{"id":102239,"date":"2021-11-08T15:36:48","date_gmt":"2021-11-08T13:36:49","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-otkrytogo-igrovogo-dvizhka-godot-3-4"},"modified":"2021-11-08T15:36:48","modified_gmt":"2021-11-08T13:36:49","slug":"vypusk-otkrytogo-igrovogo-dvizhka-godot-3-4","status":"publish","type":"post","link":"https:\/\/prohoster.info\/et\/blog\/news\/vypusk-otkrytogo-igrovogo-dvizhka-godot-3-4","title":{"rendered":"Ava m\u00e4ngumootori Godot 3.4 uus versioon.","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>P\u00e4rast kuue kuu arengut on v\u00e4lja antud tasuta m\u00e4ngumootori Godot 3.4 versioon, mis sobib 2D- ja 3D-m\u00e4ngude loomiseks. Mootor toetab kergesti \u00f5pitavat m\u00e4nguloogika programmeerimise keelt, m\u00e4ngude projekteerimise graafilist keskkonda, \u00fchekl\u00f5psuga m\u00e4ngude k\u00e4ivitamise s\u00fcsteemi, laialdasi animaatsiooni ja f\u00fc\u00fcsikasimulatsiooni v\u00f5imalusi, sisseehitatud silumise t\u00f6\u00f6riistu ja j\u00f5udluse kitsaskohtade tuvastamise s\u00fcsteemi. M\u00e4ngumootori, m\u00e4ngude projekteerimise keskkonna ja kaasnevate arendusvahendite (f\u00fc\u00fcsikamootor, heliserver, 2D\/3D renderdamise tahud jne) kood jagatakse MIT litsentsi alusel.       <\/p>\n<p>Mootori l\u00e4htekood avati 2014. aastal OKAM stuudio poolt p\u00e4rast k\u00fcmneaastast professionaalse taseme suletud toote arendamist, mida kasutati paljude PC, m\u00e4ngukonsoolide ja mobiilseadmete m\u00e4ngude loomiseks ja publikatsiooniks. Mootor toetab k\u00f5iki populaarseid statsionaarseid ja mobiilseid platvorme (Linux, Windows, macOS, Wii, Nintendo 3DS, PlayStation 3, PS Vita, Android, iOS, BBX) ning m\u00e4ngude arendust veebis. Valmis k\u00e4ivitatavad binaarsed kogumid on loodud Linuxi, Windowsi ja macOS jaoks.     <\/p>\n<p>Erinevas haru arendatakse uut renderdamise tausta, mis p\u00f5hineb graafika API-l Vulkan, mis pakutakse j\u00e4rgmises Godot 4.0 versioonis, asendades praegu pakutavad OpenGL ES 3.0 ja OpenGL 3.3 renderdamise taustad (OpenGL ES ja OpenGL toetamine s\u00e4ilib, toetades vana OpenGL ES 2.0 \/ OpenGL 2.1 tausta uue Vulkan-p\u00f5hise renderdamisstruktuuri kaudu). \u00dcleminek Godot 3.x-lt Godot 4.0-le n\u00f5uab rakenduste \u00fcmbertegemist API tasandi \u00fchilduvuse rikkumise t\u00f5ttu, kuid Godot 3.x haru jaoks tagatakse pikaajaline toega toimetamine, mille kestus s\u00f5ltub kasutajate n\u00f5udlusest rangelt API suhtes.       <\/p>\n<p>Godot 3.4 on tuntav j\u00e4rgnevate uuenduste lisamise poolest:  <\/p>\n<ul>\n<li class=\"l\"> Kasutajaliidese disain on t\u00e4iustatud teemade redigeerimiseks, kus on rakendatud visuaalne s\u00f5lme valimise protsess ja antud v\u00f5imalus muuta kujundust lahkumata eelvaate re\u017eiimist.        <center>  <div class=\"youtube-placeholder\" data-id=\"3AGGBZVVVTw\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/3AGGBZVVVTw\/hqdefault.jpg\" alt=\"M\u00e4ngi videot\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center>\n<li class=\"l\"> Redaktorisse on lisatud t\u00e4iustusi kasutusmugavuse suurendamiseks: kiiresti laaditavate ressursside alumine laadimisseis, v\u00f5imalus luua teekond suvalises asukohas, uus \u0161abloonide ekspordi liides, t\u00e4iendavad toimingud gizmo (piirav parallelepipedide s\u00fcsteem) ja animatsiooniredaktori parendamine Bezie k\u00e4igudega.      <center>  <div class=\"youtube-placeholder\" data-id=\"AaNMGVaJ--g\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/AaNMGVaJ--g\/hqdefault.jpg\" alt=\"M\u00e4ngi videot\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center>\n<li class=\"l\"> Lisatud on muudatuste tagasiv\u00f5tmise re\u017eiim, mis v\u00f5imaldab t\u00fchistada k\u00f5ik stseeni muudatused, mis on tingitud animatsiooni rakendamisest AnimationPlayeri kaudu, selle asemel et t\u00fchistada iga omaduse muudatus eraldi.\n<li class=\"l\"> Seadete hulka on lisatud valik 2D-vaateala (2D viewport) suuruse muutmiseks, mida n\u00e4iteks saab kasutada 2D-elementide suuruse suurendamiseks v\u00f5i v\u00e4hendamiseks, s\u00f5ltumatult praegusest venitusre\u017eiimist (stretch mode).\n<li class=\"l\"> File API-sse on lisatud toimetamise v\u00f5imalus failide (sealhulgas PCK) jaoks, mille suurus \u00fcletab 2 GB.\n<li class=\"l\"> Kasutusele on v\u00f5etud muudatused joonistamise sujuvuse parandamiseks, arvutades kaadri muudatused ilma s\u00fcsteemi taimeriga seondumata ja lahendades v\u00e4ljundi s\u00fcnkroonimisega seotud probleemid, kui kasutatakse vsynci.\n<li class=\"l\"> Sisendite t\u00f6\u00f6tlemise s\u00fcsteemi InputEvents juurde on lisatud tugi sk\u00e4nnikoodide sidumiseks, mis peegeldavad klahvide f\u00fc\u00fcsilist asukohta klaviatuuril, s\u00f5ltumatult aktiivsest paigutusest (n\u00e4iteks klahvid WASD QWERTY paigutusel seotakse automaatselt klahvidega ZQSD prantsuse paigutuses AZERTY).\n<li class=\"l\"> On lisatud liidesed AESContext ja HMACContext skriptide kaudu juurdep\u00e4\u00e4suks AES-ECB, AES-CBC ja HMAC kr\u00fcpteerimisalgoritmidele. Samuti on lisatud v\u00f5imalus salvestada ja lugeda RSA avalikke v\u00f5tmeid digitaalsete allkirjade genereerimiseks ja kontrollimiseks.\n<li class=\"l\"> Renderdamismootorisse on lisatud algne tugi objektide renderdamise l\u00f5petamiseks, mis on kaamera fookuses, kuid ei ole teistest objektidest varjutatud (n\u00e4iteks seina taga). Rasteriseerimine (\u00fcksikute pikslite tasemel) katmise l\u00f5ikamine realiseeritakse ainult Godot 4. versioonis, samas kui Godot 3-s on lisatud m\u00f5ned geomeetrilised katkemismeetodid kattuvate objektide l\u00f5ikamiseks ja portaalkatmise tugi.    <center>  <div class=\"youtube-placeholder\" data-id=\"8xgb-ZcZV9s\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/8xgb-ZcZV9s\/hqdefault.jpg\" alt=\"M\u00e4ngi videot\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div>  <\/center>\n<li class=\"l\"> Lisatud on uus ACES Fitted toonimise meetod, mis v\u00f5imaldab saavutada suuremat realismi ja f\u00fc\u00fcsilist t\u00e4psust, suurendades heledate objektide kontrasti.    <center><img decoding=\"async\" alt=\"Ava m\u00e4ngumootori Godot 3.4 uus versioon.\" src=\"\/wp-content\/uploads\/2021\/11\/fd5f0ba86a9f8b29d5aec6c3b6f1f806.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Lisatud tugi kolme m\u00f5\u00f5tmeliste osakeste v\u00e4ljaheite vormile r\u00f5ngas v\u00f5i \u00f5\u00f5nes silindrilaadse kujul.\n<li class=\"l\"> F\u00fc\u00fcsikateooriate simulaatori j\u00f5udlust on oluliselt parendatud, sealhulgas on taastatud kolmem\u00f5\u00f5tmeliste objektide genereerimise efektiivsus ja kokkup\u00f5rgete j\u00e4lgimise re\u017eiim inspektori liideses. 2D f\u00fc\u00fcsikamootoris on lisatud BVH (Bounding Volume Hierarchy) struktuuri tugi d\u00fcnaamiliseks ruumiliseks jagamiseks. 3D f\u00fc\u00fcsikamootoris on rakendatud HeightMapShapeSW funktsiooni tugi ja KinematicBody3D s\u00fcnkroonimise t\u00f6\u00f6riistad.