
Suitsetaja juga ning terve inimese juga
Kuidas me kĂ”ik teame, et öökulli joonistamine on lihtne. Esiteks joonistame ovaali, seejĂ€rel ringi, ja lĂ”puks â saame suurepĂ€rase öökulli. Loomulikult on see naljaga öeldud, ajades aegunud, ent Nvidia insenerid on pĂŒĂŒdnud muuta fantaasia reaalsuseks.
, mida nimetatakse GauGAN-iks, loob hĂ€mmastavaid maastikke vĂ€ga lihtsate jooniste pĂ”hjal (tĂ”eliselt lihtsad â ringid, jooned ja nii edasi). Loomulikult pĂ”hinevad selle arenduse alused kaasaegsetel tehnoloogiatel â nimelt genereerivatel vastandvĂ”rkudel.
GauGAN vĂ”imaldab luua vĂ€rvikaid virtuaalseid monde â mitte ainult meelelahutuseks, vaid ka tööks. Nii saavad arhitektid, maastikuarhitektid, mĂ€ngude arendajad â kĂ”ik nad vĂ”ivad leida kasulikku teavet. Tehisintellekt mĂ”istab viivitamatult, mida inimene soovib, ja tĂ€iendab algseid ideid suure hulga detailidega.
âIdeede genereerimine disaini osas on GauGANi abil palju lihtsam, kuna nutikas pintsel suudab tĂ€iendada algset joonist, lisades kvaliteetseid pilte,â ĂŒtles ĂŒks GauGANi arendajatest.
Selle tööriista kasutajad saavad muuta algset ideed, kohandades maastikku vÔi muid pilte, lisades taevast, liiva, meri ja nii edasi. KÔike, mida hing igatseb, ja see lisamine toimub vaid mÔne sekundi jooksul.
NeurovĂ”rku koolitati miljoneid pilte kasutades. TĂ€nu sellele suudab sĂŒsteem mĂ”ista, mida inimene soovib ja kuidas soovitud tulemuseni jĂ”uda. Samuti ei unusta neurovĂ”rk vĂ€iksemaid detaile. Kui nĂ€iteks joonistada karedalt tiik ja mĂ”ni puu selle lĂ€hedal, siis pĂ€rast maastiku elavdamist kajastuvad kĂ”ik lĂ€heduses olevad objektid tiigi veepinnal.
SĂŒsteemile on vĂ”imalik mÀÀrata, milline peaks olema nĂ€htav pinnas â see vĂ”ib olla kaetud rohu, lume, vee vĂ”i liivaga. KĂ”ike seda saab sekunditega muuta, nii et lumi muutub liivaks ja asemel lumisest tĂŒhermaast saab kunstnik kĂ”rbemaastik.
«See see see sees like a coloring book, which tells where to place the tree, where â the sun, and where â the sky. Then, after the initial task, the neural network brings the picture to life, adds necessary details and textures, and draws reflections. All this is based on real images,» says one of the developers.

Despite the system lacking a 'understanding' of the real world, it creates impressive landscapes. This is because it uses two neural networks, a generator and a discriminator. The generator creates an image and shows it to the discriminator. Based on millions of previously seen images, the discriminator chooses the most realistic options.
Thatâs why the generator 'knows' where reflections should be. It is worth noting that the tool is quite flexible and equipped with a large number of settings. Thus, it can create paintings, adjusting to the style of a specific artist or just to play with the quick addition of a sunrise or sunset.
The developers claim that the system does not simply take images from somewhere, put them together and get a result. No, all the 'pictures' are generated. That is, the neural network 'creates' like a real artist (or even better).
Currently, the program is not available for public access, but it will soon be possible to try it in action. This can be done at the GPU Technology Conference 2019, which is currently taking place in California. Lucky ones who managed to visit the exhibition can already test GauGAN.
Neural networks have long been taught to take part in the creative process. For example, last year, some of them . In addition, developers from DeepMind trained the neural network to restore three-dimensional spaces and objects from drawings, photographs, and sketches. To recreate a simple figure, the neural network needs just one picture; to create more complex objects, five pictures are required for 'training'.
As for GauGAN, this tool will surely find worthy commercial application â many areas of business and science have a need for such services.
Allikas: habr.com
