{"id":153763,"date":"2026-01-16T17:12:57","date_gmt":"2026-01-16T15:12:58","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-d7vk-1-2-realizaczii-direct3d-5-6-i-7-poverh-api-vulkan"},"modified":"2026-01-16T17:12:57","modified_gmt":"2026-01-16T15:12:58","slug":"vypusk-d7vk-1-2-realizaczii-direct3d-5-6-i-7-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/es\/blog\/news\/vypusk-d7vk-1-2-realizaczii-direct3d-5-6-i-7-poverh-api-vulkan","title":{"rendered":"Publicaci\u00f3n de D7VK 1.2, implementaciones de Direct3D 5, 6 y 7 sobre la API de Vulkan","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Se ha publicado la versi\u00f3n 1.2 del proyecto D7VK, que desarrolla la implementaci\u00f3n de las API gr\u00e1ficas Direct3D 5, 6 y 7, propuestas por Microsoft en 1997, 1998 y 1999. D7VK funciona a trav\u00e9s de la traducci\u00f3n de llamadas a la API Vulkan y permite ejecutar juegos retro ligados a las API Direct3D 5, 6 y 7 en Linux utilizando Wine. El c\u00f3digo del proyecto est\u00e1 escrito en C++ y se distribuye bajo la licencia Zlib. Como base para el desarrollo se utiliz\u00f3 el c\u00f3digo del backend d3d9 del proyecto DXVK; D7VK convierte las API Direct3D 5, 6 y 7 en llamadas a Direct3D 9, que luego se traducen a la API Vulkan. El desarrollador no tiene intenci\u00f3n de incluir D7VK en DXVK, como ocurri\u00f3 con las implementaciones de Direct3D 8 y Direct3D 9 sobre Vulkan.        <\/p>\n<p>La versi\u00f3n 1.2 se destaca por la adici\u00f3n de soporte experimental para Direct3D 5, adem\u00e1s del soporte previamente desarrollado para Direct3D 6 y 7.     <center><img decoding=\"async\" alt=\"Publicaci\u00f3n de D7VK 1.2, implementaciones de Direct3D 5, 6 y 7 sobre la API de Vulkan\" src=\"\/wp-content\/uploads\/2026\/01\/b2fb183de7f14b8c7f5ad7bc5f8df8cb.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>    <\/p>\n<p>En la nueva versi\u00f3n tambi\u00e9n se ha ampliado el soporte para Direct3D 6, se ha revisado la l\u00f3gica de la envoltura sobre DDraw, se ha a\u00f1adido una implementaci\u00f3n de IClassFactory para DDraw, se ha agregado un modo adicional de inicio para Wine\/Linux, se ha mejorado la informaci\u00f3n sobre el soporte de D3D7, se ha implementado un m\u00e9todo alternativo de procesamiento de v\u00e9rtices para mejorar el rendimiento en el juego 1NSANE, y se ha mejorado la compatibilidad con el conjunto de pruebas 3DMark 99 Max.     <\/p>\n<p>Se han resuelto problemas con el funcionamiento de los juegos:    <\/p>\n<ul>\n<li> Arabian Nights\n<li> Battlezone II: Combat Commander\n<li> Drakan: Order of the Flame\n<li> Earth 2150\n<li> Expendable\n<li> Indiana Jones and the Infernal Machine\n<li> Need for Speed III: Hot Pursuit\n<li> Need For Speed: High Stakes.\n<li> Panzer Elite\n<li> Rayman 2: The Great Escape\n<li> Star Wars: Rogue Squadron\n<li> Tachyon: The Fringe\n<li> Tomb Raider: Chronicles  <\/ul>\n<p>Anteriormente se confirm\u00f3 el funcionamiento de los juegos:  <\/p>\n<ul>\n<li> Negro y Blanco  <\/li>\n<li> Carmageddon TDR 2000  <\/li>\n<li> Colin McRae Rally 2.0  <\/li>\n<li> Dark Reign 2  <\/li>\n<li> Deus Ex  <\/li>\n<li> Disciples II  <\/li>\n<li> Emperor: Battle for Dune  <\/li>\n<li> Giants: Citizen Kabuto  <\/li>\n<li> Hitman: Codename 47  <\/li>\n<li> No One Lives Forever  <\/li>\n<li> Sacrifice  <\/li>\n<li> Star Trek: Bridge Commander  <\/li>\n<li> Undying  <\/li>\n<li> Unreal Tournament  <\/li>\n<li> Vampiro: La Mascarada \u2014 Redenci\u00f3n  <\/li>\n<li> Wizardry 8  <\/li>\n<\/ul>\n<p>Fuente: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=64620\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0435\u043a\u0442\u0430 D7VK 1.2, \u0440\u0430\u0437\u0432\u0438\u0432\u0430\u044e\u0449\u0435\u0433\u043e \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u0445 API Direct3D 5, 6 \u0438 7, \u043f\u0440\u0435\u0434\u043b\u043e\u0436\u0435\u043d\u043d\u044b\u0445 \u043a\u043e\u043c\u043f\u0430\u043d\u0438\u0435\u0439 Microsoft \u0432 1997, 1998 \u0438 1999 \u0433\u043e\u0434\u0430\u0445. D7VK \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan \u0438 \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u0435\u0442 \u043f\u0440\u0438 \u043f\u043e\u043c\u043e\u0449\u0438 Wine \u0437\u0430\u043f\u0443\u0441\u043a\u0430\u0442\u044c \u0432 Linux \u0440\u0435\u0442\u0440\u043e \u0438\u0433\u0440\u044b, \u0437\u0430\u0432\u044f\u0437\u0430\u043d\u043d\u044b\u0435 \u043d\u0430 API Direct3D 5, 6 \u0438 7. \u041a\u043e\u0434 \u043f\u0440\u043e\u0435\u043a\u0442\u0430 \u043d\u0430\u043f\u0438\u0441\u0430\u043d \u043d\u0430 \u044f\u0437\u044b\u043a\u0435 C++ [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":153764,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-153763","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0435\u043a\u0442\u0430 D7VK 1.2, \u0440\u0430\u0437\u0432\u0438\u0432\u0430\u044e\u0449\u0435\u0433\u043e \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u0445 API Direct3D 5, 6 \u0438 7, \u043f\u0440\u0435\u0434\u043b\u043e\u0436\u0435\u043d\u043d\u044b\u0445 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