{"id":39559,"date":"2019-10-31T22:35:36","date_gmt":"2019-10-31T19:35:36","guid":{"rendered":"https:\/\/prohoster.info\/blog\/microsoft-rasskazala-o-novovvedeniyah-v-directx-12-oblegchyonnaya-trassirovka-luchej-i-detalizatsiya-v-zavisimosti-ot-rasstoyaniya\/"},"modified":"2019-10-31T22:35:36","modified_gmt":"2019-10-31T19:35:36","slug":"microsoft-rasskazala-o-novovvedeniyah-v-directx-12-oblegchyonnaya-trassirovka-luchej-i-detalizatsiya-v-zavisimosti-ot-rasstoyaniya","status":"publish","type":"post","link":"https:\/\/prohoster.info\/es\/blog\/news\/microsoft-rasskazala-o-novovvedeniyah-v-directx-12-oblegchyonnaya-trassirovka-luchej-i-detalizatsiya-v-zavisimosti-ot-rasstoyaniya","title":{"rendered":"Microsoft ha compartido las novedades en DirectX 12: trazado de rayos simplificado y detalle seg\u00fan la distancia","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>La empresa Microsoft, en el marco del programa de acceso anticipado Windows Insider preview <noindex><a rel=\"nofollow noopener noreferrer\" href=\"https:\/\/www.techpowerup.com\/260630\/microsoft-details-dxr-tier-1-1-new-directx-12-features\" target=\"_blank\">ha presentado<\/a><\/noindex> actualiz\u00f3 las API de DirectX 12 y detall\u00f3 las novedades. Estas caracter\u00edsticas estar\u00e1n disponibles en el lanzamiento del pr\u00f3ximo a\u00f1o e incluyen tres funciones principales.<\/p>\n<p><img decoding=\"async\" alt=\"Microsoft ha compartido las novedades en DirectX 12: trazado de rayos simplificado y detalle seg\u00fan la distancia\" src=\"\/wp-content\/uploads\/2019\/10\/15c2f96c983164ff3a794c31256df2d7.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>La primera funci\u00f3n se refiere a la trazabilidad de rayos. En DirectX 12 se inclu\u00eda inicialmente, pero ahora se ha ampliado. En particular, se han a\u00f1adido shaders adicionales al objeto de trazado de rayos existente (PSO, objeto de estado de la canalizaci\u00f3n). Esto mejora la eficiencia operativa.<\/p>\n<p>A continuaci\u00f3n, cabe mencionar la tecnolog\u00eda de algoritmos adaptativos ExecuteIndirect. Seg\u00fan la descripci\u00f3n, esta funcionalidad permite determinar el n\u00famero de rayos en el cronograma de ejecuci\u00f3n de la GPU. Finalmente, se puede utilizar una versi\u00f3n simplificada de trazado.<\/p>\n<p><center><\/center><\/p>\n<p>La empresa tambi\u00e9n trabaj\u00f3 en la geometr\u00eda. En la API de DirectX 12, Microsoft a\u00f1adi\u00f3 soporte para Mesh Shaders. Esta funci\u00f3n se llama DirectX Sampler. Permite identificar qu\u00e9 texturas est\u00e1n m\u00e1s disponibles y deber\u00edan permanecer en la memoria. Como resultado, solo se almacenan en la memoria de video los datos que son necesarios en ese momento.<\/p>\n<p><img decoding=\"async\" alt=\"Microsoft ha compartido las novedades en DirectX 12: trazado de rayos simplificado y detalle seg\u00fan la distancia\" src=\"\/wp-content\/uploads\/2019\/10\/cba72e42eca3ce69fd7490b634e8531d.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>Por lo tanto, esta novedad permitir\u00e1 eliminar las molestas y largas cargas de mundos virtuales. Esta es la llamada tecnolog\u00eda de transmisi\u00f3n de texturas.<\/p>\n<p><img decoding=\"async\" alt=\"Microsoft ha compartido las novedades en DirectX 12: trazado de rayos simplificado y detalle seg\u00fan la distancia\" src=\"\/wp-content\/uploads\/2019\/10\/da8445711907c6ec51c37dedf169179b.