{"id":117274,"date":"2024-07-10T21:43:30","date_gmt":"2024-07-10T19:43:30","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-dxvk-2-4-realizaczii-direct3d-8-9-10-11-poverh-api-vulkan"},"modified":"2024-07-10T21:43:30","modified_gmt":"2024-07-10T19:43:30","slug":"vypusk-dxvk-2-4-realizaczii-direct3d-8-9-10-11-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/es\/blog\/news\/vypusk-dxvk-2-4-realizaczii-direct3d-8-9-10-11-poverh-api-vulkan","title":{"rendered":"Lanzamiento de DXVK 2.4, implementaci\u00f3n de Direct3D 8\/9\/10\/11 sobre API Vulkan","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Est\u00e1 disponible la versi\u00f3n de la capa DXVK 2.4, que proporciona una implementaci\u00f3n de DXGI (Infraestructura Gr\u00e1fica de DirectX), Direct3D 8, 9, 10 y 11, funcionando a trav\u00e9s de la traducci\u00f3n de llamadas a la API Vulkan. Para utilizar DXVK, se requieren controladores que soporten la API Vulkan 1.3, como Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 y AMDVLK. DXVK se puede utilizar para ejecutar aplicaciones y juegos en 3D en Linux mediante Wine, actuando como una alternativa de mayor rendimiento a las implementaciones integradas de Wine para Direct3D 9\/10\/11, que funcionan sobre OpenGL.      <\/p>\n<p>Principales cambios:  <\/p>\n<ul>\n<li class=\"l\"> Se han integrado los avances del proyecto D8VK, que proporciona la traducci\u00f3n de Direct3D 8 a la API Vulkan. Los desarrolladores han probado la compatibilidad de m\u00e1s de 200 juegos antiguos que dependen de Direct3D 8, entre los que se encuentran GTA III, The Elder Scrolls III: Morrowind, Freelancer, Postal 2, Warcraft III, Another World 15, Need for Speed: High Stakes, Need for Speed III: Hot Pursuit, Red Faction II, Max Payne 2, Unreal II: The Awakening, Silent Hill 3.\n<li class=\"l\"> En dxvk-native, la variante de DXVK que puede funcionar de manera independiente sin Wine, se ha agregado la capacidad de utilizar backends WSI (Integraci\u00f3n del Sistema de Ventanas) para diferentes sistemas de ventanas. Actualmente se ofrecen backends para SDL2 y GLFW, que pueden cargarse din\u00e1micamente durante la ejecuci\u00f3n, en lugar de en el momento del enlace.\n<li class=\"l\"> Se ha agregado soporte para la emulaci\u00f3n de tasas de refresco no soportadas en el sistema, lo que puede ser utilizado en sistemas que no permiten cambiar los modos de video.\n<li class=\"l\"> Se ha reducido el consumo de memoria, gracias a la utilizaci\u00f3n de la extensi\u00f3n de Vulkan VK_NV_descriptor_pool_overallocation y a la mejora en la gesti\u00f3n del pool de descriptores.\n<li class=\"l\"> Se han solucionado problemas que se presentaban en los juegos:\n<ul>\n<li class=\"l\"> Battlefield 2\n<li class=\"l\"> Dead Space 2\n<li class=\"l\"> Dragonshard\n<li class=\"l\"> Fallout 4\n<li class=\"l\">   Fallout New Vegas\n<li class=\"l\"> Ghostbusters Remastered\n<li class=\"l\">  Gothic 3\n<li class=\"l\"> Guild Wars 2\n<li class=\"l\"> Prototype\n<li class=\"l\"> Red Faction Guerrilla Remastered\n<li class=\"l\">  Rise of Nations\n<li class=\"l\"> Star Citizen\n<li class=\"l\">  Los Sims 2\n<li class=\"l\"> Tomb Raider Legend\n<li class=\"l\">   Watch Dogs\n<li class=\"l\"> Watch Dogs 2\n<li class=\"l\">  WRC 4  <\/ul>\n<p>Fuente: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=61518\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.4, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 8, 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.3, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 \u0438 AMDVLK. DXVK \u043c\u043e\u0436\u0435\u0442 \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0442\u044c\u0441\u044f \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 3D-\u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 \u0438 \u0438\u0433\u0440 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-117274","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.4, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 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