{"id":39058,"date":"2019-10-31T22:27:37","date_gmt":"2019-10-31T19:27:37","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novye-versii-wine-4-18-i-wine-staging-4-18\/"},"modified":"2019-10-31T22:27:37","modified_gmt":"2019-10-31T19:27:37","slug":"novye-versii-wine-4-18-i-wine-staging-4-18","status":"publish","type":"post","link":"https:\/\/prohoster.info\/es\/blog\/news\/novye-versii-wine-4-18-i-wine-staging-4-18","title":{"rendered":"Nuevas versiones de Wine 4.18 y Wine Staging 4.18","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><noindex><a rel=\"nofollow\" href=\"https:\/\/www.winehq.org\/announce\/4.18\">Disponible<\/a><\/noindex> versi\u00f3n experimental de la implementaci\u00f3n abierta de Win32 API \u2014 <noindex><a rel=\"nofollow\" href=\"https:\/\/www.winehq.org\/\">Wine 4.18<\/a><\/noindex>. Desde el lanzamiento de la versi\u00f3n <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51578\">4.17<\/a><\/noindex> Se cerraron 38 informes de errores y se realizaron 305 cambios. <\/p>\n<p>Cambios m\u00e1s importantes:<\/p>\n<ul>\n<li class=\"l\"> Se a\u00f1adieron muchas funciones nuevas a VBScript (como manejadores de errores, funciones Hour, Day, Month, etc.);\n<li class=\"l\"> Se realiz\u00f3 una limpieza y expansi\u00f3n de la funcionalidad de quartz.dll;\n<li class=\"l\"> Se a\u00f1adi\u00f3 manejo de excepciones en ntdll e implementadas funciones RtlSetSearchPathMode y RtlGetSearchPath();\n<li class=\"l\"> Se a\u00f1adieron funciones wined3d wined3d_stateblock_set_render_state(), wined3d_stateblock_set_blend_factor(),<br \/>\nwined3d_stateblock_set_vs_consts_*, wined3d_stateblock_set_vertex_shader(), wined3d_stateblock_set_vertex_declaration(), wined3d_stateblock_set_pixel_shader(), wined3d_stateblock_set_ps_consts_f();<\/p>\n<li class=\"l\"> Se cerraron informes de errores relacionados con los juegos y aplicaciones Lego Island 2, Space Rangers 2, Memento Mori, fr-043, Lego Stunt Rally, Castlevania: Lords of Shadow 2, Broken Sword: The Angel of Death, The Witcher 2: Assassins of Kings, Age of Empires, Grandia II Anniversary Edition, Castlevania: Lords of Shadow 2, Halo 2, Wolf RPG Editor, Logos Bible Software, Atmel Studio 7, Transcendence, Art of Murder, Need for Speed: Carbon, Blur.\n<\/ul>\n<p>Tambi\u00e9n <noindex><a rel=\"nofollow\" href=\"https:\/\/www.winehq.org\/pipermail\/wine-devel\/2019-October\/152538.html\">se llev\u00f3 a cabo<\/a><\/noindex> lanzamiento del proyecto <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/wine-staging\/wine-staging\/\">Wine Staging 4.18<\/a><\/noindex>, que desarrolla versiones extendidas de Wine, incluyendo parches que no est\u00e1n completamente listos o son arriesgados, hasta que est\u00e9n listos para ser aceptados en la rama principal de Wine. En comparaci\u00f3n con Wine, Wine Staging proporciona 850 parches adicionales. <\/p>\n<p>En esta nueva versi\u00f3n de Wine Staging se sincroniz\u00f3 con la base de c\u00f3digo de Wine 4.18. Se traslad\u00f3 el parche d3dx9_36 a la versi\u00f3n principal de Wine, asegurando la alineaci\u00f3n de la dimensi\u00f3n de las texturas por tama\u00f1o de bloque al usar compresi\u00f3n de texturas en D3DXCheckTextureRequirements. Se a\u00f1adi\u00f3 un stub InternalGetWindowIcon en user32. Se actualizaron parches  <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/wine-staging\/wine-staging\/tree\/master\/patches\/eventfd_synchronization\">eventfd_synchronization<\/a><\/noindex>, <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/wine-staging\/wine-staging\/tree\/master\/patches\/wined3d-zero-inf-shaders\">wined3d-zero-inf-shaders<\/a><\/noindex> y  <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/wine-staging\/wine-staging\/tree\/master\/patches\/dinput-joy-mappings\">dinput-joy-mappings<\/a><\/noindex>.