\n<li class=\"l\"> Lisatud v\u00f5imalus eksportida 3D stseene glTF formaadis, n\u00e4iteks Godotis valmistatud m\u00e4histe avamiseks Blenderis.\n<li class=\"l\"> Lisatud WebP piltide kaotusteta kokkusurumise re\u017eiimi tugi, mis rakendub n\u00fc\u00fcd vaikimisi tekstuuride kokkusurumiseks PNG formaadi asemel.\n<li class=\"l\"> Androidi platvormi porti on lisatud esmane tugi API Scoped storage jaoks ja uus viis t\u00e4iendavate ressursside allalaadimiseks (Play Asset Delivery) AAB (Android App Bundle) formaadis t\u00e4itvaid faile.\n<li class=\"l\"> HTML5 platvormil on ellu viidud rakenduste PWA (Progressive Web Apps) vormistamise v\u00f5imalus, lisatud JavaScriptObject liides Godoti ja JavaScripti vahelise interaktsiooni jaoks (n\u00e4iteks saab Godoti skriptidest JavaScripti meetodeid kutsuda), ning mitme l\u00f5ngaga koostamiseks on lisatud AudioWorklet tugi.\n<li class=\"l\"> macOS platvormil on lisatud Apple Silicon (M1) s\u00fcsteemide tugi.    <\/ul>\n<p>Allikas: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=56121\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u043e\u0441\u043b\u0435 6 \u043c\u0435\u0441\u044f\u0446\u0435\u0432 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u0438\u0433\u0440\u043e\u0432\u043e\u0433\u043e \u0434\u0432\u0438\u0436\u043a\u0430 Godot 3.4, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u044f 2D- \u0438 3D-\u0438\u0433\u0440. \u0414\u0432\u0438\u0436\u043e\u043a \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442 \u043f\u0440\u043e\u0441\u0442\u043e\u0439 \u0434\u043b\u044f \u0438\u0437\u0443\u0447\u0435\u043d\u0438\u044f \u044f\u0437\u044b\u043a \u0437\u0430\u0434\u0430\u043d\u0438\u044f \u0438\u0433\u0440\u043e\u0432\u043e\u0439 \u043b\u043e\u0433\u0438\u043a\u0438, \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0443\u044e \u0441\u0440\u0435\u0434\u0443 \u0434\u043b\u044f \u043f\u0440\u043e\u0435\u043a\u0442\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u0438\u0433\u0440, \u0441\u0438\u0441\u0442\u0435\u043c\u0443 \u0440\u0430\u0437\u0432\u0451\u0440\u0442\u044b\u0432\u0430\u043d\u0438\u044f \u0438\u0433\u0440 \u0432 \u043e\u0434\u0438\u043d \u043a\u043b\u0438\u043a, \u0448\u0438\u0440\u043e\u043a\u0438\u0435 \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u0438 \u0430\u043d\u0438\u043c\u0430\u0446\u0438\u0438 \u0438 \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0438 \u0444\u0438\u0437\u0438\u0447\u0435\u0441\u043a\u0438\u0445 \u043f\u0440\u043e\u0446\u0435\u0441\u0441\u043e\u0432, \u0432\u0441\u0442\u0440\u043e\u0435\u043d\u043d\u044b\u0439 \u043e\u0442\u043b\u0430\u0434\u0447\u0438\u043a \u0438 \u0441\u0438\u0441\u0442\u0435\u043c\u0443 \u0432\u044b\u044f\u0432\u043b\u0435\u043d\u0438\u044f \u0443\u0437\u043a\u0438\u0445 \u043c\u0435\u0441\u0442 \u0432 \u043f\u0440\u043e\u0438\u0437\u0432\u043e\u0434\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u0438. \u041a\u043e\u0434 \u0438\u0433\u0440\u043e\u0432\u043e\u0433\u043e [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":102240,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-102239","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.1.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041f\u043e\u0441\u043b\u0435 6 \u043c\u0435\u0441\u044f\u0446\u0435\u0432 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a 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