{"id":139654,"date":"2025-07-20T11:11:54","date_gmt":"2025-07-20T09:11:55","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-dxvk-sarek-1-11-0-realizaczii-direct3d-8-9-10-11-dlya-gpu-bez-podderzhki-vulkan-1-3"},"modified":"2025-07-20T11:11:54","modified_gmt":"2025-07-20T09:11:55","slug":"vypusk-dxvk-sarek-1-11-0-realizaczii-direct3d-8-9-10-11-dlya-gpu-bez-podderzhki-vulkan-1-3","status":"publish","type":"post","link":"https:\/\/prohoster.info\/es\/blog\/news\/vypusk-dxvk-sarek-1-11-0-realizaczii-direct3d-8-9-10-11-dlya-gpu-bez-podderzhki-vulkan-1-3","title":{"rendered":"Lanzamiento de DXVK-Sarek 1.11.0, implementaci\u00f3n de Direct3D 8\/9\/10\/11 para GPU sin soporte para Vulkan 1.3.","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Se ha publicado la versi\u00f3n 1.11.0 del proyecto DXVK-Sarek, que desarrolla una rama de la capa DXVK, dirigida a sistemas con GPU o controladores limitados a versiones antiguas de la API gr\u00e1fica Vulkan \u2014 1.1 o 1.2. En el proyecto principal de DXVK, el soporte para Vulkan 1.3 se convirti\u00f3 en obligatorio con la versi\u00f3n DXVK 2.0.    <\/p>\n<p>DXVK-Sarek contin\u00faa utilizando la base de c\u00f3digo de la rama DXVK 1.10.x (la \u00faltima rama de la serie DXVK 1.x), donde se trasladan los cambios de las nuevas versiones de DXVK relacionados con el soporte de juegos y la correcci\u00f3n de errores. Paralelamente, el proyecto est\u00e1 acompa\u00f1ado por la ramificaci\u00f3n Proton-Sarek, que desarrolla una variante del paquete para ejecutar juegos de Windows Proton (basado en GE-Proton 10 y Proton 10-beta) para dispositivos y sistemas sin soporte para Vulkan 1.3.    <\/p>\n<p>Adem\u00e1s, el autor de DXVK-Sarek ha lanzado recientemente la versi\u00f3n de la aplicaci\u00f3n volt-gui 1.0, que proporciona una interfaz gr\u00e1fica para ajustar la configuraci\u00f3n de los controladores gr\u00e1ficos, Mesa y el n\u00facleo de Linux con el fin de optimizar el rendimiento de los juegos en Linux. Por ejemplo, se ofrecen opciones para seleccionar el modo de operaci\u00f3n del planificador de tareas, gestionar el uso de VSync, la cach\u00e9 de sombreadores, activar diversas optimizaciones y sustituir la informaci\u00f3n de las versiones de OpenGL y Vulkan.      <center><img decoding=\"async\" alt=\"Lanzamiento de DXVK-Sarek 1.11.0, implementaci\u00f3n de Direct3D 8\/9\/10\/11 para GPU sin soporte para Vulkan 1.3.\" src=\"\/wp-content\/uploads\/2025\/07\/722f27586cfc2c1e57ddb17e19e1151e.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>    <\/p>\n<p>Tambi\u00e9n se puede se\u00f1alar la inclusi\u00f3n en la base de c\u00f3digo de Mesa, a partir de la cual se forma el lanzamiento 25.2, de una gran cantidad de correcciones para las antiguas GPU AMD Radeon HD 2000\/3000\/4000, que preceden a las GPU HD 5000 de la familia Evergreen. Una de las correcciones permiti\u00f3 que aproximadamente 120 pruebas del paquete Piglit, destinado a detectar regresiones en el soporte de OpenGL, se completaran con \u00e9xito.<br \/>\n<br \/>Fuente: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=63608\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0435\u043a\u0442\u0430 DXVK-Sarek 1.11.0, \u0440\u0430\u0437\u0432\u0438\u0432\u0430\u044e\u0449\u0435\u0433\u043e \u043e\u0442\u0432\u0435\u0442\u0432\u043b\u0435\u043d\u0438\u0435 \u043e\u0442 \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK, \u043d\u0430\u0446\u0435\u043b\u0435\u043d\u043d\u043e\u0435 \u043d\u0430 \u0440\u0430\u0431\u043e\u0442\u0443 \u043d\u0430 \u0441\u0438\u0441\u0442\u0435\u043c\u0430\u0445 \u0441 GPU \u0438\u043b\u0438 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u0430\u043c\u0438, \u043e\u0433\u0440\u0430\u043d\u0438\u0447\u0435\u043d\u043d\u044b\u043c\u0438 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 \u0441\u0442\u0430\u0440\u044b\u0445 \u0432\u0435\u0440\u0441\u0438\u0439 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u043e\u0433\u043e API Vulkan &#8212; 1.1 \u0438\u043b\u0438 1.2. \u0412 \u043e\u0441\u043d\u043e\u0432\u043d\u043e\u043c \u043f\u0440\u043e\u0435\u043a\u0442\u0435 DXVK \u043f\u043e\u0434\u0434\u043a\u0440\u0436\u043a\u0430 Vulkan 1.3 \u0441\u0442\u0430\u043b\u0430 \u043e\u0431\u044f\u0437\u0430\u0442\u0435\u043b\u044c\u043d\u043e\u0439 \u0432 \u0432\u044b\u043f\u0443\u0441\u043a\u0435 DXVK 2.0. DXVK-Sarek \u043f\u0440\u043e\u0434\u043e\u043b\u0436\u0430\u0435\u0442 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u043a\u043e\u0434\u043e\u0432\u0443\u044e \u0431\u0430\u0437\u0443 \u0432\u0435\u0442\u043a\u0438 DXVK 1.10.x (\u043f\u043e\u0441\u043b\u0435\u0434\u043d\u044f\u044f \u0432\u0435\u0442\u043a\u0430 \u0441\u0435\u0440\u0438\u0438 DXVK [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":139655,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-139654","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0435\u043a\u0442\u0430 DXVK-Sarek 1.11.0, \u0440\u0430\u0437\u0432\u0438\u0432\u0430\u044e\u0449\u0435\u0433\u043e \u043e\u0442\u0432\u0435\u0442\u0432\u043b\u0435\u043d\u0438\u0435 \u043e\u0442 \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK, \u043d\u0430\u0446\u0435\u043b\u0435\u043d\u043d\u043e\u0435 \u043d\u0430 \u0440\u0430\u0431\u043e\u0442\u0443 \u043d\u0430 \u0441\u0438\u0441\u0442\u0435\u043c\u0430\u0445 \u0441 GPU \u0438\u043b\u0438 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u0430\u043c\u0438, \u043e\u0433\u0440\u0430\u043d\u0438\u0447\u0435\u043d\u043d\u044b\u043c\u0438 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 \u0441\u0442\u0430\u0440\u044b\u0445 \u0432\u0435\u0440\u0441\u0438\u0439 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u043e\u0433\u043e API Vulkan - 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