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>Para m\u00e1s detalles, <noindex><a rel=\"nofollow noopener noreferrer\" href=\"https:\/\/devblogs.microsoft.com\/directx\/dev-preview-of-new-directx-12-features\/?sf222395810=1\" target=\"_blank\">descrito<\/a><\/noindex> consulte el blog de desarrolladores de Microsoft. Cabe destacar que, hace unos d\u00edas, la empresa AMD se pronunci\u00f3 positivamente <noindex><a rel=\"nofollow noopener noreferrer\" href=\"https:\/\/twitter.com\/Radeon\/status\/1188878413525897217\" target=\"_blank\">sobre este tema y sugiri\u00f3 la inminente llegada de nuevas funciones en sus productos Radeon. Es evidente que aparecer\u00e1n en las nuevas tarjetas gr\u00e1ficas de gama alta, que se espera sean lanzadas en 2020. Se les atribuye, entre otras cosas, soporte de hardware para trazado de rayos.<\/a><\/noindex> \ud83e\udd47Microsoft anunci\u00f3 las novedades de DirectX 12: trazado de rayos simplificado y detalle seg\u00fan la distancia | ProHoster&nbsp;<\/p>\n<p><center><\/p>\n<p><\/center><\/p>\n<p>\t\t\t\t<center><br \/>\n\t\t\t\t\t\t\t\t<\/center><br \/>Fuente: <a content=\"nofollow\" rel=\"nofollow\" href=\"http:\/\/www.3dnews.ru\/996521\">3dnews.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Microsoft \u0432 \u0440\u0430\u043c\u043a\u0430\u0445 \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u044b \u0440\u0430\u043d\u043d\u0435\u0433\u043e \u0434\u043e\u0441\u0442\u0443\u043f\u0430 Windows Insider preview \u043f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u0438\u043b\u0430 \u043e\u0431\u043d\u043e\u0432\u043b\u0451\u043d\u043d\u044b\u0435 API-\u0438\u043d\u0442\u0435\u0440\u0444\u0435\u0439\u0441\u044b DirectX 12 \u0438 \u043f\u043e\u0434\u0440\u043e\u0431\u043d\u043e \u0440\u0430\u0441\u0441\u043a\u0430\u0437\u0430\u043b\u0430 \u043e \u043d\u043e\u0432\u043e\u0432\u0432\u0435\u0434\u0435\u043d\u0438\u044f\u0445. \u042d\u0442\u0438 \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u0438 \u043f\u043e\u044f\u0432\u044f\u0442\u0441\u044f \u0432 \u0440\u0435\u043b\u0438\u0437\u0435 \u0432 \u0431\u0443\u0434\u0443\u0449\u0435\u043c \u0433\u043e\u0434\u0443 \u0438 \u0432\u043a\u043b\u044e\u0447\u0430\u044e\u0442 \u0442\u0440\u0438 \u043e\u0441\u043d\u043e\u0432\u043d\u044b\u0445 \u0444\u0443\u043d\u043a\u0446\u0438\u0438. \u041f\u0435\u0440\u0432\u0430\u044f \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u044c \u043a\u0430\u0441\u0430\u0435\u0442\u0441\u044f \u0442\u0440\u0430\u0441\u0441\u0438\u0440\u043e\u0432\u043a\u0438 \u043b\u0443\u0447\u0435\u0439. \u0412 DirectX 12 \u043e\u043d\u0430 \u0431\u044b\u043b\u0430 \u0438\u0437\u043d\u0430\u0447\u0430\u043b\u044c\u043d\u043e, \u043e\u0434\u043d\u0430\u043a\u043e \u0442\u0435\u043f\u0435\u0440\u044c \u0435\u0451 \u0440\u0430\u0441\u0448\u0438\u0440\u0438\u043b\u0438. \u0412 \u0447\u0430\u0441\u0442\u043d\u043e\u0441\u0442\u0438, \u0431\u044b\u043b\u0438 \u0434\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u044b \u0434\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0435 \u0448\u0435\u0439\u0434\u0435\u0440\u044b \u043a [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":39560,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-39559","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - aioseo.com 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