{"id":170072,"date":"2026-04-29T18:24:29","date_gmt":"2026-04-29T16:24:29","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/valve-opublikovala-setevuyu-biblioteku-gamenetworkingsockets-1-5-0"},"modified":"2026-04-29T18:24:29","modified_gmt":"2026-04-29T16:24:29","slug":"valve-opublikovala-setevuyu-biblioteku-gamenetworkingsockets-1-5-0","status":"publish","type":"post","link":"https:\/\/prohoster.info\/es\/blog\/news\/valve-opublikovala-setevuyu-biblioteku-gamenetworkingsockets-1-5-0","title":{"rendered":"Valve ha publicado la biblioteca de red GameNetworkingSockets 1.5.0","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Despu\u00e9s de cuatro a\u00f1os de desarrollo, la empresa Valve ha publicado la versi\u00f3n 1.5.0 de la biblioteca GameNetworkingSockets, que implementa un sistema de transmisi\u00f3n de mensajes sobre UDP, aplicable para la creaci\u00f3n de intercambios de datos r\u00e1pidos y confiables en juegos. El c\u00f3digo est\u00e1 escrito en C++ y se distribuye bajo la licencia BSD.<\/p>\n<p>GameNetworkingSockets implementa sobre UDP un protocolo similar a TCP, que permite establecer conexiones, pero est\u00e1 orientado a la transmisi\u00f3n de mensajes en lugar de flujos. A trav\u00e9s del canal de comunicaci\u00f3n establecido, los mensajes pueden enviarse en modo de entrega garantizada o utilizando un modo de transmisi\u00f3n no confiable m\u00e1s r\u00e1pido. <\/p>\n<p>El protocolo admite funciones como el manejo de fragmentaci\u00f3n, reensamblaje de paquetes, previsi\u00f3n y limitaci\u00f3n de ancho de banda, creaci\u00f3n de canales de comunicaci\u00f3n P2P, eludir traductores de direcciones (a trav\u00e9s de WebRTC ICE) y cifrado. Los datos en los paquetes se cifran utilizando el algoritmo de cifrado sim\u00e9trico AES, y las firmas digitales basadas en curvas el\u00edpticas Ed25519 se utilizan para el intercambio de claves y la verificaci\u00f3n de certificados. Los mecanismos de entrega de claves y selecci\u00f3n de vector de inicializaci\u00f3n para cada paquete se basan en m\u00e9todos utilizados en el protocolo QUIC.<\/p>\n<p>Entre los cambios en la nueva versi\u00f3n:<\/p>\n<ul>\n<li class=\"l\"> La API ISteamNetworkingSockets::SendMessages se ha ampliado para simplificar el manejo de fallos en el env\u00edo e iniciar reintentos de entrega.\n<li class=\"l\"> Se han agregado nuevas configuraciones para ECN, jitter, detecci\u00f3n de IP local (IPLocalHost) y desactivaci\u00f3n de autenticaci\u00f3n (AllowWithoutAuth).\n<li class=\"l\"> Se ha a\u00f1adido una variante de la API ISteamNetworkingMessages para el lenguaje C.\n<li class=\"l\"> Se ha implementado una versi\u00f3n inicial del enlace para el lenguaje Rust.\n<li class=\"l\"> Se han corregido errores en la implementaci\u00f3n del modo P2P.\n<li class=\"l\"> Se ha implementado una correcci\u00f3n autom\u00e1tica para situaciones relacionadas con el desorden en la llegada de paquetes y mensajes.\n<li class=\"l\"> Se ha mejorado la integraci\u00f3n con las herramientas CMake y vcpkg.\n<li class=\"l\"> Se ha establecido compatibilidad con nuevas versiones de las bibliotecas protobuf y abseil.\n<li class=\"l\"> Se ha a\u00f1adido soporte para diagn\u00f3stico a trav\u00e9s de ETW (Event Tracing for Windows).\n<li class=\"l\"> Se han corregido vulnerabilidades, cuya informaci\u00f3n no se detalla, pero seg\u00fan el registro de cambios, se refiere a un desbordamiento de enteros en funciones de env\u00edo de paquetes y a la posibilidad de eludir la verificaci\u00f3n de certificados en la funci\u00f3n CheckCertPOPID.\n<\/ul>\n<p>Fuente: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=65318\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u043e\u0441\u043b\u0435 \u0447\u0435\u0442\u044b\u0440\u0451\u0445 \u043b\u0435\u0442 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Valve \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0440\u0435\u043b\u0438\u0437 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 GameNetworkingSockets 1.5.0 \u0441 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0435\u0439 \u0441\u0438\u0441\u0442\u0435\u043c\u044b \u043f\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0441\u043e\u043e\u0431\u0449\u0435\u043d\u0438\u0439 \u043f\u043e\u0432\u0435\u0440\u0445 UDP, \u043a\u043e\u0442\u043e\u0440\u0430\u044f \u043c\u043e\u0436\u0435\u0442 \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0442\u044c\u0441\u044f \u0434\u043b\u044f \u043e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u0438 \u0432\u044b\u0441\u043e\u043a\u043e\u0441\u043a\u043e\u0440\u043e\u0441\u0442\u043d\u043e\u0433\u043e \u0438 \u043d\u0430\u0434\u0451\u0436\u043d\u043e\u0433\u043e \u0441\u0435\u0442\u0435\u0432\u043e\u0433\u043e \u043e\u0431\u043c\u0435\u043d\u0430 \u0434\u0430\u043d\u043d\u044b\u043c\u0438 \u0432 \u0438\u0433\u0440\u0430\u0445. \u041a\u043e\u0434 \u043d\u0430\u043f\u0438\u0441\u0430\u043d \u043d\u0430 \u044f\u0437\u044b\u043a\u0435 \u0421++ \u0438 \u043f\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 BSD. GameNetworkingSockets \u0440\u0435\u0430\u043b\u0438\u0437\u0443\u0435\u0442 \u043f\u043e\u0432\u0435\u0440\u0445 UDP \u043f\u043e\u0445\u043e\u0436\u0438\u0439 \u043d\u0430 TCP \u043f\u0440\u043e\u0442\u043e\u043a\u043e\u043b, \u043e\u0431\u0435\u0441\u043f\u0435\u0447\u0438\u0432\u0430\u044e\u0449\u0438\u0439 \u0443\u0441\u0442\u0430\u043d\u043e\u0432\u043a\u0443 \u0441\u043e\u0435\u0434\u0438\u043d\u0435\u043d\u0438\u044f, \u043d\u043e \u043e\u0440\u0438\u0435\u043d\u0442\u0438\u0440\u043e\u0432\u0430\u043d\u043d\u044b\u0439 \u043d\u0430 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":8,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-170072","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - 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