{"id":99201,"date":"2021-02-19T16:23:16","date_gmt":"2021-02-19T14:23:16","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-dxvk-1-8-realizaczii-direct3d-9-10-11-poverh-api-vulkan"},"modified":"2021-02-19T16:23:16","modified_gmt":"2021-02-19T14:23:16","slug":"vypusk-dxvk-1-8-realizaczii-direct3d-9-10-11-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/es\/blog\/news\/vypusk-dxvk-1-8-realizaczii-direct3d-9-10-11-poverh-api-vulkan","title":{"rendered":"Lanzamiento de DXVK 1.8, implementaci\u00f3n de Direct3D 9\/10\/11 sobre la API Vulkan","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Se ha lanzado la capa DXVK 1.8, que proporciona una implementaci\u00f3n de DXGI (Infraestructura Gr\u00e1fica DirectX), Direct3D 9, 10 y 11, que funciona a trav\u00e9s de la traducci\u00f3n de llamadas en la API Vulkan. Para usar DXVK, se requiere tener controladores que soporten la API Vulkan 1.1, como Mesa RADV 20.2, NVIDIA 415.22, Intel ANV 19.0 y AMDVLK. DXVK se puede utilizar para ejecutar aplicaciones y juegos en 3D en Linux mediante Wine, actuando como una alternativa de mayor rendimiento a las implementaciones de Direct3D 9\/10\/11 integradas en Wine que funcionan sobre OpenGL.        <\/p>\n<p>Principales cambios:  <\/p>\n<ul>\n<li class=\"l\"> DXGI incluye soporte para configuraciones de m\u00faltiples monitores. Para un funcionamiento correcto, se requiere la instalaci\u00f3n de una versi\u00f3n relativamente reciente de Wine que soporte XRandR 1.4.\n<li class=\"l\"> Para resolver problemas al ejecutar juegos en sistemas sin una GPU dedicada, se ha asegurado la inclusi\u00f3n en la lista de rastreadores de implementaciones de Vulkan por software que utilizan la CPU, tales como Lavapipe.\n<li class=\"l\"> Se han optimizado las operaciones de cambio de par\u00e1metros de disposici\u00f3n de imagen en memoria (Image Layout), lo que ha permitido mejorar el rendimiento de algunos juegos en GPU Intel.\n<li class=\"l\"> En la implementaci\u00f3n de Direct3D 9 se ha optimizado el proceso de carga de texturas y verificaci\u00f3n de la visibilidad de objetos por otros objetos. Se han resuelto problemas con la devoluci\u00f3n incorrecta de la lista de formatos de pantalla que soporta el b\u00fafer de retroceso (back buffer).\n<li class=\"l\"> En Direct3D 11 se han habilitado por defecto las configuraciones d3d11.enableRtOutputNanFixup (para versiones antiguas de controladores RADV) y d3d11.invariantPosition (para resolver problemas de Z-fighting que se manifestaban en GPU RDNA2). Se han corregido problemas con el conteo de referencias y el manejo de valores indefinidos (NaN) en los shaders.\n<li class=\"l\"> Se han eliminado las advertencias al compilar con las nuevas versiones de la herramienta Meson.\n<li class=\"l\"> Se han solucionado problemas en los juegos Atelier Ryza 2, Battle Engine Aquila, Dark Messiah of Might &amp; Magic, Everquest, F1 2018\/2020, Hitman 3, Nioh 2 y Tomb Raider Legend.  <\/ul>\n<p>Fuente: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=54619\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0421\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 1.8, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.1, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 20.2, NVIDIA 415.22, Intel ANV 19.0 \u0438 AMDVLK. DXVK \u043c\u043e\u0436\u0435\u0442 \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0442\u044c\u0441\u044f \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 3D-\u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 \u0438 \u0438\u0433\u0440 \u0432 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-99201","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0421\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 1.8, 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