{"id":37769,"date":"2019-10-31T22:19:37","date_gmt":"2019-10-31T19:19:37","guid":{"rendered":"https:\/\/prohoster.info\/blog\/reliz-blender-2-80\/"},"modified":"2019-10-31T22:19:37","modified_gmt":"2019-10-31T19:19:37","slug":"reliz-blender-2-80","status":"publish","type":"post","link":"https:\/\/prohoster.info\/es\/blog\/news\/reliz-blender-2-80","title":{"rendered":"Lanzamiento de Blender 2.80","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>El 30 de julio se lanz\u00f3 Blender 2.80 \u2014 la versi\u00f3n m\u00e1s grande y significativa jam\u00e1s publicada. La versi\u00f3n 2.80 marc\u00f3 un nuevo comienzo en la vida de Blender Foundation y elev\u00f3 la herramienta de modelado 3D a un nuevo nivel profesional de calidad. Miles de personas trabajaron en la creaci\u00f3n de Blender 2.80. Dise\u00f1adores reconocidos desarrollaron una interfaz completamente nueva que permite resolver tareas habituales mucho m\u00e1s r\u00e1pido, y la curva de aprendizaje para los principiantes se ha reducido notablemente. La documentaci\u00f3n fue completamente revisada y contiene todos los cambios m\u00e1s recientes. En un mes se lanzaron cientos de tutoriales en video sobre la versi\u00f3n 2.80, y cada d\u00eda aparecen nuevos, tanto en el sitio de Blender Foundation como en YouTube. Sin ninguna modestia, ning\u00fan lanzamiento de Blender hab\u00eda causado tal revuelo en toda la industria.<\/p>\n<p>Principales cambios:<\/p>\n<ul>\n<li> La interfaz ha sido completamente redise\u00f1ada. Se ha vuelto m\u00e1s simple, poderosa, receptiva y conveniente en todos los aspectos, adem\u00e1s de ser m\u00e1s familiar para usuarios con experiencia en otros productos similares. Tambi\u00e9n se ha a\u00f1adido un tema oscuro y nuevos \u00edconos.\n<\/li>\n<li> Ahora las herramientas est\u00e1n agrupadas por plantillas y pesta\u00f1as, unidas en torno a una sola tarea, por ejemplo: Modelado, Escultura, Edici\u00f3n UV, Pintura de Texturas, Sombreado, Animaci\u00f3n, Renderizado, Composici\u00f3n, Scripting.\n<\/li>\n<li> Nuevo renderizador Eevee, que funciona \u00fanicamente con GPU (OpenGL) y soporta renderizado f\u00edsicamente correcto en tiempo real. Eevee complementa a Cycles y permite utilizar sus desarrollos, por ejemplo, materiales creados en este motor.\n<\/li>\n<li> Se presenta un nuevo shader Principled BSDF para desarrolladores y dise\u00f1adores de juegos, que es compatible con modelos de shader de muchos motores de juego.\n<\/li>\n<li> Nuevo sistema de dibujo y animaci\u00f3n 2D Grease Pencil, con el que se pueden esbozar f\u00e1cilmente bocetos 2D y luego utilizarlos en un entorno 3D como objetos tridimensionales completos.\n<\/li>\n<li> En el motor Cycles, se ha agregado un modo de renderizado doble que utiliza simult\u00e1neamente GPU y CPU. Tambi\u00e9n se ha incrementado considerablemente la velocidad de renderizado en OpenCL, y para escenas que superan la memoria de la GPU, se ha a\u00f1adido la posibilidad de utilizar CUDA. Adem\u00e1s, en Cycles se ha introducido la creaci\u00f3n de fondos para composici\u00f3n utilizando la tecnolog\u00eda Cryptomatte, sombreado de cabello y volumen basado en BSDF, y la aplicaci\u00f3n de dispersi\u00f3n sub-supreficial aleatoria (SSS).\n<\/li>\n<li> Se ha actualizado el Visor 3D y el editor de UV, que ahora cuentan con nuevas herramientas interactivas y un panel de herramientas contextual.\n<\/li>\n<li> F\u00edsica de tejidos y deformaciones m\u00e1s realista.\n<\/li>\n<li> Soporte para importaci\u00f3n\/exportaci\u00f3n de archivos glTF 2.0.\n<\/li>\n<li> Se han actualizado las herramientas para animaci\u00f3n y rigging.\n<\/li>\n<li> En lugar del antiguo motor de renderizado en tiempo real Blender Internal, ahora se utiliza el motor EEVEE.\n<\/li>\n<li> El motor de juego Blender Game Engine ha sido eliminado. Se recomienda usar otros motores abiertos, como Godot. El c\u00f3digo del motor BGE se ha asignado a un proyecto separado llamado UPBGE.