Uued versioonid Wine 4.19 ja Wine Staging 4.19

Saadaval eksperimentaalne vĂ€ljaanne avatud Win32 API rakendusele — Vein 4.19. Alates versiooni vĂ€ljaandmisest 4.18 sulged 41 error reports and made 297 changes.

Olulisemad muudatused:

  • VBScript capabilities expanded: added String, LBound, RegExp.Replace functions. New expressions implemented;
  • Functions wined3d_stateblock_set_sampler_state() and wined3d_stateblock_set_texture_stage_state() added to WineD3D. State handling implemented (StateBlock) in calls to d3d9_device_SetSamplerState(), d3d9_device_SetTextureStageState(), d3d_device7_SetRenderState(),
    d3d_device7_SetTextureStageState(), d3d9_device_SetTexture(), d3d9_device_SetTransform(), d3d9_device_SetClipPlane(), d3d9_device_SetMaterial();
  • Calls to dxgi_output_ReleaseOwnership() and dxgi_output_TakeOwnership() implemented;
  • Improved ARM64 support;
  • Lahendatud issues with the Russian localization in the settings dialogue;
  • Suletud on veateated, mis on seotud mĂ€ngude ja rakendustega
    Slingplayer 2.0, Trivial Pursuit Unhinged, Notepad .Net, Tweet Attacks Pro, The Adventures Of Lomax, Metatrader 5, Space Hack, TeamViewer 9.0.26297, ImpotRapide 2013, Netgear Powerline 3.1, MetaEditor 5, Betfair Poker, Jack Keane 2, Indiana Jones and the Emperor’s Tomb, The Moment of Silence, Closing Ableton Live 9 Lite, Rekordbox 5.3.0, LAVFilters 0.74.x
    , Touhou 15.5: Antinomy of Common Flowers, R-Studio, Sniper Elite V2.

Samuti leidis aset projekti vÀljaanne Wine Staging 4.19, developing extended Wine builds that include not fully ready or risky patches, not suitable for acceptance into the main Wine branch. Compared to Wine, Wine Staging provides 840 additional patches.

In the new release of Wine Staging, the codebase was synchronized with Wine 4.19. Patches enhancing quartz.dll capabilities, including the 2010 MS root certificate in crypt32.dll, adding restrictederrorinfo.idl, and expanding uianimation.dll capabilities were merged into the main Wine.
Added a new patch to resolve issues with calling NtVirtualAlloc() and updated the patch.

Samuti vÔib mÀrkida uuendust kihil ntdll-User_Shared_Data DXVK 1.4.4
with DXGI, Direct3D 10 and Direct3D 11 implemented on top of the Vulkan API. The new release fixed a bug that led to saving incorrect records in the state cache. Potential issues that could lead to attempts to read a resource before it was written when working with vertex and index buffers were addressed. Optimizations were made for Stream Output and Append/Consume buffers used in the Unity engine.

Samuti koostatud projekti vĂ€ljaanne Memory consumption has been reduced when using small but frequently updated buffers. Code was added to work around issues leading to crashes in the game Skyrim SE: Worked, and to eliminate flickering in games Saints Row 3/4 and Titan Quest when using NVIDIA graphics cards., mis pakub Direct3D 9 rakendust, mis töötab lĂ€bi kutsete edastamise Vulkan graafikate le. Projekt pĂ”hineb DXVK projekti koodibaasil, mida on laiendatud Direct3D 9 toetamisega. Uues versioonis on sĂŒnkroniseeritud DXVK 1.4.4-ga. Tehtud on jĂ”udluse optimeerimised ja parendatud lukustuste töötlemine. Katseotstarbel on lisatud eeldefineeritud shaderite tugi.
Tehtud on D3DRS_SHADEMODE, D3DRS_POINTSIZE, D3DRS_POINTSIZE_MIN, D3DRS_POINTSIZE_MAX, D3DRS_POINTSCALE_A, D3DRS_POINTSCALE_B, D3DRS_POINTSCALE_C, D3DRS_POINTSCALEENABLE ja D3DRS_POINTSPRITEENABLE valikute rakendamine. Tehtud on muudatused Halo 2 mÀngus esinevate probleemide kÔrvaldamiseks.

Allikas: opennet.ru

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