{"id":170233,"date":"2026-05-02T18:24:46","date_gmt":"2026-05-02T16:24:47","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/reliz-multimedijnoj-biblioteki-ldl-0-1-optimizirovannoj-dlya-malomoshhnyh-sistem"},"modified":"2026-05-02T18:24:46","modified_gmt":"2026-05-02T16:24:47","slug":"reliz-multimedijnoj-biblioteki-ldl-0-1-optimizirovannoj-dlya-malomoshhnyh-sistem","status":"publish","type":"post","link":"https:\/\/prohoster.info\/es\/blog\/news\/reliz-multimedijnoj-biblioteki-ldl-0-1-optimizirovannoj-dlya-malomoshhnyh-sistem","title":{"rendered":"Lanzamiento de la biblioteca multimedia LDL 0.1, optimizada para sistemas de bajo rendimiento.","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Se llev\u00f3 a cabo el primer lanzamiento p\u00fablico de la biblioteca multimedia LDL (Little DirectMedia Layer), que permite crear aplicaciones gr\u00e1ficas que pueden funcionar tanto en sistemas modernos como en sistemas m\u00e1s antiguos (Windows 95+, distribuciones con n\u00facleo Linux 2.0+, FreeBSD 3.0+). Se proporciona una API multiplataforma sencilla para gestionar ventanas y procesar eventos de dispositivos de entrada. Para el renderizado se puede utilizar OpenGL 1.0-4.6. El c\u00f3digo se presenta bajo la licencia LGPL 3.0.      <\/p>\n<p>Este lanzamiento es notable por la transici\u00f3n del uso del lenguaje C++98 al lenguaje ANSI C (C89) para garantizar la m\u00e1xima portabilidad y compatibilidad con compiladores y plataformas antiguos, incluidas DOS, Windows 95 y PlayStation 1. El proyecto se planea desarrollar gradualmente: en la primera versi\u00f3n se ofrecen capacidades para trabajar con ventanas, eventos de entrada y gr\u00e1ficos, despu\u00e9s de lo cual comenzar\u00e1 el desarrollo de un renderizador 2D, herramientas para trabajar con sonido y fuentes, y backends para trabajar sobre bibliotecas SDL 1.2, SDL 2.x, SDL 3.x, SFML y GLFW. El uso de los backends SDL, SFML y GLFW permitir\u00e1 compilar aplicaciones para plataformas que no son directamente compatibles con LDL sin cambiar el c\u00f3digo. Tambi\u00e9n se menciona como proyecto futuro la creaci\u00f3n de una API universal para trabajar con sprites y gr\u00e1ficos 2D, que se podr\u00e1 utilizar independientemente del backend elegido (OpenGL, Vulkan, renderizado por software, bibliotecas como SDL).                   <center><img decoding=\"async\" alt=\"Lanzamiento de la biblioteca multimedia LDL 0.1, optimizada para sistemas de bajo rendimiento.\" src=\"\/wp-content\/uploads\/2026\/05\/af161d9657ca2ca4230d5e190fc019de.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center><br \/>\n<br \/>Fuente: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=65347\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0421\u043e\u0441\u0442\u043e\u044f\u043b\u0441\u044f \u043f\u0435\u0440\u0432\u044b\u0439 \u043f\u0443\u0431\u043b\u0438\u0447\u043d\u044b\u0439 \u0440\u0435\u043b\u0438\u0437 \u043c\u0443\u043b\u044c\u0442\u0438\u043c\u0435\u0434\u0438\u0439\u043d\u043e\u0439 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 LDL (Little DirectMedia Layer), \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u044e\u0449\u0435\u0439 \u0441\u043e\u0437\u0434\u0430\u0432\u0430\u0442\u044c \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u0435 \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u044f, \u0441\u043f\u043e\u0441\u043e\u0431\u043d\u044b\u0435 \u0440\u0430\u0431\u043e\u0442\u0430\u0442\u044c \u043a\u0430\u043a \u043d\u0430 \u0441\u043e\u0432\u0440\u0435\u043c\u0435\u043d\u043d\u044b\u0445, \u0442\u0430\u043a \u0438 \u043d\u0430 \u0443\u0441\u0442\u0430\u0440\u0435\u0432\u0448\u0438\u0445 \u0441\u0438\u0441\u0442\u0435\u043c\u0430\u0445 (Windows 95+, \u0434\u0438\u0441\u0442\u0440\u0438\u0431\u0443\u0442\u0438\u0432\u044b \u0441 \u044f\u0434\u0440\u043e\u043c Linux 2.0+, FreeBSD 3.0+). \u041f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u0435\u0442\u0441\u044f \u043f\u0440\u043e\u0441\u0442\u043e\u0439 \u043a\u0440\u043e\u0441\u0441\u043f\u043b\u0430\u0442\u0444\u043e\u0440\u043c\u0435\u043d\u043d\u044b\u0439 API \u0434\u043b\u044f \u0443\u043f\u0440\u0430\u0432\u043b\u0435\u043d\u0438\u044f \u043e\u043a\u043d\u0430\u043c\u0438 \u0438 \u043e\u0431\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u0441\u043e\u0431\u044b\u0442\u0438\u0439 \u0441 \u0443\u0441\u0442\u0440\u043e\u0439\u0441\u0442\u0432 \u0432\u0432\u043e\u0434\u0430. \u0414\u043b\u044f \u043e\u0442\u0440\u0438\u0441\u043e\u0432\u043a\u0438 \u043c\u043e\u0436\u0435\u0442 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c\u0441\u044f OpenGL 1.0-4.6. \u041a\u043e\u0434 \u043f\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":8,"featured_media":170234,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-170233","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0421\u043e\u0441\u0442\u043e\u044f\u043b\u0441\u044f \u043f\u0435\u0440\u0432\u044b\u0439 \u043f\u0443\u0431\u043b\u0438\u0447\u043d\u044b\u0439 \u0440\u0435\u043b\u0438\u0437 \u043c\u0443\u043b\u044c\u0442\u0438\u043c\u0435\u0434\u0438\u0439\u043d\u043e\u0439 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 LDL (Little DirectMedia Layer), \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u044e\u0449\u0435\u0439 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optimizada para sistemas de bajo rendimiento | ProHoster","description":"Se llev\u00f3 a cabo el primer lanzamiento p\u00fablico de la biblioteca multimedia LDL (Little DirectMedia Layer), que permite crear aplicaciones gr\u00e1ficas que pueden funcionar tanto en sistemas modernos como en sistemas m\u00e1s antiguos (Windows.","canonical_url":"https:\/\/prohoster.info\/es\/blog\/news\/reliz-multimedijnoj-biblioteki-ldl-0-1-optimizirovannoj-dlya-malomoshhnyh-sistem","robots":"max-image-preview:large","keywords":"","webmasterTools":{"miscellaneous":""},"schema":null,"og:locale":"es_ES","og:site_name":"ProHoster | \u041a\u0443\u043f\u0438\u0442\u044c \u043d\u0430\u0434\u0435\u0436\u043d\u044b\u0439 \u0445\u043e\u0441\u0442\u0438\u043d\u0433 \u0434\u043b\u044f \u0441\u0430\u0439\u0442\u043e\u0432 \u0441 \u0437\u0430\u0449\u0438\u0442\u043e\u0439 \u043e\u0442 DDoS, VPS VDS \u0441\u0435\u0440\u0432\u0435\u0440\u044b","og:type":"article","og:title":"\ud83e\udd47\u0420\u0435\u043b\u0438\u0437 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