u0442\u044b Windows-\u0438\u0433\u0440 \u043d\u0430 \u0431\u0430\u0437\u0435 Direct3D 12, \u043a\u043e\u0442\u043e\u0440\u044b\u0435 \u043f\u043e\u043a\u0430 \u043d\u0435 \u043f\u0440\u0438\u043d\u044f\u0442\u044b \u0432 \u043e\u0441\u043d\u043e\u0432\u043d\u043e\u0439 \u0441\u043e\u0441\u0442\u0430\u0432 vkd3d. \u0418\u0437 \u043e\u0442\u043b\u0438\u0447\u0438\u0439 \u0442\u0430\u043a\u0436\u0435 \u043e\u0442\u043c\u0435\u0447\u0430\u0435\u0442\u0441\u044f \u043e\u0440\u0438\u0435\u043d\u0442\u0430\u0446\u0438\u044f [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-116720","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Valve \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a VKD3D-Proton 2.13, \u043e\u0442\u0432\u0435\u0442\u0432\u043b\u0435\u043d\u0438\u044f \u043e\u0442 \u043a\u043e\u0434\u043e\u0432\u043e\u0439 \u0431\u0430\u0437\u044b vkd3d, \u0441\u043e\u0437\u0434\u0430\u043d\u043d\u043e\u0433\u043e \u0434\u043b\u044f \u0443\u043b\u0443\u0447\u0448\u0435\u043d\u0438\u044f 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