<\/p>\n<p>Adem\u00e1s, se puede destacar <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/releases\/tag\/v1.4.3\">actualizaci\u00f3n<\/a><\/noindex> capa <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/\">DXVK 1.4.3<\/a><\/noindex>  con la implementaci\u00f3n de DXGI, Direct3D 10 y Direct3D 11 sobre la API Vulkan. En esta nueva versi\u00f3n se implement\u00f3 un nuevo formato de archivos con cach\u00e9 de estado, que permite reducir significativamente el tama\u00f1o de los archivos de datos (al actualizar desde versiones anteriores, el formato de cach\u00e9 se convertir\u00e1 autom\u00e1ticamente). Se trabaj\u00f3 en reducir la carga en el CPU en juegos con un gran n\u00famero de diferentes sombras. Se resolvieron problemas al escribir sombreado gr\u00e1fico multihilo desordenado usando UAV (vista de acceso desordenado).<\/p>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Fuente: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51707\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u044d\u043a\u0441\u043f\u0435\u0440\u0438\u043c\u0435\u043d\u0442\u0430\u043b\u044c\u043d\u044b\u0439 \u0432\u044b\u043f\u0443\u0441\u043a \u043e\u0442\u043a\u0440\u044b\u0442\u043e\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 Win32 API &#8212; Wine 4.18. \u0421 \u043c\u043e\u043c\u0435\u043d\u0442\u0430 \u0432\u044b\u043f\u0443\u0441\u043a\u0430 \u0432\u0435\u0440\u0441\u0438\u0438 4.17 \u0431\u044b\u043b\u043e \u0437\u0430\u043a\u0440\u044b\u0442\u043e 38 \u043e\u0442\u0447\u0451\u0442\u043e\u0432 \u043e\u0431 \u043e\u0448\u0438\u0431\u043a\u0430\u0445 \u0438 \u0432\u043d\u0435\u0441\u0435\u043d\u043e 305 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u0439. \u041d\u0430\u0438\u0431\u043e\u043b\u0435\u0435 \u0432\u0430\u0436\u043d\u044b\u0435 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u044f: \u0414\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u043e \u043c\u043d\u043e\u0433\u043e \u043d\u043e\u0432\u044b\u0445 \u0444\u0443\u043d\u043a\u0446\u0438\u0439 VBScript (\u043d\u0430\u043f\u0440\u0438\u043c\u0435\u0440, \u043e\u0431\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a\u0438 \u043e\u0448\u0438\u0431\u043e\u043a, \u0444\u0443\u043d\u043a\u0446\u0438\u0438 Hour, Day, Month \u0438 \u0442.\u043f.); \u041f\u0440\u043e\u0432\u0435\u0434\u0435\u043d\u0430 \u0447\u0438\u0441\u0442\u043a\u0430 \u0438 \u0440\u0430\u0441\u0448\u0438\u0440\u0435\u043d\u0438\u0435 \u0444\u0443\u043d\u043a\u0446\u0438\u043e\u043d\u0430\u043b\u044c\u043d\u043e\u0441\u0442\u0438 quartz.dll; \u0412 ntdll \u0434\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u0430 \u043e\u0431\u0440\u0430\u0431\u043e\u0442\u043a\u0430 \u0438\u0441\u043a\u043b\u044e\u0447\u0435\u043d\u0438\u0439 \u0438 \u0440\u0435\u0430\u043b\u0438\u0437\u043e\u0432\u0430\u043d\u044b [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-39058","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - 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