{"id":30050,"date":"2019-10-31T21:33:25","date_gmt":"2019-10-31T18:33:25","guid":{"rendered":"https:\/\/prohoster.info\/blog\/video-nvidia-ob-optimalnyh-rezhimah-rtx-i-dlss-v-shadow-of-the-tomb-raider\/"},"modified":"2019-10-31T21:33:25","modified_gmt":"2019-10-31T18:33:25","slug":"video-nvidia-ob-optimalnyh-rezhimah-rtx-i-dlss-v-shadow-of-the-tomb-raider","status":"publish","type":"post","link":"https:\/\/prohoster.info\/es\/blog\/video-nvidia-ob-optimalnyh-rezhimah-rtx-i-dlss-v-shadow-of-the-tomb-raider","title":{"rendered":"Video: NVIDIA \u2014 sobre los modos \u00f3ptimos de RTX y DLSS en Shadow of the Tomb Raider","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Recientemente escribimos que los desarrolladores de Shadow of the Tomb Raider lanzaron la tan esperada actualizaci\u00f3n que incluye soporte para sombras detalladas basadas en trazado de rayos RTX y antialiasing inteligente DLSS. La mejora en la calidad de imagen que trae este nuevo m\u00e9todo de c\u00e1lculo de sombras se puede ver en el tr\u00e1iler lanzado para esta ocasi\u00f3n y en las capturas de pantalla proporcionadas.<\/p>\n<p style=\"text-align: center;\"><center><center><div class=\"youtube-placeholder\" data-id=\"32GG5pMkrcU\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/32GG5pMkrcU\/hqdefault.jpg\" alt=\"Reproducir video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><\/center><\/p>\n<p>En Shadow of the Tomb Raider, seg\u00fan informan los desarrolladores, el trazado de rayos se utiliza \u00fanicamente para el c\u00e1lculo de sombras, y hay cinco nuevos tipos de sombras. Estas sombras provienen de fuentes de luz puntuales, como velas y bombillas; de fuentes de luz rectangulares m\u00e1s direccionales, como letreros de ne\u00f3n; de luces c\u00f3nicas, como linternas o farolas; de la luz solar; y, finalmente, de objetos semitransparentes como hojas, vidrio, etc.<\/p>\n<p> <img decoding=\"async\" alt=\"Video: NVIDIA \u2014 sobre los modos \u00f3ptimos de RTX y DLSS en Shadow of the Tomb Raider\" src=\"\/wp-content\/uploads\/2019\/03\/c8c11b7a407639051feaab7a0d044ed7.png\" style=\"display:block;margin: 0 auto;\" \/> <\/p>\n<p>En las capturas de pantalla proporcionadas, se puede ver claramente que las sombras en el juego se han vuelto mucho m\u00e1s realistas: han aparecido sombras suaves y semitransparentes. Los interesados pueden consultar las capturas din\u00e1micas de NVIDIA, en las que se compara el juego con y sin modo RTX: 1, 2, 3, 4, 5, 6, 7, 8.<\/p>\n<p><center><\/center><br \/>\n <img decoding=\"async\" alt=\"Video: NVIDIA \u2014 sobre los modos \u00f3ptimos de RTX y DLSS en Shadow of the Tomb Raider\" src=\"\/wp-content\/uploads\/2019\/03\/242f605b039f45843a2983ce11b00b64.png\" style=\"display:block;margin: 0 auto;\" \/> <\/p>\n<p>Se puede activar el trazado de rayos en la configuraci\u00f3n de gr\u00e1ficos. Hay tres niveles de detalle a elegir: \u00abMedio\u00bb, \u00abAlto\u00bb y \u00abUltra\u00bb, siendo este \u00faltimo para los entusiastas que desean superar los l\u00edmites del hardware moderno (pero solo all\u00ed se admiten sombras semitransparentes). Los desarrolladores y NVIDIA recomiendan el nivel \u00abAlto\u00bb como el mejor compromiso entre calidad de imagen y rendimiento. El nivel \u00abMedio\u00bb solo admite sombras ligeras de fuentes de luz puntuales, que son visibles solo en algunas localizaciones urbanas tempranas del juego.