\n<\/li>\n<li> Ahora es posible editar varios mallas simult\u00e1neamente.\n<\/li>\n<li> Se ha renovado el sistema de grafo de dependencias, principales modificadores y sistema de evaluaci\u00f3n de animaci\u00f3n. Ahora, en CPU multin\u00facleo, las escenas con muchos objetos y rigs complejos se procesan mucho m\u00e1s r\u00e1pido.\n<\/li>\n<li> Numerosos cambios en la API de Python que, en parte, rompen la compatibilidad con la versi\u00f3n anterior. Sin embargo, la mayor\u00eda de complementos y scripts se han actualizado a la versi\u00f3n 2.80.<br \/>\n<noindex><\/li>\n<\/ul>\n<p>\u00daltimas noticias de Blender:<\/p>\n<ul>\n<li> <a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/press\/epic-games-supports-blender-foundation-with-1-2-million-epic-megagrant\/\">Epic Games ha apoyado a Blender Foundation con $1.2 millones de d\u00f3lares y se une al desarrollo de Blender.<\/a><\/noindex>\n<\/li>\n<li> <a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/press\/ubisoft-joins-blender-development-fund\/\">Ubisoft se une al desarrollo de Blender como patrocinador oro.<\/a>\n<\/li>\n<li> <a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/user-stories\/japanese-anime-studio-khara-moving-to-blender\/\">El estudio de anime japon\u00e9s Khara cambia a Blender.<\/a>\n<\/li>\n<\/ul>\n<p><noindex><\/p>\n<p>Peque\u00f1a demo: <a rel=\"nofollow\" href=\"https:\/\/www.youtube.com\/watch?v=XHyM9T4vYgo\">Tiger \u2014 demo de Blender 2.80 por Daniel Bystedt<\/a><\/p>\n<p><\/noindex><\/p>\n<p>Fuente: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"http:\/\/www.linux.org.ru\/news\/opensource\/15202748\">linux.org.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>30 \u0438\u044e\u043b\u044f \u0432\u044b\u0448\u0435\u043b Blender 2.80 &#8212; \u0441\u0430\u043c\u044b\u0439 \u043a\u0440\u0443\u043f\u043d\u044b\u0439 \u0438 \u0437\u043d\u0430\u0447\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0439 \u0440\u0435\u043b\u0438\u0437 \u0438\u0437 \u043a\u043e\u0433\u0434\u0430-\u043b\u0438\u0431\u043e \u0432\u044b\u0448\u0435\u0434\u0448\u0438\u0445. \u0412\u0435\u0440\u0441\u0438\u044f 2.80 \u0441\u0442\u0430\u043b\u0430 \u043d\u043e\u0432\u044b\u043c \u043d\u0430\u0447\u0430\u043b\u043e\u043c \u0432 \u0436\u0438\u0437\u043d\u0438 Blender Foundation \u0438 \u0432\u044b\u0432\u0435\u043b\u0430 \u0438\u043d\u0441\u0442\u0440\u0443\u043c\u0435\u043d\u0442 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u043d\u0430 \u043a\u0430\u0447\u0435\u0441\u0442\u0432\u0435\u043d\u043d\u043e \u043d\u043e\u0432\u044b\u0439 \u0443\u0440\u043e\u0432\u0435\u043d\u044c \u043f\u0440\u043e\u0444\u0435\u0441\u0441\u0438\u043e\u043d\u0430\u043b\u044c\u043d\u043e\u0433\u043e \u041f\u041e. \u041d\u0430\u0434 \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u0435\u043c Blender 2.80 \u0442\u0440\u0443\u0434\u0438\u043b\u0438\u0441\u044c \u0442\u044b\u0441\u044f\u0447\u0438 \u043b\u044e\u0434\u0435\u0439. \u0418\u0437\u0432\u0435\u0441\u0442\u043d\u044b\u0435 \u0434\u0438\u0437\u0430\u0439\u043d\u0435\u0440\u044b \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0430\u043b\u0438 \u043f\u043e\u043b\u043d\u043e\u0441\u0442\u044c\u044e \u043d\u043e\u0432\u044b\u0439 \u0438\u043d\u0442\u0435\u0440\u0444\u0435\u0439\u0441, \u043a\u043e\u0442\u043e\u0440\u044b\u0439 \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u0435\u0442 \u0440\u0435\u0448\u0430\u0442\u044c \u043f\u0440\u0438\u0432\u044b\u0447\u043d\u044b\u0435 \u0437\u0430\u0434\u0430\u0447\u0438 \u043d\u0430\u043c\u043d\u043e\u0433\u043e \u0431\u044b\u0441\u0442\u0440\u0435\u0435, \u0430 \u043f\u043e\u0440\u043e\u0433 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-37769","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - 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