{"id":31692,"date":"2019-10-31T21:42:34","date_gmt":"2019-10-31T18:42:34","guid":{"rendered":"https:\/\/prohoster.info\/blog\/dxvk-1-0-3-s-realizatsiej-direct3d-10-11-poverh-api-vulkan\/"},"modified":"2019-10-31T21:42:34","modified_gmt":"2019-10-31T18:42:34","slug":"dxvk-1-0-3-s-realizatsiej-direct3d-10-11-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/es\/blog\/news\/dxvk-1-0-3-s-realizatsiej-direct3d-10-11-poverh-api-vulkan","title":{"rendered":"DXVK 1.0.3 con la implementaci\u00f3n de Direct3D 10\/11 sobre la API Vulkan","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>En lugar de la versi\u00f3n cancelada debido a problemas de congelamiento de GPU <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=50472\">1.1<\/a><\/noindex> se ha preparado el lanzamiento de la capa <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/\">DXVK 1.0.3<\/a><\/noindex>, que proporciona una implementaci\u00f3n de DXGI (Infraestructura Gr\u00e1fica de DirectX), Direct3D 10 y Direct3D 11, funcionando a trav\u00e9s de la traducci\u00f3n de llamadas a la API Vulkan. En DXVK 1.0.3 se han trasladado algunas correcciones y mejoras de la rama 1.1, por ejemplo:<\/p>\n<ul>\n<li class=\"l\"> En la DLL se ha asegurado la inclusi\u00f3n de informaci\u00f3n sobre la versi\u00f3n de DXVK;\n<li class=\"l\"> En sistemas con GPU NVIDIA se han resuelto problemas de renderizado en los juegos Dark Souls Remastered y Grim Dawn;\n<li class=\"l\"> Se ha eliminado el congelamiento de la GPU y el fallo del controlador al iniciar el juego Star Citizen;\n<li class=\"l\"> Se han resuelto problemas de rendimiento en el juego Anno 1800;\n<li class=\"l\"> Se han corregido errores que llevaban a la transmisi\u00f3n de datos indefinidos al controlador, lo que pod\u00eda afectar negativamente al almacenamiento en cach\u00e9 de sombreados;\n<li class=\"l\"> Se ha solucionado un problema de hash de sombreados geom\u00e9tricos con metadatos de flujo, que podr\u00eda llevar a un aumento descontrolado del tama\u00f1o de los archivos de cach\u00e9 de estado.\n<\/ul>\n<p> Recordemos que DXVK se puede utilizar para ejecutar aplicaciones y juegos 3D en Linux mediante Wine, actuando como una alternativa de mayor rendimiento a la implementaci\u00f3n de Direct3D 11 integrada en Wine, que funciona sobre OpenGL. En <noindex><a rel=\"nofollow\" href=\"https:\/\/www.reddit.com\/r\/wine_gaming\/comments\/9cvfux\/benchmark_wow_bfa_winedxvk_vs_windows_10\/\">algunos juegos<\/a><\/noindex> el rendimiento de la combinaci\u00f3n Wine+DXVK <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/issues\/67\">se distingue<\/a><\/noindex> es solo un 10-20% inferior al de ejecutarlo en Windows, mientras que al utilizar la implementaci\u00f3n de Direct3D 11 basada en OpenGL, el rendimiento disminuye de forma m\u00e1s sustancial. <noindex><a rel=\"nofollow\" href=\"https:\/\/www.winehq.org\/pipermail\/wine-devel\/2019-February\/140219.html\">Se est\u00e1 trabajando<\/a><\/noindex> en <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/wine-mirror\/wine\/pull\/13\">el suministro<\/a><\/noindex>  de DXVK como componente <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/pull\/926\">integraci\u00f3n-wine<\/a><\/noindex>, proporcionado en forma de una biblioteca de Linux separada (libdxvk.so), que se puede utilizar directamente en Wine, sin necesidad de instalar DXVK por separado en forma de DLL de Windows.<\/p>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Fuente: <a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=50519\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0412\u043c\u0435\u0441\u0442\u043e \u043e\u0442\u043c\u0435\u043d\u0451\u043d\u043d\u043e\u0433\u043e \u0438\u0437-\u0437\u0430 \u043f\u0440\u043e\u0431\u043b\u0435\u043c\u044b \u0441 \u0437\u0430\u0432\u0438\u0441\u0430\u043d\u0438\u0435\u043c GPU \u0440\u0435\u043b\u0438\u0437\u0430 1.1 \u043f\u043e\u0434\u0433\u043e\u0442\u043e\u0432\u043b\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 1.0.3, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 10 \u0438 Direct3D 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0412 DXVK 1.0.3 \u043f\u0435\u0440\u0435\u043d\u0435\u0441\u0435\u043d\u044b \u043d\u0435\u043a\u043e\u0442\u043e\u0440\u044b\u0435 \u0438\u0441\u043f\u0440\u0430\u0432\u043b\u0435\u043d\u0438\u044f \u0438 \u0443\u043b\u0443\u0447\u0448\u0435\u043d\u0438\u044f \u0438\u0437 \u0432\u0435\u0442\u043a\u0438 1.1, \u043d\u0430\u043f\u0440\u0438\u043c\u0435\u0440: \u0412 DLL \u043e\u0431\u0435\u0441\u043f\u0435\u0447\u0435\u043d\u043e \u0432\u043a\u043b\u044e\u0447\u0435\u043d\u0438\u0435 \u0438\u043d\u0444\u043e\u0440\u043c\u0430\u0446\u0438\u0438 \u043e \u0432\u0435\u0440\u0441\u0438\u0438 DXVK; \u041d\u0430 \u0441\u0438\u0441\u0442\u0435\u043c\u0430\u0445 \u0441 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-31692","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0412\u043c\u0435\u0441\u0442\u043e \u043e\u0442\u043c\u0435\u043d\u0451\u043d\u043d\u043e\u0433\u043e \u0438\u0437-\u0437\u0430 \u043f\u0440\u043e\u0431\u043b\u0435\u043c\u044b \u0441 \u0437\u0430\u0432\u0438\u0441\u0430\u043d\u0438\u0435\u043c GPU \u0440\u0435\u043b\u0438\u0437\u0430 1.1 \u043f\u043e\u0434\u0433\u043e\u0442\u043e\u0432\u043b\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a 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