<\/p>\n<p> <img decoding=\"async\" alt=\"Video: NVIDIA \u2014 sobre los modos \u00f3ptimos de RTX y DLSS en Shadow of the Tomb Raider\" src=\"\/wp-content\/uploads\/2019\/03\/0ae87457813a949f1f29fda7c52806e8.png\" style=\"display:block;margin: 0 auto;\" \/> <\/p>\n<p> <img decoding=\"async\" alt=\"Video: NVIDIA \u2014 sobre los modos \u00f3ptimos de RTX y DLSS en Shadow of the Tomb Raider\" src=\"\/wp-content\/uploads\/2019\/03\/3cdfb95940cad163ef4397723295fb83.png\" style=\"display:block;margin: 0 auto;\" \/> <\/p>\n<p>Shadow of the Tomb Raider tambi\u00e9n soporta DLSS \u2014 seg\u00fan informan los desarrolladores, esta tecnolog\u00eda permite aumentar el rendimiento en 4K en un 50 %, en 1440p en un 20 % y en 1080p en un 10 %. Para diversas tarjetas gr\u00e1ficas, NVIDIA recomienda las siguientes combinaciones RTX y DLSS:<\/p>\n<ul>\n<li>GeForce RTX 2060: 1920 \u00d7 1080, configuraciones gr\u00e1ficas altas y configuraciones medias de trazado de rayos, DLSS activado;<\/li>\n<li>GeForce RTX 2070: 1920 \u00d7 1080, configuraciones gr\u00e1ficas altas y configuraciones altas de trazado de rayos, DLSS activado;<\/li>\n<li>GeForce RTX 2080: 2560 \u00d7 1440, configuraciones gr\u00e1ficas altas y configuraciones altas de trazado de rayos, DLSS activado;<\/li>\n<li>GeForce RTX 2080 Ti: 3840 \u00d7 2160, configuraciones gr\u00e1ficas altas y configuraciones altas de trazado de rayos, DLSS activado.<\/li>\n<\/ul>\n<p> <img decoding=\"async\" alt=\"Video: NVIDIA \u2014 sobre los modos \u00f3ptimos de RTX y DLSS en Shadow of the Tomb Raider\" src=\"\/wp-content\/uploads\/2019\/03\/920ef403cf16b328d713b0899eef8956.png\" style=\"display:block;margin: 0 auto;\" \/> <\/p>\n<p><center><\/p>\n<p><\/center><\/p>\n<p>\t\t\t\t<center><br \/>\n\t\t\t\t\t\t\t\t<\/center><br \/>\n<br \/>Fuente: <a content=\"nofollow\" rel=\"nofollow\" href=\"http:\/\/www.3dnews.ru\/984578\">3dnews.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041d\u0435\u0434\u0430\u0432\u043d\u043e \u043c\u044b \u043f\u0438\u0441\u0430\u043b\u0438, \u0447\u0442\u043e \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a\u0438 Shadow of the Tomb Raider \u0432\u044b\u043f\u0443\u0441\u0442\u0438\u043b\u0438 \u0434\u0430\u0432\u043d\u043e \u043e\u0431\u0435\u0449\u0430\u043d\u043d\u043e\u0435 \u043e\u0431\u043d\u043e\u0432\u043b\u0435\u043d\u0438\u0435, \u0432 \u043a\u043e\u0442\u043e\u0440\u043e\u043c \u043f\u043e\u044f\u0432\u0438\u043b\u0430\u0441\u044c \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 \u0434\u0435\u0442\u0430\u043b\u0438\u0437\u0438\u0440\u043e\u0432\u0430\u043d\u043d\u044b\u0445 \u0442\u0435\u043d\u0435\u0439 \u043d\u0430 \u043e\u0441\u043d\u043e\u0432\u0435 \u0442\u0440\u0430\u0441\u0441\u0438\u0440\u043e\u0432\u043a\u0438 \u043b\u0443\u0447\u0435\u0439 RTX \u0438 \u0438\u043d\u0442\u0435\u043b\u043b\u0435\u043a\u0442\u0443\u0430\u043b\u044c\u043d\u043e\u0433\u043e \u0441\u0433\u043b\u0430\u0436\u0438\u0432\u0430\u043d\u0438\u044f DLSS. \u041a\u0430\u043a \u043d\u043e\u0432\u044b\u0439 \u043c\u0435\u0442\u043e\u0434 \u043f\u0440\u043e\u0441\u0447\u0451\u0442\u0430 \u0442\u0435\u043d\u0435\u0439 \u0443\u043b\u0443\u0447\u0448\u0430\u0435\u0442 \u043a\u0430\u0447\u0435\u0441\u0442\u0432\u043e \u043a\u0430\u0440\u0442\u0438\u043d\u043a\u0438 \u0432 \u0438\u0433\u0440\u0435, \u043c\u043e\u0436\u043d\u043e \u0443\u0432\u0438\u0434\u0435\u0442\u044c \u0432 \u0432\u044b\u043f\u0443\u0449\u0435\u043d\u043d\u043e\u043c \u043f\u043e \u044d\u0442\u043e\u043c\u0443 \u0441\u043b\u0443\u0447\u0430\u044e \u0442\u0440\u0435\u0439\u043b\u0435\u0440\u0435 \u0438 \u043d\u0430 \u043f\u0440\u0438\u0432\u0435\u0434\u0451\u043d\u043d\u044b\u0445 \u0441\u043a\u0440\u0438\u043d\u0448\u043e\u0442\u0430\u0445. \u0412 Shadow of the [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[],"class_list":["post-30050","post","type-post","status-publish","format-standard","hentry"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041d\u0435\u0434\u0430\u0432\u043d\u043e \u043c\u044b \u043f\u0438\u0441\u0430\u043b\u0438, \u0447\u0442\u043e \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a\u0438 Shadow of the Tomb Raider \u0432\u044b\u043f\u0443\u0441\u0442\u0438\u043b\u0438 \u0434\u0430\u0432\u043d\u043e \u043e\u0431\u0435\u0449\u0430\u043d\u043d\u043e\u0435 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