{"id":36119,"date":"2019-10-31T22:09:43","date_gmt":"2019-10-31T19:09:43","guid":{"rendered":"https:\/\/prohoster.info\/blog\/vypusk-proekta-dxvk-1-3-s-realizatsiej-direct3d-10-11-poverh-api-vulkan\/"},"modified":"2019-10-31T22:09:43","modified_gmt":"2019-10-31T19:09:43","slug":"vypusk-proekta-dxvk-1-3-s-realizatsiej-direct3d-10-11-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/es\/blog\/news\/vypusk-proekta-dxvk-1-3-s-realizatsiej-direct3d-10-11-poverh-api-vulkan","title":{"rendered":"Lanzamiento del proyecto DXVK 1.3 con implementaci\u00f3n de Direct3D 10\/11 sobre la API Vulkan","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/releases\/tag\/v1.3\">Formado<\/a><\/noindex> lanzamiento de la capa <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/\">DXVK 1.3<\/a><\/noindex>, que proporciona una implementaci\u00f3n de DXGI (Infraestructura Gr\u00e1fica de DirectX), Direct3D 10 y Direct3D 11, funcionando a trav\u00e9s de la traducci\u00f3n de llamadas a la API de Vulkan. Para utilizar DXVK  <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/wiki\/Driver-support\">se requiere<\/a><\/noindex> controladores con soporte de <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=48227\">API Vulkan<\/a><\/noindex>, como<br \/>\nAMD RADV 18.3, NVIDIA 415.22, Intel ANV 19.0 y <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=47816\">AMDVLK<\/a><\/noindex>. <\/p>\n<p>DXVK se puede utilizar para ejecutar aplicaciones y juegos 3D en Linux mediante Wine, actuando como una alternativa de mayor rendimiento a la implementaci\u00f3n de Direct3D 11 integrada en Wine, que funciona sobre OpenGL. En <noindex><a rel=\"nofollow\" href=\"https:\/\/www.reddit.com\/r\/wine_gaming\/comments\/9cvfux\/benchmark_wow_bfa_winedxvk_vs_windows_10\/\">algunos juegos<\/a><\/noindex> el rendimiento de la combinaci\u00f3n Wine+DXVK <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/issues\/67\">se distingue<\/a><\/noindex> es solo un 10-20% inferior al de ejecutarlo en Windows, mientras que al utilizar la implementaci\u00f3n de Direct3D 11 basada en OpenGL, el rendimiento disminuye de forma m\u00e1s sustancial. <\/p>\n<p>Mejoras a\u00f1adidas:<\/p>\n<ul>\n<li class=\"l\"> Se ha implementado una optimizaci\u00f3n utilizando la instrucci\u00f3n \u00abdiscard\u00bb en los shaders, basada en la extensi\u00f3n de Vulkan VK_EXT_shader_demote_to_helper_invocation, que puede mejorar el rendimiento en algunos juegos. Para utilizar esta optimizaci\u00f3n, es necesario actualizar el componente winevulkan y los controladores (Intel a Mesa 19.2-git y NVIDIA al controlador propietario 418.52.14-beta; los controladores de AMD a\u00fan no son compatibles con la extensi\u00f3n VK_EXT_shader_demote_to_helper_invocation);\n<li class=\"l\"> Se ha asegurado el procesamiento as\u00edncrono de la salida del renderizado en pantalla (fase <noindex><a rel=\"nofollow\" href=\"https:\/\/vulkan-tutorial.com\/Drawing_a_triangle\/Drawing\/Rendering_and_presentation\">presentation<\/a><\/noindex>). Para reducir la latencia en el hilo principal de renderizado, la salida se procesa ahora en el hilo de env\u00edo de comandos (command submission thread). La ganancia de rendimiento de este procesamiento as\u00edncrono es especialmente notable al renderizar a altas tasas de cuadros y durante la transmisi\u00f3n de comandos intensivos. Se ha observado un aumento de rendimiento en juegos como Quake Champions ejecut\u00e1ndose en sistemas con GPU AMD;\n<li class=\"l\"> Se ha agregado la posibilidad de cargar inicialmente recursos utilizando motores de copia (copy engine) proporcionados por dispositivos que soportan Vulkan (actualmente soportados solo por los controladores AMDVLK y NVIDIA). Esta nueva opci\u00f3n ayuda a mejorar ligeramente la coherencia del tiempo de cuadro en juegos que cargan una gran cantidad de texturas durante la jugabilidad;\n<li class=\"l\"> Se ha mejorado el registro de errores que ocurren en condiciones de insuficiencia de memoria;\n<li class=\"l\"> Se ha mejorado la compatibilidad con MSVC (Microsoft Visual C++);\n<li class=\"l\"> Se han eliminado las verificaciones c\u00edclicas repetidas durante la salida, lo que puede reducir significativamente la carga en la CPU en escenarios con GPU limitadas;\n<li class=\"l\"> Se ha resuelto el problema del mapeo doble de subrecursos de im\u00e1genes, que se manifestaba en el juego Final Fantasy XIV;\n<li class=\"l\"> Se ha eliminado el bloqueo debido al comportamiento incorrecto del m\u00e9todo RSGetViewport, que se manifestaba en el juego Scrap Mechanic.\n<\/ul>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Fuente: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51084\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0421\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 1.3, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 10 \u0438 Direct3D 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a AMD RADV 18.3, NVIDIA 415.22, Intel ANV 19.0 \u0438 AMDVLK. DXVK \u043c\u043e\u0436\u0435\u0442 \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0442\u044c\u0441\u044f \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 3D-\u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 \u0438 \u0438\u0433\u0440 \u0432 Linux [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-36119","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0421\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK.\" \/>\n\t<meta name=\"robots\" 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