{"id":143375,"date":"2025-09-15T11:11:55","date_gmt":"2025-09-15T09:11:55","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-portablegl-0-99-realizaczii-opengl-3-na-yazyke-si"},"modified":"2025-09-15T11:11:55","modified_gmt":"2025-09-15T09:11:55","slug":"vypusk-portablegl-0-99-realizaczii-opengl-3-na-yazyke-si","status":"publish","type":"post","link":"https:\/\/prohoster.info\/es\/blog\/news\/vypusk-portablegl-0-99-realizaczii-opengl-3-na-yazyke-si","title":{"rendered":"Lanzamiento de PortableGL 0.99, implementaci\u00f3n de OpenGL 3 en lenguaje C","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Despu\u00e9s de un a\u00f1o y medio de desarrollo, se ha lanzado la versi\u00f3n del proyecto PortableGL 0.99, que desarrolla una implementaci\u00f3n de software de la API gr\u00e1fica OpenGL 3.x, completamente escrita en el lenguaje C. Te\u00f3ricamente, PortableGL puede ser utilizado en cualquier aplicaci\u00f3n que acepte texturas o framebuffer como datos de entrada. El c\u00f3digo se presenta en forma de un solo archivo de cabecera y se distribuye bajo la licencia MIT.      <\/p>\n<p>El proyecto ha definido objetivos como la portabilidad, la conformidad con el API OpenGL, la facilidad de uso, un c\u00f3digo simple y un alto rendimiento. Se mencionan aplicaciones que incluyen la ense\u00f1anza de conceptos de construcci\u00f3n de APIs gr\u00e1ficas, su uso para trabajar con gr\u00e1ficos 3D en sistemas sin GPU e integraci\u00f3n del soporte de OpenGL en sistemas operativos espec\u00edficos para los cuales no se ha portado el paquete Mesa3D. Entre los proyectos listos que utilizan PortableGL, se destaca el puerto de un juego similar a Minecraft llamado Craft.      <\/p>\n<p>En esta nueva versi\u00f3n se han continuado ampliando las funciones y capacidades de OpenGL, se ha implementado el soporte para las llamadas glColorMask() y glDebugMessageCallback(), se ha a\u00f1adido el macro PGL_UNSAFE para desactivar la verificaci\u00f3n de errores, se ha a\u00f1adido el macro PGLDEF para definir los prototipos de atributos y se ha revisado el uso de los tipos de OpenGL en la API p\u00fablica.<br \/>\n<br \/>Fuente: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=63879\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u043e\u0441\u043b\u0435 \u043f\u043e\u043b\u0443\u0442\u043e\u0440\u0430 \u043b\u0435\u0442 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043f\u043e\u0434\u0433\u043e\u0442\u043e\u0432\u043b\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0435\u043a\u0442\u0430 PortableGL 0.99, \u0440\u0430\u0437\u0432\u0438\u0432\u0430\u044e\u0449\u0435\u0433\u043e \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u043d\u0443\u044e \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u043e\u0433\u043e API OpenGL 3.x, \u043d\u0430\u043f\u0438\u0441\u0430\u043d\u043d\u0443\u044e \u0446\u0435\u043b\u0438\u043a\u043e\u043c \u043d\u0430 \u044f\u0437\u044b\u043a\u0435 \u0421\u0438. \u0422\u0435\u043e\u0440\u0435\u0442\u0438\u0447\u0435\u0441\u043a\u0438 PortableGL \u043c\u043e\u0436\u0435\u0442 \u0431\u044b\u0442\u044c \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d \u0432 \u043b\u044e\u0431\u044b\u0445 \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u044f\u0445, \u043f\u0440\u0438\u043d\u0438\u043c\u0430\u044e\u0449\u0438\u0445 \u0442\u0435\u043a\u0441\u0442\u0443\u0440\u0443 \u0438\u043b\u0438 \u0444\u0440\u0435\u0439\u043c\u0431\u0443\u0444\u0435\u0440 \u0432 \u043a\u0430\u0447\u0435\u0441\u0442\u0432\u0435 \u0432\u0445\u043e\u0434\u043d\u044b\u0445 \u0434\u0430\u043d\u043d\u044b\u0445. \u041a\u043e\u0434 \u043e\u0444\u043e\u0440\u043c\u043b\u0435\u043d \u0432 \u0432\u0438\u0434\u0435 \u043e\u0434\u043d\u043e\u0433\u043e \u0437\u0430\u0433\u043e\u043b\u043e\u0432\u043e\u0447\u043d\u043e\u0433\u043e \u0444\u0430\u0439\u043b\u0430 \u0438 \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 MIT. \u041f\u0440\u043e\u0435\u043a\u0442\u043e\u043c \u043e\u043f\u0440\u0435\u0434\u0435\u043b\u0435\u043d\u044b \u0442\u0430\u043a\u0438\u0435 \u0446\u0435\u043b\u0438, \u043a\u0430\u043a \u043f\u0435\u0440\u0435\u043d\u043e\u0441\u0438\u043c\u043e\u0441\u0442\u044c, [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-143375","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041f\u043e\u0441\u043b\u0435 \u043f\u043e\u043b\u0443\u0442\u043e\u0440\u0430 \u043b\u0435\u0442 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043f\u043e\u0434\u0433\u043e\u0442\u043e\u0432\u043b\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0435\u043a\u0442\u0430 PortableGL 0.99, \u0440\u0430\u0437\u0432\u0438\u0432\u0430\u044e\u0449\u0435\u0433\u043e \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u043d\u0443\u044e 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