{"id":123430,"date":"2025-04-06T09:05:14","date_gmt":"2025-04-06T07:05:14","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/nvidia-opublikovala-dvizhok-physx-5-6-0-i-otkryla-kod-flow-gpu"},"modified":"2025-04-06T09:05:14","modified_gmt":"2025-04-06T07:05:14","slug":"nvidia-opublikovala-dvizhok-physx-5-6-0-i-otkryla-kod-flow-gpu","status":"publish","type":"post","link":"https:\/\/prohoster.info\/es\/blog\/news\/nvidia-opublikovala-dvizhok-physx-5-6-0-i-otkryla-kod-flow-gpu","title":{"rendered":"NVIDIA ha publicado el motor PhysX 5.6.0 y ha abierto el c\u00f3digo de Flow GPU","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>La compa\u00f1\u00eda NVIDIA ha lanzado la versi\u00f3n del motor de simulaci\u00f3n de f\u00edsicas PhysX 5.6 y su correspondiente conjunto de herramientas PhysX SDK. Al mismo tiempo, est\u00e1 disponible una nueva versi\u00f3n de la biblioteca de modelado de fluidos Flow 2.2.0. El c\u00f3digo del proyecto se distribuye bajo la licencia BSD-3 y es compatible con las plataformas Linux, macOS, iOS, Windows y Android.     <\/p>\n<p>A pesar de que el PhysX SDK se ha publicado con c\u00f3digo fuente bajo licencia BSD desde 2018, hasta ahora el c\u00f3digo se publicaba con una notable excepci\u00f3n: el c\u00f3digo del n\u00facleo de simulaci\u00f3n (GPU simulation kernel) no estaba incluido. En la actualizaci\u00f3n del SDK PhysX 5.6, NVIDIA abri\u00f3 todo este c\u00f3digo bajo licencia BSD e incluy\u00f3 en el SDK. Hay m\u00e1s de 500 n\u00facleos listos para CUDA disponibles, que proporcionan funciones como din\u00e1mica de cuerpos s\u00f3lidos, simulaci\u00f3n de l\u00edquidos y modelado de deformaci\u00f3n de objetos. Adem\u00e1s, se ha abierto el acceso a Flow GPU con una implementaci\u00f3n completa de sombreadores de c\u00f3mputo en GPU para Flow SDK.    <\/p>\n<p>PhysX es uno de los motores de f\u00edsicas m\u00e1s populares, utilizado para procesar interacciones f\u00edsicas en casi mil juegos y se incluye en muchos motores de juegos, incluidos Unreal Engine, Unity3D, AnvilNext, Stingray, Dunia 2 y REDengine. El motor es escalable para diferentes hardware, desde smartphones hasta estaciones de trabajo potentes con CPUs y GPUs multin\u00facleo, y permite utilizar las capacidades de la GPU para acelerar el procesamiento de efectos.     <\/p>\n<p>Entre las \u00e1reas de aplicaci\u00f3n de PhysX se destacan la implementaci\u00f3n de efectos como destrucci\u00f3n, explosiones, movimientos realistas de personajes y veh\u00edculos, humo en movimiento, \u00e1rboles dobl\u00e1ndose con el viento, agua fluyendo y contorneando obst\u00e1culos, ropa ondeando y rompi\u00e9ndose, colisiones e interacciones con cuerpos s\u00f3lidos y fluidos. Adem\u00e1s del desarrollo de juegos, el motor tambi\u00e9n puede utilizarse en \u00e1reas como la s\u00edntesis de datos para investigaciones en inteligencia artificial y para entrenar redes neuronales, la creaci\u00f3n de entornos realistas para la formaci\u00f3n de robots, la simulaci\u00f3n de condiciones reales durante las pruebas de veh\u00edculos aut\u00f3nomos y pilotos autom\u00e1ticos.     <\/p>\n<p>\n<br \/>Fuente: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=63030\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f NVIDIA \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0440\u0435\u043b\u0438\u0437 \u0434\u0432\u0438\u0436\u043a\u0430 \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0438 \u0444\u0438\u0437\u0438\u0447\u0435\u0441\u043a\u0438\u0445 \u043f\u0440\u043e\u0446\u0435\u0441\u0441\u043e\u0432 PhysX 5.6 \u0438 \u0441\u0432\u044f\u0437\u0430\u043d\u043d\u043e\u0433\u043e \u0441 \u043d\u0438\u043c \u0438\u043d\u0441\u0442\u0440\u0443\u043c\u0435\u043d\u0442\u0430\u0440\u0438\u044f PhysX SDK. \u041e\u0434\u043d\u043e\u0432\u0440\u0435\u043c\u0435\u043d\u043d\u043e \u0434\u043e\u0441\u0442\u0443\u043f\u043d\u0430 \u043d\u043e\u0432\u0430\u044f \u0432\u0435\u0440\u0441\u0438\u044f \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 \u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u0436\u0438\u0434\u043a\u043e\u0441\u0442\u0435\u0439 Flow 2.2.0. \u041a\u043e\u0434 \u043f\u0440\u043e\u0435\u043a\u0442\u0430 \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 BSD-3 \u0438 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442 \u043f\u043b\u0430\u0442\u0444\u043e\u0440\u043c\u044b Linux, macOS, iOS, Windows \u0438 Android. \u041d\u0435\u0441\u043c\u043e\u0442\u0440\u044f \u043d\u0430 \u0442\u043e, \u0447\u0442\u043e PhysX SDK \u0441 2018 \u0433\u043e\u0434\u0430 \u043f\u0443\u0431\u043b\u0438\u043a\u0443\u0435\u0442\u0441\u044f \u0441 \u0438\u0441\u0445\u043e\u0434\u043d\u044b\u043c \u043a\u043e\u0434\u043e\u043c \u043f\u043e\u0434 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-123430","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - 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